MagicWeaponConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\MagicWeapon.xlsx. SheetName: MagicWeaponConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "MagicWeaponConfig.json")]
  8. public partial class MagicWeaponConfigHolder : ConfigHolder<MagicWeaponConfig> {
  9. }
  10. [Serializable]
  11. public struct MagicWeaponConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///称号
  19. /// </summary>
  20. public int nickName;
  21. /// <summary>
  22. ///法宝类型 1=金 2=木 4=水 =8火 16=土
  23. /// </summary>
  24. public int magicAttribute;
  25. /// <summary>
  26. ///名字
  27. /// </summary>
  28. public int name;
  29. /// <summary>
  30. ///头像素材名
  31. /// </summary>
  32. public string headicon;
  33. /// <summary>
  34. ///模型名称
  35. /// </summary>
  36. public string model;
  37. /// <summary>
  38. ///法宝攻击力
  39. /// </summary>
  40. public long att;
  41. /// <summary>
  42. ///技能Id
  43. /// </summary>
  44. public int[] skillID;
  45. /// <summary>
  46. ///英雄故事文本
  47. /// </summary>
  48. public int heroStory;
  49. }
  50. }
  51. // End of Auto Generated Code