EventSystemManager.cs 32 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using UnityEngine;
  14. using Utility;
  15. using EventConfig = Excel2Json.EventConfig;
  16. using Random = UnityEngine.Random;
  17. public class EventSystemManager : Singleton<EventSystemManager>
  18. {
  19. List<EventConfig> eventConfigs = new List<EventConfig>();
  20. public AccountFileInfo.EventList CurrentEventList;
  21. public bool isTriggerEvent;
  22. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  23. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  24. public bool isOpenUi;
  25. Action onCompleteCallback;
  26. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  27. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  28. public void CustomInit()
  29. {
  30. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  31. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  32. foreach (var eventConfig in eventConfigs)
  33. {
  34. if (eventConfig.XiantuID != 0)
  35. {
  36. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  37. {
  38. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  39. }
  40. else
  41. {
  42. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  43. }
  44. }
  45. }
  46. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  47. // {
  48. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  49. // }
  50. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  51. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  52. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  53. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  54. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  55. }
  56. private void Cancel(IEventData e)
  57. {
  58. CancelEvent();
  59. }
  60. private void JingJieUpgrade(IEventData e)
  61. {
  62. CeekEventCompletes(3, null);
  63. }
  64. private void ItemUpdate(IEventData e)
  65. {
  66. ItemUpdateData data = e as ItemUpdateData;
  67. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  68. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  69. }
  70. private void RenfenceRandomEvent(IEventData e)
  71. {
  72. DetectRandomEvents();
  73. }
  74. private float timer = 0;
  75. private void Update()
  76. {
  77. timer += Time.deltaTime;
  78. if (timer > 1)
  79. {
  80. timer = 0;
  81. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  82. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  83. {
  84. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  85. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  86. AccountFileInfo.Instance.SavePlayerData();
  87. }
  88. }
  89. }
  90. public List<AccountFileInfo.EventList> UseDivinesense()
  91. {
  92. //使用神识先移除完成的事件
  93. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  94. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  95. {
  96. if (eventList.isCompleted)
  97. {
  98. removeEvents.Add(eventList);
  99. }
  100. }
  101. foreach (var removeEvent in removeEvents)
  102. {
  103. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  104. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  105. }
  106. AccountFileInfo.Instance.SavePlayerData();
  107. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  108. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  109. if (count <= 0)
  110. {
  111. //神识值不够
  112. return null;
  113. }
  114. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  115. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  116. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  117. // 神识升级逻辑
  118. UpDivinesense();
  119. var eventConfigs = DetectEvents(count);
  120. if (eventConfigs == null || eventConfigs.Count == 0)
  121. return default;
  122. CeekEventCompletes(8, new[] { 1 });
  123. //扣除神识值 增加神识经验
  124. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  125. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  126. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  127. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  128. UpdateZuizhongEventData();
  129. AccountFileInfo.Instance.SavePlayerData();
  130. return eventConfigs;
  131. }
  132. public void UpdateZuizhongEventData()
  133. {
  134. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  135. {
  136. var mainEventData = GetMainEventDta();
  137. if (mainEventData != null)
  138. {
  139. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  140. }
  141. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  142. {
  143. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  144. }
  145. }
  146. }
  147. private void UpDivinesense()
  148. {
  149. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  150. {
  151. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  152. {
  153. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  154. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  155. }
  156. }
  157. AccountFileInfo.Instance.SavePlayerData();
  158. }
  159. public int GetShenShiCount()
  160. {
  161. int count = 0;
  162. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  163. {
  164. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  165. if (eventConfig.EventTriggerType != 5)
  166. {
  167. count++;
  168. }
  169. }
  170. return count;
  171. }
  172. public bool BagIsEvent(int eventID)
  173. {
  174. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  175. {
  176. if (eventList.eventID == eventID)
  177. {
  178. return true;
  179. }
  180. }
  181. return false;
  182. }
  183. public int GetBagEventCount(int eventID)
  184. {
  185. int count = 0;
  186. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  187. {
  188. if (eventList.eventID == eventID)
