PlayerManager.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.CombatScenesTool;
  11. using GameLogic.Equipment;
  12. using GameLogic.Hero;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class PlayerManager : Singleton<PlayerManager>
  17. {
  18. public GameConstantConfig gameConstantConfig;
  19. public GongFaControl GongFaControl;
  20. public FaBaoControl FaBaoControl;
  21. public BagController BagController;
  22. public Map<long, List<AccountFileInfo.DaoYouData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouData>>();
  23. public bool isTest;
  24. /// <summary>
  25. /// 玩家角色属性
  26. /// </summary>
  27. public HeroInfo myHero;
  28. public long serverTime => TimeHelper.ServerNow();
  29. private AccountFileInfo.PlacesData currentPlaces;
  30. public AccountFileInfo.PlacesData CurrentPlaces
  31. {
  32. get { return currentPlaces; }
  33. set { currentPlaces = value; }
  34. }
  35. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  36. private TimerEntity _timerEntity;
  37. public void Init()
  38. {
  39. AccountFileInfo.Instance.LoadPlayerData();
  40. SetConfigs();
  41. InitGameData();
  42. // int m = Random.Range(0, 4 * 60 * 1000);
  43. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  44. }
  45. public void RandownDaoYou(int m)
  46. {
  47. _timerEntity?.Dispose();
  48. _timerEntity = null;
  49. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  50. {
  51. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  52. foreach (var keyValuePair in GuaijiDaoYou)
  53. {
  54. foreach (var daoYouData in keyValuePair.Value)
  55. {
  56. if (daoYouDatas.Contains(daoYouData))
  57. {
  58. daoYouDatas.Remove(daoYouData);
  59. }
  60. }
  61. }
  62. int count = Random.Range(0,GuaijiDaoYou.Count+1);
  63. List<AccountFileInfo.DaoYouData> daoyou = new List<AccountFileInfo.DaoYouData>();
  64. for (int i = 0; i < count; i++)
  65. {
  66. int index = Random.Range(0, daoYouDatas.Count);
  67. daoyou.Add(daoYouDatas[index]);
  68. daoYouDatas.RemoveAt(index);
  69. _timerEntity?.Dispose();
  70. _timerEntity = null;
  71. }
  72. if (daoyou.Count > 0)
  73. {
  74. GuaijiDaoYou.Add(TimeHelper.ClientNow() + Random.Range(gameConstantConfig.DaoyouguajiDuration[0], gameConstantConfig.DaoyouguajiDuration[1]) * 1000, daoyou);
  75. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  76. }
  77. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  78. });
  79. }
  80. private void SetConfigs()
  81. {
  82. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  83. }
  84. private void InitGameData()
  85. {
  86. GongFaControl = new GongFaControl();
  87. FaBaoControl = new FaBaoControl();
  88. BagController = new BagController();
  89. HeroInfo heroInfo = new HeroInfo();
  90. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  91. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  92. myHero = heroInfo;
  93. myHero.TaoismSkillId = 601011;
  94. BagController.Init();
  95. //初始化关卡
  96. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  97. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  98. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  99. }
  100. private float timer;
  101. public int GetMaxPlacesId()
  102. {
  103. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  104. return placesId;
  105. }
  106. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  107. {
  108. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  109. }
  110. public float GetMapBl(int map)
  111. {
  112. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  113. if (placesData == null)
  114. return 0;
  115. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  116. if (placesConfig.TotalScore == 0)
  117. {
  118. return 0;
  119. }
  120. return ((float)placesData.progress / placesConfig.TotalScore) * 100;
  121. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  122. // ))
  123. }
  124. List<long> removeKey = new List<long>();
  125. private bool isUpdate = false;
  126. private void Update()
  127. {
  128. timer += Time.deltaTime;
  129. if (timer > 1)
  130. {
  131. timer = 0;
  132. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  133. // AccountFileInfo.Instance.SavePlayerData();
  134. }
  135. //每天刷新
  136. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  137. {
  138. AccountFileInfo.Instance.playerData.nextRefence =
  139. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  140. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  141. AccountFileInfo.Instance.SavePlayerData();
  142. }
  143. foreach (var keyValuePair in GuaijiDaoYou)
  144. {
  145. if (TimeHelper.ClientNow() > keyValuePair.Key)
