GongFaDetailsPanel.cs 6.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Hero;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "GongFaDetailsPanel")]
  15. public partial class GongFaDetailsPanel : UIPanel
  16. {
  17. private SkillInfo _skillInfo;
  18. private List<SkillConfig> configs;
  19. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  20. private List<SkillPowerupConfig> _skillPowerupConfigs;
  21. private SkillConstant skillConstant;
  22. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  23. List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  24. bool isUpStar = false;
  25. bool isUpGrad = false;
  26. private void Init()
  27. {
  28. isAddStack = false;
  29. IsShowAppBar = false;
  30. isPopUi = true;
  31. }
  32. protected override void AddEvent()
  33. {
  34. }
  35. protected override void DelEvent()
  36. {
  37. }
  38. public override void AddButtonEvent()
  39. {
  40. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  41. }
  42. public async void CustomInit(ItemInfo itemInfo)
  43. {
  44. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  45. skillData.id = itemInfo.config.associateVlaue[1];
  46. skillData.star = 1;
  47. skillData.level = 1;
  48. skillData.useIndex = -1;
  49. SkillInfo skillInfo = new SkillInfo(skillData);
  50. Text_Desc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc);
  51. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  52. {
  53. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  54. }
  55. _gongFaUpgradeInfoWidgets.Clear();
  56. _skillInfo = skillInfo;
  57. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  58. SkillConfig skillConfig = _skillInfo.skillConfig;
  59. Icon_GongFaIcon.icon_name = skillConfig.icon;
  60. Text_SkillCd.text = $"功法运作周期:{skillConfig.cd}转";
  61. skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  62. UpdateStarBtn();
  63. Text_GongFaDesc.text =
  64. UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  65. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " Lv." +
  66. _skillInfo.SkillPowerupConfig.ID.ToString();
  67. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  68. switch (skillConfig.attribute)
  69. {
  70. case 1:
  71. csc.ChangeState(0);
  72. Icon_Attribute.icon_name = "dec_jin2";
  73. break;
  74. case 2:
  75. csc.ChangeState(1);
  76. Icon_Attribute.icon_name = "dec_mu2";
  77. break;
  78. case 4:
  79. csc.ChangeState(2);
  80. Icon_Attribute.icon_name = "dec_shui2";
  81. break;
  82. case 8:
  83. csc.ChangeState(3);
  84. Icon_Attribute.icon_name = "dec_huo2";
  85. break;
  86. case 16:
  87. csc.ChangeState(4);
  88. Icon_Attribute.icon_name = "dec_tu2";
  89. break;
  90. }
  91. for (var i = 0; i < StarRoot.Count; i++)
  92. {
  93. MyImage icon = StarRoot[i] as MyImage;
  94. if (i < skillInfo.skillConfig.level - 1)
  95. {
  96. icon.gameObject.SetActive(true);
  97. }
  98. else
  99. {
  100. icon.gameObject.SetActive(false);
  101. }
  102. }
  103. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  104. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  105. for (var i = 0; i < configs.Count; i++)
  106. {
  107. if (configs[i].level == 1)
  108. continue;
  109. SkillInfo skillInfo1 =
  110. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  111. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  112. await UIManager.Instance.CreateGComponentForObject<GongFaUpgradeInfoWidget>(GongFaUpgradeInfoWidgetGam,null, Content,isInstance:true);
  113. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  114. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  115. }
  116. }
  117. private async CTask UpdateStarBtn()
  118. {
  119. foreach (var itemWidgetType1 in _itemWidgetType1)
  120. {
  121. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  122. }
  123. _itemWidgetType1.Clear();
  124. foreach (var energyWidget in _energyWidgets)
  125. {
  126. UIManager.Instance.DormancyGComponent(energyWidget);
  127. }
  128. _energyWidgets.Clear();
  129. }
  130. public async static CTask<GongFaDetailsPanel> Open(ItemInfo skillInfo)
  131. {
  132. GongFaDetailsPanel gongFaUpgradePanel =
  133. await UIManager.Instance.LoadAndOpenPanel<GongFaDetailsPanel>(null, UILayer.Top,isShowBG:true);
  134. gongFaUpgradePanel.CustomInit(skillInfo);
  135. return gongFaUpgradePanel;
  136. }
  137. public async override CTask Close()
  138. {
  139. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  140. {
  141. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  142. }
  143. foreach (var itemWidgetType1 in _itemWidgetType1)
  144. {
  145. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  146. }
  147. foreach (var energyWidget in _energyWidgets)
  148. {
  149. UIManager.Instance.DormancyGComponent(energyWidget);
  150. }
  151. _energyWidgets.Clear();
  152. _itemWidgetType1.Clear();
  153. _gongFaUpgradeInfoWidgets.Clear();
  154. isUpStar = false;
  155. isUpGrad = false;
  156. _skillInfo = null;
  157. await base.Close();
  158. }
  159. }
  160. }