SummonManager.cs 14 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using UnityEngine;
  8. using UnityEngine.UIElements;
  9. using Utility;
  10. namespace GameLogic.Player
  11. {
  12. public class SummonManager
  13. {
  14. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  15. //积分规则
  16. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  17. public void CustomInit()
  18. {
  19. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  20. //每次进游戏检查是否有新的抽卡
  21. foreach (var openBoxConfig in openBoxConfigs)
  22. {
  23. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
  24. null)
  25. {
  26. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  27. summonData.id = openBoxConfig.ID;
  28. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  29. }
  30. }
  31. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  32. foreach (var openBoxScoreRule in openBoxScoreRules)
  33. {
  34. List<OpenBoxScoreRule> openBoxScoreRuleList;
  35. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  36. {
  37. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  38. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  39. }
  40. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  41. openBoxScoreRuleList.Add(openBoxScoreRule);
  42. }
  43. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  44. {
  45. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  46. {
  47. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  48. }
  49. }
  50. AccountFileInfo.Instance.SavePlayerData();
  51. }
  52. public async CTask<List<ItemInfo>> Summon(int id, int count)
  53. {
  54. AccountFileInfo.SummonData summonData = summonDataMap[id];
  55. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  56. List<ItemInfo> allIitem = new List<ItemInfo>();
  57. //单抽
  58. if (count == 1)
  59. {
  60. //有免费次数,并且让到时间了就免费抽
  61. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  62. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  63. {
  64. allIitem = Summon(summonData, 1);
  65. summonData.oneFreeCount++;
  66. summonData.nextOneFreeTime =
  67. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  68. }
  69. else
  70. {
  71. //验证道具是否足够
  72. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  73. openBoxConfig.oneConsume))
  74. {
  75. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
  76. allIitem = Summon(summonData, 1);
  77. summonData.onePayCount++;
  78. //summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  79. }
  80. else
  81. {
  82. return null;
  83. }
  84. }
  85. }
  86. //十连抽
  87. else if (count == 10)
  88. {
  89. //有免费次数,并且让到时间了就免费抽
  90. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  91. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  92. {
  93. allIitem = Summon(summonData, 10);
  94. if (summonData.isSummonSocre)
  95. {
  96. //记录抽卡道具 用于成就检测
  97. List<int> drawHistory = new List<int>();
  98. foreach (var itemInfo in allIitem)
  99. {
  100. drawHistory.Add(itemInfo.itemID);
  101. }
  102. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  103. intList.list = drawHistory;
  104. summonData.drawHistory.Add(intList);
  105. CheckAchievements(summonData);
  106. }
  107. summonData.tenFreeCount++;
  108. summonData.nextTenFreeTime =
  109. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
  110. }
  111. else
  112. {
  113. //验证道具是否足够
  114. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  115. openBoxConfig.tenConsume))
  116. {
  117. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
  118. allIitem = Summon(summonData, 10);
  119. if (summonData.isSummonSocre)
  120. {
  121. //记录抽卡道具 用于成就检测
  122. List<int> drawHistory = new List<int>();
  123. foreach (var itemInfo in allIitem)
  124. {
  125. drawHistory.Add(itemInfo.itemID);
  126. }
  127. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  128. intList.list = drawHistory;
  129. summonData.drawHistory.Add(intList);
  130. CheckAchievements(summonData);
  131. }
  132. summonData.tenPayCount++;
  133. //summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  134. }
  135. else
  136. {
  137. return null;
  138. }
  139. }
  140. }
  141. AccountFileInfo.Instance.SavePlayerData();
  142. return allIitem;
  143. }
  144. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  145. {
  146. List<ItemInfo> allIitem = new List<ItemInfo>();
  147. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  148. bool isBoadi2 = false;
  149. //找到保底池子所有道具
  150. List<int> baodiItems = new List<int>();
  151. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
  152. for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
  153. {
  154. DropGroupConfig dropGroupConfig =