  146. {
  147. //判断概率给奖励
  148. isUpdate = true;
  149. //移除
  150. removeKey.Add(keyValuePair.Key);
  151. }
  152. }
  153. foreach (var l in removeKey)
  154. {
  155. GuaijiDaoYou.Remove(l);
  156. }
  157. if (isUpdate)
  158. {
  159. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  160. isUpdate = false;
  161. }
  162. }
  163. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  164. {
  165. isTest = true;
  166. GongFaControl.allSkill.Clear();
  167. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  168. for (int i = 0; i < allSkillConfig.Length; i++)
  169. {
  170. SkillConfig skillConfig = allSkillConfig[i];
  171. if (skillConfig.level == testHeroInfoConfig.skillStart)
  172. {
  173. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  174. skillInfo.index = -1;
  175. GongFaControl.AddSkillInfo(skillInfo);
  176. }
  177. }
  178. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  179. heroData.heroModelId = testHeroInfoConfig.heroID;
  180. heroData.heroPowerId = testHeroInfoConfig.level;
  181. myHero = new HeroInfo();
  182. myHero.InitHero(heroData);
  183. if (testHeroInfoConfig.skill.Count > 0)
  184. {
  185. GongFaControl.allSkill.Clear();
  186. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  187. {
  188. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  189. testHeroInfoConfig.skillStart);
  190. skillInfo.index = i;
  191. GongFaControl.AddSkillInfo(skillInfo);
  192. }
  193. }
  194. else
  195. {
  196. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  197. for (int i = 0; i < skillInfos.Length; i++)
  198. {
  199. if (skillInfos[i] != null)
  200. {
  201. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  202. testHeroInfoConfig.skillLevel,
  203. testHeroInfoConfig.skillStart);
  204. skillInfo.index = i;
  205. GongFaControl.allUseSkill[i] = skillInfo;
  206. }
  207. }
  208. }
  209. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  210. {
  211. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  212. if (fbLevel <= 0)
  213. {
  214. fbLevel = 1;
  215. }
  216. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  217. {
  218. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  219. faBaoInfo.FaBaoData.useIndex = i;
  220. FaBaoControl.FightFaBao[i] = faBaoInfo;
  221. FaBaoControl.AddFaBao(faBaoInfo);
  222. }
  223. }
  224. // for (int i = 0; i < 4; i++)
  225. // {
  226. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  227. // }
  228. myHero.hp += testHeroInfoConfig.hp;
  229. myHero.attack += testHeroInfoConfig.att;
  230. myHero.defense += testHeroInfoConfig.def;
  231. myHero.Metal += testHeroInfoConfig.jing;
  232. myHero.Wood += testHeroInfoConfig.mu;
  233. myHero.Water += testHeroInfoConfig.shui;
  234. myHero.Fire += testHeroInfoConfig.huo;
  235. myHero.Earth += testHeroInfoConfig.tu;
  236. myHero.TaoismSkillId = 601011;
  237. myHero.MagicWeaponID.Clear();
  238. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  239. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  240. // {
  241. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  242. // if (faBaoInfo != null)
  243. // {
  244. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  245. // {
  246. // switch (VARIABLE.Key)
  247. // {
  248. // case 1:
  249. // myHero.hp += VARIABLE.Value;
  250. // break;
  251. // case 2:
  252. // myHero.defense += VARIABLE.Value;
  253. // break;
  254. // case 3:
  255. // myHero.attack += VARIABLE.Value;
  256. // break;
  257. // }
  258. // }
  259. // }
  260. // }
  261. }
  262. /// <summary>
  263. /// 保存英雄数据
  264. /// </summary>
  265. /// <param name="heroInfo"></param>
  266. public void SaveHeroData(HeroInfo heroInfo)
  267. {
  268. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  269. AccountFileInfo.Instance.SavePlayerData();
  270. }
  271. /// <summary>
  272. /// 时间(秒)转换位小时分钟秒
  273. /// </summary>
  274. /// <param name="miao"></param>
  275. /// <returns></returns>
  276. public static string TimeToHSM(long miao)
  277. {
  278. long fen = miao / 60;
  279. miao = miao % 60;
  280. long xiaoShi = fen / 60;
  281. long tian = xiaoShi / 24;
  282. xiaoShi = xiaoShi % 24;
  283. fen = fen % 60;
  284. if (tian > 0)
  285. {
  286. return $"{tian}天{xiaoShi}小時";
  287. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  288. }
  289. else
  290. {
  291. if (xiaoShi <= 0 && fen <= 59)
  292. {
  293. return $"{fen}分{miao}秒";
  294. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  295. }
  296. else
  297. {
  298. return $"{xiaoShi}小時{fen}分";
  299. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  300. }
  301. }
  302. }
  303. }