| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceRestoredPanel 	{	  #region 自定义数据 	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Text _Text_DivineSencePoint;	  public Text Text_DivineSencePoint	   {	   get{	      if (_Text_DivineSencePoint == null)	       {	         _Text_DivineSencePoint  = GetUIUnit<Text>("Text_DivineSencePoint"); 	       }	      return _Text_DivineSencePoint;	     }	   }	  private GameObject _Group_Price;	  public GameObject Group_Price	   {	   get{	      if (_Group_Price == null)	       {	         _Group_Price  = GetUIUnit<GameObject>("Group_Price"); 	       }	      return _Group_Price;	     }	   }	  private MyImage _Icon_PriceItem;	  public MyImage Icon_PriceItem	   {	   get{	      if (_Icon_PriceItem == null)	       {	         _Icon_PriceItem  = GetUIUnit<MyImage>("Icon_PriceItem"); 	       }	      return _Icon_PriceItem;	     }	   }	  private Text _Text_Price;	  public Text Text_Price	   {	   get{	      if (_Text_Price == null)	       {	         _Text_Price  = GetUIUnit<Text>("Text_Price"); 	       }	      return _Text_Price;	     }	   }	  private Text _Text_Free;	  public Text Text_Free	   {	   get{	      if (_Text_Free == null)	       {	         _Text_Free  = GetUIUnit<Text>("Text_Free"); 	       }	      return _Text_Free;	     }	   }	  private GameObject _DivineSenceRestoredWidget1;	  public GameObject DivineSenceRestoredWidget1	   {	   get{	      if (_DivineSenceRestoredWidget1 == null)	       {	         _DivineSenceRestoredWidget1  = GetUIUnit<GameObject>("DivineSenceRestoredWidget1"); 	       }	      return _DivineSenceRestoredWidget1;	     }	   }	  private Text _Text_Tips1;	  public Text Text_Tips1	   {	   get{	      if (_Text_Tips1 == null)	       {	         _Text_Tips1  = GetUIUnit<Text>("Text_Tips1"); 	       }	      return _Text_Tips1;	     }	   }	  private Text _Text_Tips2;	  public Text Text_Tips2	   {	   get{	      if (_Text_Tips2 == null)	       {	         _Text_Tips2  = GetUIUnit<Text>("Text_Tips2"); 	       }	      return _Text_Tips2;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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