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- using System.Collections.Generic;
- using Fort23.Core;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill.MagicSkill
- {
- /// <summary>
- /// 对敌人照成伤害,并随机封锁敌人{0}个法宝,让其{1}秒内不能使用和不能充能
- /// </summary>
- public class S901004 : MagicSkillBasic
- {
- private CombatHeroEntity target;
- protected override void ProMagicUseSkill()
- {
- // StraightLineShow straightLineShow = new StraightLineShow();
- // straightLineShow.Init(this);
- CombatHeroEntity[] allHero =
- CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
- if (allHero == null || allHero.Length <= 0)
- {
- SkillPlayFinish();
- return;
- }
- CombatHeroEntity combatHeroEntity = allHero[0];
- CombatMagicWeaponEntity[] AllMagicWeapon = combatHeroEntity.MagicWeaponControl.AllMagicWeapon;
- List<CombatMagicWeaponEntity> currAllMagicWeapon = new List<CombatMagicWeaponEntity>();
- currAllMagicWeapon.AddRange(AllMagicWeapon);
- for (int i = 0; i < effectValue[0]; i++)
- {
- if (currAllMagicWeapon.Count > 0)
- {
- int index = Random.Range(0, currAllMagicWeapon.Count);
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10081, effectValue[1], 1);
- CombatMagicWeaponEntity combatMagicWeaponEntity = currAllMagicWeapon[index];
- combatMagicWeaponEntity.BuffControl.AddBuff(combatHeroEntity.MagicWeaponControl.combatHeroEntity,
- buffInfo);
- currAllMagicWeapon.RemoveAt(index);
- }
- }
- SkillPlayFinish();
- // target = allHero[0];
- // MagicAttShowBasic magicAttShowBasic = InitMagicAttShowBasic(allHero[0], Finish);
- //
- // SetMagicAttShowBasic(magicAttShowBasic);
- }
- // protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
- // TimeLineEventLogicBasic timeLineEventLogicBasic)
- // {
- // ILifetCycleHitPoint[] lifetCycleHitPoints = new ILifetCycleHitPoint[1];
- // lifetCycleHitPoints[0] = target.GetMainHotPoin<ILifetCycleHitPoint>();
- // return lifetCycleHitPoints;
- // }
- }
- }
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