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- // Auto Generated Code By excel2json
- // Generate From Excel\MagicWeapon.xlsx. SheetName: MagicWeaponConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "MagicWeaponConfig.json")]
- public partial class MagicWeaponConfigHolder : ConfigHolder<MagicWeaponConfig>
{
- }
- [Serializable]
- public struct MagicWeaponConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///modelID
- /// </summary>
- public int ID;
- /// <summary>
- ///称号
- /// </summary>
- public int nickName;
- /// <summary>
- ///法宝类型 1=金 2=木 4=水 =8火 16=土
- /// </summary>
- public int magicAttribute;
- /// <summary>
- ///名字
- /// </summary>
- public int name;
- /// <summary>
- ///头像素材名
- /// </summary>
- public string headicon;
- /// <summary>
- ///模型名称
- /// </summary>
- public string model;
- /// <summary>
- ///法宝攻击力
- /// </summary>
- public long att;
- /// <summary>
- ///技能Id
- /// </summary>
- public int[] skillID;
- /// <summary>
- ///英雄故事文本
- /// </summary>
- public int heroStory;
- }
- }
- // End of Auto Generated Code
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