| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SkillWidget 	{	  #region 自定义数据 	  private MyImage _icon;	  public MyImage icon	   {	   get{	      if (_icon == null)	       {	         _icon  = GetUIUnit<MyImage>("icon"); 	       }	      return _icon;	     }	   }	  private GameObject _Icon_Marsk;	  public GameObject Icon_Marsk	   {	   get{	      if (_Icon_Marsk == null)	       {	         _Icon_Marsk  = GetUIUnit<GameObject>("Icon_Marsk"); 	       }	      return _Icon_Marsk;	     }	   }	  private Text _Text_SkillName;	  public Text Text_SkillName	   {	   get{	      if (_Text_SkillName == null)	       {	         _Text_SkillName  = GetUIUnit<Text>("Text_SkillName"); 	       }	      return _Text_SkillName;	     }	   }	  private Text _Text_Level;	  public Text Text_Level	   {	   get{	      if (_Text_Level == null)	       {	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 	       }	      return _Text_Level;	     }	   }	  private Text _Text_SkillType;	  public Text Text_SkillType	   {	   get{	      if (_Text_SkillType == null)	       {	         _Text_SkillType  = GetUIUnit<Text>("Text_SkillType"); 	       }	      return _Text_SkillType;	     }	   }	  private List<MyImage> _StarRoot;	  public List<MyImage> StarRoot	   {	   get{	      if (_StarRoot == null)	       {	         _StarRoot  = GetUIUnit<List<MyImage>>("StarRoot"); 	       }	      return _StarRoot;	     }	   }	  private RectTransform _InfoPos;	  public RectTransform InfoPos	   {	   get{	      if (_InfoPos == null)	       {	         _InfoPos  = GetUIUnit<RectTransform>("InfoPos"); 	       }	      return _InfoPos;	     }	   }	  private CustomStateController _csc;	  public CustomStateController csc	   {	   get{	      if (_csc == null)	       {	         _csc  = GetUIUnit<CustomStateController>("csc"); 	       }	      return _csc;	     }	   }	  private CustomStateController _ShuXingCsc;	  public CustomStateController ShuXingCsc	   {	   get{	      if (_ShuXingCsc == null)	       {	         _ShuXingCsc  = GetUIUnit<CustomStateController>("ShuXingCsc"); 	       }	      return _ShuXingCsc;	     }	   }	  private RedDotWidgetType01 _redDotComType01;	  public RedDotWidgetType01 redDotComType01	   {	   get{	      if (_redDotComType01 == null)	       {	         _redDotComType01  = GetUIUnit<RedDotWidgetType01>("redDotComType01"); 	       }	      return _redDotComType01;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |