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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using ThirdParty.DownloadSystem;
 
- using UnityEngine;
 
- namespace ThirdParty
 
- {
 
-     /// <summary>
 
-     /// 和热更包里面同步的类容
 
-     /// </summary>
 
-     public class HotSyncContent
 
-     {
 
-         /// <summary>
 
-         /// 资源服地址
 
-         /// </summary>
 
-         public static string AssetURL = "http://129.204.254.216:8080/resource/010test";
 
-         public static string Currversion;
 
-         public static bool isOpenHotFix;
 
-         public static bool isOpenDllStreamingLoad;
 
-         public static int assetsVer;
 
-         private static string m_rootStreamingURL;
 
-         public static string RootStreamingURL
 
-         {
 
-             get
 
-             {
 
-                 m_rootStreamingURL = Application.streamingAssetsPath;
 
- #if UNITY_EDITOR
 
- #elif UNITY_IPHONE
 
-          m_rootStreamingURL = "file://" + m_rootStreamingURL;
 
- #endif
 
-                 return m_rootStreamingURL;
 
-             }
 
-         }
 
-     
 
- // #if UNITY_EDITOR
 
- //         public static string platform = "Android";
 
- //         // public static string platform = "PC";
 
- // #elif UNITY_IOS
 
-         /// <summary>
 
-         /// 1= 本地模式
 
-         /// </summary>
 
-         public static int loadType;
 
- #if UNITY_IOS
 
-         public static string platform = "iOS";
 
- #elif UNITY_ANDROID
 
-         public static string platform = "Android";
 
- #else
 
-         public static string platform = "Android";
 
- #endif
 
-         public static IDownloadUI DownloadUI;
 
-         /// <summary>
 
-         ///应用程序外部资源路径存放路径(热更新资源路径)
 
-         /// </summary>
 
-         public static string AppHotfixResPath
 
-         {
 
-             get
 
-             {
 
-                 if (!Directory.Exists($"{Application.persistentDataPath}/Dll/"))
 
-                 {
 
-                     Debug.Log("创建目录:" + $"{Application.persistentDataPath}/Dll/");
 
-                     Directory.CreateDirectory($"{Application.persistentDataPath}/Dll/");
 
-                 }
 
-                 return $"{Application.persistentDataPath}/Dll/";
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 先从热更路径读取(表示已经热更过),在从内部路径读取(Application.streamingAssetsPath不能用File.Exists判断,无效)
 
-         /// </summary>
 
-         /// <param name="resourceName"></param>
 
-         /// <returns></returns>
 
-         public static string GetResPath(string resourceName)
 
-         {
 
-             string p = Path.Combine(AppHotfixResPath, resourceName);
 
-             if (!File.Exists(p))
 
-             {
 
-                 p = Path.Combine(Application.streamingAssetsPath, resourceName);
 
-             }
 
-             return p;
 
-         }
 
-         public static string GetWebRequestPath(string resourceName)
 
-         {
 
-             string p = GetResPath(resourceName);
 
-             // webRequest要加file://
 
-             if (!p.Contains("://"))
 
-             {
 
-                 p = "file://" + p;
 
-             }
 
-             return p;
 
-         }
 
-         public static string GetDllWebRequestPath(string resourceName)
 
-         {
 
-             string p = Path.Combine(AppHotfixResPath, resourceName);
 
-             if (!File.Exists(p))
 
-             {
 
-                 p = Path.Combine(RootStreamingURL + "/Dll/", resourceName);
 
-             }
 
- #if !UNITY_EDITOR
 
-             // webRequest要加file://
 
-             if (!p.Contains("://"))
 
-             {
 
-                 p = "file://" + p;
 
-             }
 
- #endif
 
-             return p;
 
-         }
 
-         /// <summary>
 
-         /// 需要热更的的dll资源
 
-         /// </summary>
 
-         public static List<string> HotFixDll { get; } = new List<string>()
 
-         {
 
-             "init", //这个是进入热更场景的入口
 
-             "Fort23.Proto.dll",
 
-             "Fort23.Core.dll",
 
-             "Fort23.GameData.dll",
 
-             "Fort23.CombatCore.dll",
 
-             "Fort23.UTool.dll",
 
-             "Fort23.Combat.dll",
 
-             "Fort23.Mono.dll",
 
-             "spine-unity.dll",
 
-             "spine-timeline.dll",
 
-             "Assembly-CSharp.dll",
 
-         };
 
-         /// <summary>
 
-         /// 需要补充元数据的泛型函数实例化的dll(注意,不要把热更dll放在这里了。)
 
-         /// </summary>
 
-         public static List<string> AOTMetaAssemblyNames { get; } = new List<string>()
 
-         {
 
-             "mscorlib.dll",
 
-             "System.dll",
 
-             "System.Core.dll",
 
-             "spine-csharp.dll",
 
-             "Newtonsoft.Json.dll",
 
-             "Unity.Timeline.dll",
 
-             "UnityEngine.CoreModule.dll",
 
-             "ThirdParty.dll"
 
-         };
 
-     }
 
-     // [Serializable]
 
-     // public class AssetMD5Info
 
-     // {
 
-     //     public List<MD5FileInfo> fileInfo;
 
-     // }
 
-     //
 
-     // [Serializable]
 
-     // public class MD5FileInfo
 
-     // {
 
-     //     public string fileName;
 
-     //     public string md5;
 
-     //
 
-     //     public long size;
 
-     //
 
-     //     // TODO 暂时不验证
 
-     //     public string md5Verification;
 
-     // }
 
- }
 
 
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