  155. ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
  156. for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
  157. {
  158. DropItemConfig dropItemConfig =
  159. ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
  160. for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
  161. {
  162. baodiItems.Add(dropItemConfig.itemID[i2]);
  163. }
  164. }
  165. }
  166. int index = 0;
  167. for (int i = 0; i < count; i++)
  168. {
  169. isBoadi2 = false;
  170. //十连保底1 每10次十连必出这个池子
  171. if (summonData.baodiCount1 >= 9)
  172. {
  173. List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
  174. PlayerManager.Instance.BagController.AddItem(addItem);
  175. allIitem.AddRange(addItem);
  176. summonData.baodiCount1 = 0;
  177. summonData.baodiCount2++;
  178. foreach (var baodiItem in baodiItems)
  179. {
  180. //除了保底2池子里的道具直接重置保底2
  181. if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
  182. {
  183. summonData.baodiCount2 = 0;
  184. break;
  185. }
  186. }
  187. continue;
  188. }
  189. //十连保底2 每reward2para1次十连必出这个池子
  190. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  191. {
  192. List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
  193. PlayerManager.Instance.BagController.AddItem(addItem1);
  194. summonData.baodiCount2 = 0;
  195. continue;
  196. }
  197. List<ItemInfo> addItem2;
  198. if (count == 1)
  199. {
  200. addItem2 = DropManager.Instance.DropItem(
  201. openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
  202. PlayerManager.Instance.BagController.AddItem(addItem2);
  203. allIitem.AddRange(addItem2);
  204. summonData.baodiCount1++;
  205. }
  206. else
  207. {
  208. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[index]);
  209. PlayerManager.Instance.BagController.AddItem(addItem2);
  210. allIitem.AddRange(addItem2);
  211. summonData.baodiCount1++;
  212. index++;
  213. }
  214. foreach (var baodiItem in baodiItems)
  215. {
  216. //除了保底2池子里的道具直接重置保底2
  217. if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
  218. {
  219. summonData.baodiCount2 = 0;
  220. isBoadi2 = true;
  221. break;
  222. }
  223. }
  224. if (!isBoadi2)
  225. {
  226. summonData.baodiCount2++;
  227. }
  228. }
  229. AccountFileInfo.Instance.SavePlayerData();
  230. return allIitem;
  231. }
  232. // 检查成就匹配
  233. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  234. {
  235. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  236. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  237. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  238. {
  239. // 检查连续 Para0 次十连
  240. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  241. bool allDrawsSatisfy = true;
  242. // 检查最近 Para0 次十连是否都满足条件
  243. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
  244. i < summonData.drawHistory.Count;
  245. i++)
  246. {
  247. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  248. {
  249. allDrawsSatisfy = false;
  250. break;
  251. }
  252. }
  253. if (allDrawsSatisfy)
  254. {
  255. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  256. }
  257. }
  258. if (daChengOpenBoxScoreRuleList.Count > 0)
  259. {
  260. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  261. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  262. summonData.score += openBoxScoreRule.score;
  263. AccountFileInfo.SummonSocreData summonSocreData =
  264. summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  265. if (summonSocreData == null)
  266. {
  267. summonSocreData = new AccountFileInfo.SummonSocreData();
  268. summonSocreData.id = id;
  269. summonData.summonSocreData.Add(summonSocreData);
  270. }
  271. summonSocreData.count++;
  272. summonSocreData.currentCount++;
  273. LogTool.Log(
  274. $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  275. }
  276. }
  277. // 检查单次十连是否满足成就条件
  278. public bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  279. {
  280. // 统计符合条件的道具数量
  281. int validItemCount = 0;
  282. foreach (var item in drawResult)
  283. {
  284. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  285. // 检查道具标签
  286. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  287. // 检查品质是否符合
  288. bool qualityMatch = false;
  289. switch (openBoxScoreRule.para2)
  290. {
  291. case 1: // 等于
  292. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  293. break;
  294. case 2: // 大于等于
  295. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  296. break;
  297. case 3: // 小于等于
  298. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  299. break;
  300. }
  301. if (qualityMatch) validItemCount++;
  302. }
  303. // 根据 Para1 判断是否满足数量要求
  304. return validItemCount >= openBoxScoreRule.para1;
  305. }
  306. }
  307. }