PlayerManager.cs 8.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.CombatScenesTool;
  11. using GameLogic.Equipment;
  12. using GameLogic.Hero;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class PlayerManager : Singleton<PlayerManager>
  17. {
  18. public GameConstantConfig gameConstantConfig;
  19. public GongFaControl GongFaControl;
  20. public FaBaoControl FaBaoControl;
  21. public BagController BagController;
  22. public bool isTest;
  23. /// <summary>
  24. /// 玩家角色属性
  25. /// </summary>
  26. public HeroInfo myHero;
  27. public long serverTime => TimeHelper.ServerNow();
  28. private AccountFileInfo.PlacesData currentPlaces;
  29. public AccountFileInfo.PlacesData CurrentPlaces
  30. {
  31. get { return currentPlaces; }
  32. set { currentPlaces = value; }
  33. }
  34. public void Init()
  35. {
  36. AccountFileInfo.Instance.LoadPlayerData();
  37. SetConfigs();
  38. InitGameData();
  39. }
  40. private void SetConfigs()
  41. {
  42. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  43. }
  44. private void InitGameData()
  45. {
  46. GongFaControl = new GongFaControl();
  47. FaBaoControl = new FaBaoControl();
  48. BagController = new BagController();
  49. HeroInfo heroInfo = new HeroInfo();
  50. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  51. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  52. myHero = heroInfo;
  53. myHero.TaoismSkillId = 601011;
  54. BagController.Init();
  55. //初始化关卡
  56. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  57. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  58. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  59. }
  60. private float timer;
  61. public int GetMaxPlacesId()
  62. {
  63. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  64. return placesId;
  65. }
  66. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  67. {
  68. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  69. }
  70. private void Update()
  71. {
  72. timer += Time.deltaTime;
  73. if (timer > 1)
  74. {
  75. timer = 0;
  76. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  77. // AccountFileInfo.Instance.SavePlayerData();
  78. }
  79. //每天刷新
  80. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  81. {
  82. AccountFileInfo.Instance.playerData.nextRefence =
  83. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  84. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  85. AccountFileInfo.Instance.SavePlayerData();
  86. }
  87. }
  88. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  89. {
  90. isTest = true;
  91. GongFaControl.allSkill.Clear();
  92. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  93. for (int i = 0; i < allSkillConfig.Length; i++)
  94. {
  95. SkillConfig skillConfig = allSkillConfig[i];
  96. if (skillConfig.level == testHeroInfoConfig.skillStart)
  97. {
  98. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  99. skillInfo.index = -1;
  100. GongFaControl.AddSkillInfo(skillInfo);
  101. }
  102. }
  103. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  104. heroData.heroModelId = testHeroInfoConfig.heroID;
  105. heroData.heroPowerId = testHeroInfoConfig.level;
  106. myHero = new HeroInfo();
  107. myHero.InitHero(heroData);
  108. if (testHeroInfoConfig.skill.Count > 0)
  109. {
  110. GongFaControl.allSkill.Clear();
  111. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  112. {
  113. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  114. testHeroInfoConfig.skillStart);
  115. skillInfo.index = i;
  116. GongFaControl.AddSkillInfo(skillInfo);
  117. }
  118. }
  119. else
  120. {
  121. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  122. for (int i = 0; i < skillInfos.Length; i++)
  123. {
  124. if (skillInfos[i] != null)
  125. {
  126. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  127. testHeroInfoConfig.skillLevel,
  128. testHeroInfoConfig.skillStart);
  129. skillInfo.index = i;
  130. GongFaControl.allUseSkill[i] = skillInfo;
  131. }
  132. }
  133. }
  134. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  135. {
  136. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  137. if (fbLevel <= 0)
  138. {
  139. fbLevel = 1;
  140. }
  141. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  142. {
  143. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  144. faBaoInfo.FaBaoData.useIndex = i;
  145. FaBaoControl.FightFaBao[i] = faBaoInfo;
  146. FaBaoControl.AddFaBao(faBaoInfo);
  147. }
  148. }
  149. // for (int i = 0; i < 4; i++)
  150. // {
  151. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  152. // }
  153. myHero.hp += testHeroInfoConfig.hp;
  154. myHero.attack += testHeroInfoConfig.att;
  155. myHero.defense += testHeroInfoConfig.def;
  156. myHero.Metal += testHeroInfoConfig.jing;
  157. myHero.Wood += testHeroInfoConfig.mu;
  158. myHero.Water += testHeroInfoConfig.shui;
  159. myHero.Fire += testHeroInfoConfig.huo;
  160. myHero.Earth += testHeroInfoConfig.tu;
  161. myHero.TaoismSkillId = 601011;
  162. myHero.MagicWeaponID.Clear();
  163. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  164. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  165. // {
  166. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  167. // if (faBaoInfo != null)
  168. // {
  169. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  170. // {
  171. // switch (VARIABLE.Key)
  172. // {
  173. // case 1:
  174. // myHero.hp += VARIABLE.Value;
  175. // break;
  176. // case 2:
  177. // myHero.defense += VARIABLE.Value;
  178. // break;
  179. // case 3:
  180. // myHero.attack += VARIABLE.Value;
  181. // break;
  182. // }
  183. // }
  184. // }
  185. // }
  186. }
  187. /// <summary>
  188. /// 保存英雄数据
  189. /// </summary>
  190. /// <param name="heroInfo"></param>
  191. public void SaveHeroData(HeroInfo heroInfo)
  192. {
  193. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  194. AccountFileInfo.Instance.SavePlayerData();
  195. }
  196. /// <summary>
  197. /// 时间(秒)转换位小时分钟秒
  198. /// </summary>
  199. /// <param name="miao"></param>
  200. /// <returns></returns>
  201. public static string TimeToHSM(long miao)
  202. {
  203. long fen = miao / 60;
  204. miao = miao % 60;
  205. long xiaoShi = fen / 60;
  206. long tian = xiaoShi / 24;
  207. xiaoShi = xiaoShi % 24;
  208. fen = fen % 60;
  209. if (tian > 0)
  210. {
  211. return $"{tian}天{xiaoShi}小時";
  212. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  213. }
  214. else
  215. {
  216. if (xiaoShi <= 0 && fen <= 59)
  217. {
  218. return $"{fen}分{miao}秒";
  219. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  220. }
  221. else
  222. {
  223. return $"{xiaoShi}小時{fen}分";
  224. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  225. }
  226. }
  227. }
  228. }