| 1234567891011121314151617 | using UnityEngine;public class TimeLineAlertAsset : CustomizePlayableAsset{    // [SerializeField] [Header("预警区域")] public ExposedReference<GameObject> GameObject;    [Header("预警区域GUID")] public string pointGuid;    [Header("预警类型")] public TimeLineAlertSeriailztion.TimeLineAlertType alertType;    [Header("查找敌人")] public bool isFindEnemy = true;    [Header("查找队友")] public bool isFindMyHero;    [Header("前方角度")] public int angle;    [Header("手动关闭")] public bool manualClose;    [Header("创建新的碰撞区域")] public bool isNew;    // [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;}
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