  189. {
  190. count++;
  191. }
  192. }
  193. return count;
  194. }
  195. // public bool IsRefenceEvent(int eventID)
  196. // {
  197. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  198. // }
  199. public bool IsEventTrigger(int eventID)
  200. {
  201. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  202. {
  203. if (eventList.eventID == eventID)
  204. {
  205. return true;
  206. }
  207. }
  208. return false;
  209. }
  210. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  211. {
  212. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  213. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  214. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  215. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  216. //找出可以刷新的支线任务
  217. if (bigMap.ZhixianActivatedPercentage != null)
  218. {
  219. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  220. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  221. {
  222. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  223. {
  224. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  225. {
  226. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  227. }
  228. }
  229. }
  230. foreach (var c in zhiXianEvents)
  231. {
  232. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  233. if (eventList != null)
  234. {
  235. eventLists.Add(eventList);
  236. eventCount--;
  237. if (eventCount == 0)
  238. {
  239. return eventLists;
  240. }
  241. }
  242. }
  243. }
  244. for (int i = 0; i < eventCount; i++)
  245. {
  246. int randomValue3 = Random.Range(0, 101);
  247. //先刷事件关联的事件
  248. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  249. {
  250. bool isRefence = false;
  251. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  252. {
  253. foreach (var eventListEventLink in eventList.eventLinks)
  254. {
  255. foreach (var eventConditionData in eventListEventLink.eventConditions)
  256. {
  257. if (IsEvenkLinkComplete(eventConditionData))
  258. continue;
  259. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  260. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  261. {
  262. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  263. int count = 0;
  264. foreach (var list in eventLists)
  265. {
  266. if (list.eventID == eventConfig1.ID)
  267. {
  268. count++;
  269. }
  270. }
  271. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  272. {
  273. continue;
  274. }
  275. int randomValue4 = Random.Range(0, 101);
  276. if (randomValue4 <= eventConfig1.RefreshProbability)
  277. {
  278. var eventList1 = AddEvent(eventConfig1.ID);
  279. if (eventList1 != null)
  280. {
  281. eventLists.Add(AddEvent(eventConfig1.ID));
  282. isRefence = true;
  283. }
  284. else
  285. {
  286. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  287. }
  288. break;
  289. }
  290. }
  291. }
  292. }
  293. }
  294. if (isRefence)
  295. continue;
  296. }
  297. //先掉落出品质
  298. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  299. // // 获取通用事件
  300. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  301. //
  302. //
  303. // //场景特定事件
  304. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  305. // 获取通用事件
  306. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  307. //场景特定事件
  308. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  309. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  310. {
  311. continue;
  312. }
  313. int randomValue1 = Random.Range(0, 101);
  314. // 达到怪率刷新场景特定事件
  315. //不然刷新通用事件(每个地图都可以刷的)
  316. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  317. {
  318. int randomValue2 = Random.Range(0, candidateEvents.Count);
  319. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  320. if (eventList != null)
  321. {
  322. eventLists.Add(eventList);
  323. }
  324. else
  325. {
  326. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  327. }
  328. }
  329. else if (globalEvents.Count > 0)
  330. {
  331. int randomValue2 = Random.Range(0, globalEvents.Count);
  332. var eventList = AddEvent(globalEvents[randomValue2].ID);
  333. if (eventList != null)
  334. {
  335. eventLists.Add(eventList);
  336. }
  337. else
  338. {
  339. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  340. }
  341. }
  342. }
  343. if (eventLists.Count == 0)
  344. {
  345. LogTool.Error("没有可以触发的事件");
  346. return null;
  347. }
  348. return eventLists;
  349. }
  350. //添加事件
  351. public AccountFileInfo.EventList AddEvent(int eventID)
  352. {
  353. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  354. AccountFileInfo.EventList eventList = null;
  355. if (eventConfig.ID == 0)
  356. {
  357. return null;
  358. }
  359. //主线任务只能刷一次
  360. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  361. {
  362. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  363. if (e == null)
  364. {
  365. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  366. if (e == null)
  367. {
  368. eventList = new AccountFileInfo.EventList();
  369. eventList.eventID = eventID;
  370. }
  371. else
  372. {
  373. return null;
  374. }
  375. eventList.guid = IdGenerater.GenerateIdInt();
  376. eventList.curStep = eventConfig.EventLinksId[0];
  377. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  378. }
  379. }
  380. else
  381. {
  382. eventList = new AccountFileInfo.EventList();
  383. eventList.eventID = eventID;
  384. eventList.guid = IdGenerater.GenerateIdInt();
  385. eventList.curStep = eventConfig.EventLinksId[0];
  386. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  387. }
  388. //初始化神识链条,用于监听条件是否完成
  389. if (eventList != null && eventConfig.EventType != 2)
  390. {
