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							- using System;
 
- using Core.Triiger;
 
- using GameLogic.Combat.CombatTool;
 
- namespace GameLogic.Combat.Hero
 
- {
 
-     public interface IBarrier: IDisposable
 
-     {
 
-         /// <summary>
 
-         /// 拥有
 
-         /// </summary>
 
-         ShowBaiscEntity Own { get; set; }
 
-         BarrierTriggerData BarrierTriggerData { get; set; }
 
-         /// <summary>
 
-         /// 碰撞信息,释放拦截
 
-         /// </summary>
 
-         /// <param name="triggerEntity"></param>
 
-         /// <returns></returns>
 
-         bool CollideTriiger(ITriggerEntity triggerEntity);
 
-         long Harm(HarmReturnInfo harmReturnInfo);
 
-         
 
-     }
 
- }
 
 
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