| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceEventPreviewPanel 	{	  #region 自定义数据 	  private MyImage _bg;	  public MyImage bg	   {	   get{	      if (_bg == null)	       {	         _bg  = GetUIUnit<MyImage>("bg"); 	       }	      return _bg;	     }	   }	  private ScrollList _Content;	  public ScrollList Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<ScrollList>("Content"); 	       }	      return _Content;	     }	   }	  private RectTransform _ContentRoot;	  public RectTransform ContentRoot	   {	   get{	      if (_ContentRoot == null)	       {	         _ContentRoot  = GetUIUnit<RectTransform>("ContentRoot"); 	       }	      return _ContentRoot;	     }	   }	  private RectTransform _ShengShiEventWidgetType2Root;	  public RectTransform ShengShiEventWidgetType2Root	   {	   get{	      if (_ShengShiEventWidgetType2Root == null)	       {	         _ShengShiEventWidgetType2Root  = GetUIUnit<RectTransform>("ShengShiEventWidgetType2Root"); 	       }	      return _ShengShiEventWidgetType2Root;	     }	   }	  private Button _Btn_ShenShi;	  public Button Btn_ShenShi	   {	   get{	      if (_Btn_ShenShi == null)	       {	         _Btn_ShenShi  = GetUIUnit<Button>("Btn_ShenShi"); 	       }	      return _Btn_ShenShi;	     }	   }	  private Button _Btn_DaoYou;	  public Button Btn_DaoYou	   {	   get{	      if (_Btn_DaoYou == null)	       {	         _Btn_DaoYou  = GetUIUnit<Button>("Btn_DaoYou"); 	       }	      return _Btn_DaoYou;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_ShenShiCount;	  public Text Text_ShenShiCount	   {	   get{	      if (_Text_ShenShiCount == null)	       {	         _Text_ShenShiCount  = GetUIUnit<Text>("Text_ShenShiCount"); 	       }	      return _Text_ShenShiCount;	     }	   }	  private Button _Btn_Log;	  public Button Btn_Log	   {	   get{	      if (_Btn_Log == null)	       {	         _Btn_Log  = GetUIUnit<Button>("Btn_Log"); 	       }	      return _Btn_Log;	     }	   }	  private RectTransform _Rect_Sv;	  public RectTransform Rect_Sv	   {	   get{	      if (_Rect_Sv == null)	       {	         _Rect_Sv  = GetUIUnit<RectTransform>("Rect_Sv"); 	       }	      return _Rect_Sv;	     }	   }	  private Text _Text_Tips;	  public Text Text_Tips	   {	   get{	      if (_Text_Tips == null)	       {	         _Text_Tips  = GetUIUnit<Text>("Text_Tips"); 	       }	      return _Text_Tips;	     }	   }	  private GameObject _TitleRoot;	  public GameObject TitleRoot	   {	   get{	      if (_TitleRoot == null)	       {	         _TitleRoot  = GetUIUnit<GameObject>("TitleRoot"); 	       }	      return _TitleRoot;	     }	   }	  private UIToggleList _toggleList;	  public UIToggleList toggleList	   {	   get{	      if (_toggleList == null)	       {	         _toggleList  = GetUIUnit<UIToggleList>("toggleList"); 	       }	      return _toggleList;	     }	   }	  private GameObject _ShengShiEventWidgetType2Game;	  public GameObject ShengShiEventWidgetType2Game	   {	   get{	      if (_ShengShiEventWidgetType2Game == null)	       {	         _ShengShiEventWidgetType2Game  = GetUIUnit<GameObject>("ShengShiEventWidgetType2Game"); 	       }	      return _ShengShiEventWidgetType2Game;	     }	   }	  private RectTransform _Sv1root;	  public RectTransform Sv1root	   {	   get{	      if (_Sv1root == null)	       {	         _Sv1root  = GetUIUnit<RectTransform>("Sv1root"); 	       }	      return _Sv1root;	     }	   }	  private RectTransform _Sv2root;	  public RectTransform Sv2root	   {	   get{	      if (_Sv2root == null)	       {	         _Sv2root  = GetUIUnit<RectTransform>("Sv2root"); 	       }	      return _Sv2root;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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