  391. foreach (var i in eventConfig.EventLinksId)
  392. {
  393. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  394. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  395. eventLinkData.eventId = eventID;
  396. eventLinkData.eventLinkId = i;
  397. if (eventLinkConfig.ConditionId != null)
  398. {
  399. foreach (var i1 in eventLinkConfig.ConditionId)
  400. {
  401. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  402. eventConditionData.eventId = eventList.eventID;
  403. eventConditionData.eventCondition = i1;
  404. eventLinkData.eventConditions.Add(eventConditionData);
  405. //初始化先检测一些条件
  406. CeekTaskComplete(eventConditionData, 1, null);
  407. CeekTaskComplete(eventConditionData, 3, null);
  408. }
  409. }
  410. eventList.eventLinks.Add(eventLinkData);
  411. }
  412. }
  413. return eventList;
  414. }
  415. /// <summary>
  416. /// 触发随机事件
  417. /// </summary>
  418. public void DetectRandomEvents()
  419. {
  420. if (isTriggerEvent)
  421. return;
  422. if (isOpenUi)
  423. return;
  424. // 获取随机事件
  425. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  426. if (randomEvents.Count == 0)
  427. {
  428. LogTool.Warning("没有可以刷新的事件");
  429. return;
  430. }
  431. int idex = Random.Range(0, randomEvents.Count);
  432. TriggerEvent(randomEvents[idex]);
  433. }
  434. /// <summary>
  435. /// 挂机事件触发
  436. /// </summary>
  437. public void TriggerEvent(EventConfig evt)
  438. {
  439. if (isTriggerEvent)
  440. return;
  441. isTriggerEvent = true;
  442. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  443. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  444. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  445. CurrentEventList = eventList;
  446. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  447. }
  448. /// <summary>
  449. /// 其他类型事件触发
  450. /// </summary>
  451. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  452. {
  453. // ChancleEvent();
  454. if (isTriggerEvent)
  455. return;
  456. CTask cTask = CTask.Create();
  457. this.onCompleteCallback = oncompleteCallBack;
  458. isTriggerEvent = true;
  459. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  460. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  461. int dialogueID = 0;
  462. if (evt.curStep == 0)
  463. {
  464. dialogueID = eventConfig.EventLinksId[0];
  465. }
  466. else
  467. {
  468. dialogueID = evt.curStep;
  469. }
  470. CurrentEventList = evt;
  471. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  472. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  473. {
  474. CompleteEvent(CurrentEventList);
  475. cTask.SetResult();
  476. }, () =>
  477. {
  478. CancelEvent(CurrentEventList);
  479. cTask.SetResult();
  480. });
  481. await cTask;
  482. }
  483. //任务是否完成
  484. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  485. {
  486. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  487. if (eventCondition != null)
  488. {
  489. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  490. }
  491. return false;
  492. }
  493. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  494. {
  495. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  496. foreach (var eventConditionData in eventConditions)
  497. {
  498. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  499. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  500. {
  501. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  502. }
  503. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  504. }
  505. bool isUlock = true;
  506. //分组检测 其中一个组绑定成功就可以执行
  507. foreach (var keyValuePair in eventConditionDataGroup)
  508. {
  509. isUlock = true;
  510. foreach (var eventConditionData in keyValuePair.Value)
  511. {
  512. if (!IsEvenkLinkComplete(eventConditionData))
  513. {
  514. isUlock = false;
  515. }
  516. }
  517. if (isUlock)
  518. {
  519. return isUlock;
  520. }
  521. }
  522. return isUlock;
  523. }
  524. public void CeekEventCompletes(int type, int[] value)
  525. {
  526. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  527. {
  528. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  529. {
  530. foreach (var eventConditionData in eventLinkData.eventConditions)
  531. {
  532. CeekTaskComplete(eventConditionData, type, value);
  533. }
  534. }
  535. }
  536. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  537. }
  538. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  539. {
  540. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  541. if (IsEvenkLinkComplete(conditionData))
  542. return;
  543. switch (type)
  544. {
  545. //检测背包道具
  546. case 1:
  547. if (eventConditionConfig.ConditionType == 1)
  548. {
  549. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  550. if (IsEvenkLinkComplete(conditionData))
  551. {
  552. // CompleteTask(conditionData.guid);
  553. }
  554. }
  555. break;
  556. //境界检测
  557. case 3:
  558. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  559. {
  560. conditionData.fishCount++;
  561. if (IsEvenkLinkComplete(conditionData))
  562. {
  563. // CompleteTask(conditionData.guid);
  564. }
  565. }
  566. break;
  567. //战斗胜利
  568. case 5:
  569. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  570. {
  571. conditionData.fishCount++;
  572. if (IsEvenkLinkComplete(conditionData))
  573. {
  574. // CompleteEvent(conditionData.guid);
  575. }
  576. }
  577. break;
  578. //获得道具
  579. case 6:
  580. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  581. {
  582. conditionData.fishCount += value[1];
  583. if (IsEvenkLinkComplete(conditionData))
  584. {
  585. // CompleteEvent(conditionData.guid);
  586. }
  587. }
  588. break;
  589. //使用神识
