| 12345678910111213141516171819202122 | using Fort23.Mono;namespace GameLogic.Combat.Hero.State{    public class CombatHeroPickUpState : CombatHeroStateBasic    {        public CombatHeroPickUpState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)        {        }        protected override void ProEnter()        {            combatHeroEntity.combatHeroAnimtion.Play("idle");            combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = true;        }        protected override void ProExit()        {            combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;        }    }}
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