| using CombatCore.SerializationTimeLine;using UnityEngine;[System.Serializable]public class TimeLineTriggerAsset : CustomizePlayableAsset{    [Header("作用目标")] public FXTargetType targetEntityType;    public TimeLineTriggerType tineLineTrigerType;    [Header("触发额外数据")] public string tineLineTrigerData;}
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