  590. case 8:
  591. if (eventConditionConfig.ConditionType == 8)
  592. {
  593. conditionData.fishCount += value[0];
  594. if (IsEvenkLinkComplete(conditionData))
  595. {
  596. }
  597. }
  598. break;
  599. }
  600. AccountFileInfo.Instance.SavePlayerData();
  601. }
  602. private void CompleteTask(object taskID)
  603. {
  604. }
  605. /// <summary>
  606. /// 检查事件是否满足触发条件。
  607. /// </summary>
  608. private bool CanTriggerEvent(int eventID)
  609. {
  610. var evt = eventConfigs.Find(e => e.ID == eventID);
  611. if (evt.ID == 0)
  612. return false;
  613. switch (evt.EventConditionId)
  614. {
  615. //背包道具检测
  616. case 1:
  617. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  618. //境界判断
  619. case 2:
  620. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  621. //概率判断
  622. case 3:
  623. int randomValue1 = Random.Range(0, 1001);
  624. return randomValue1 <= evt.EventCount;
  625. //完成事件判断
  626. case 10:
  627. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  628. return eventList != null;
  629. }
  630. return true;
  631. }
  632. /// <summary>
  633. /// 完成事件
  634. /// </summary>
  635. /// <param name="eventID">事件ID</param>
  636. public void CompleteEvent(int evtId)
  637. {
  638. isTriggerEvent = false;
  639. LogTool.Log($"完成挂机事件{evtId}");
  640. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  641. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  642. eventList.eventID = evtId;
  643. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  644. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  645. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  646. AccountFileInfo.Instance.SavePlayerData();
  647. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  648. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  649. }
  650. /// <summary>
  651. /// 完成事件
  652. /// </summary>
  653. /// <param name="eventID">事件ID</param>
  654. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  655. {
  656. this.isTriggerEvent = isTriggerEvent;
  657. LogTool.Log($"完成事件{eventList.eventID}");
  658. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  659. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  660. if (ceventList == null)
  661. {
  662. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  663. int pId = 0;
  664. for (var i = 0; i < placesConfigs.Length; i++)
  665. {
  666. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  667. continue;
  668. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  669. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  670. {
  671. pId = placesConfigs[i].ID;
  672. break;
  673. }
  674. }
  675. if (pId == 0)
  676. {
  677. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  678. }
  679. else
  680. {
  681. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  682. }
  683. }
  684. List<ItemInfo> itemInfos = new List<ItemInfo>();
  685. if (eventConfig.PrizeIDs != null)
  686. {
  687. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  688. {
  689. itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  690. }
  691. }
  692. foreach (var eventListItemInfo in eventList.itemInfos)
  693. {
  694. itemInfos.Add(new ItemInfo(eventListItemInfo));
  695. }
  696. PlayerManager.Instance.BagController.AddItem(itemInfos);
  697. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  698. await rewardsPanel.UIClosed();
  699. if (eventConfig.EventTriggerType == 4)
  700. {
  701. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  702. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  703. TaskInfoPanel.OpenPanel(eventList);
  704. }
  705. else
  706. {
  707. //先不移除 下次探索神识移除
  708. eventList.isCompleted = true;
  709. }
  710. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  711. {
  712. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  713. UpdateZuizhongEventData();
  714. }
  715. AccountFileInfo.Instance.SavePlayerData();
  716. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  717. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  718. onCompleteCallback?.Invoke();
  719. onCompleteCallback = null;
  720. }
  721. /// <summary>
  722. /// 完成事件
  723. /// </summary>
  724. /// <param name="eventID">事件ID</param>
  725. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  726. {
  727. }
  728. /// <summary>
  729. /// 取消事件
  730. /// </summary>
  731. /// <param name="eventID">事件ID</param>
  732. public void CancelEvent(AccountFileInfo.EventList eventList)
  733. {
  734. LogTool.Log($"取消事件{eventList.eventID}");
  735. isTriggerEvent = false;
  736. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  737. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  738. onCompleteCallback?.Invoke();
  739. onCompleteCallback = null;
  740. }
  741. public void RemoveEvent(AccountFileInfo.EventList eventList)
  742. {
  743. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  744. AccountFileInfo.Instance.SavePlayerData();
  745. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  746. }
  747. /// <summary>
  748. /// 获得主线事件
  749. /// </summary>
  750. /// <returns></returns>
  751. public AccountFileInfo.EventList GetMainEventDta()
  752. {
  753. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  754. {
  755. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  756. if (eventConfig.EventTriggerType == 4)
  757. {
  758. return eventList;
  759. }
  760. }
  761. return null;
  762. }
  763. public void CancelEvent()
  764. {
  765. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  766. DialogueManager.Instance.ChancleEvent();
  767. CurrentEventList = null;
  768. isTriggerEvent = false;
  769. }
  770. }