GroupConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\LevelBattle.xlsx. SheetName: GroupConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "GroupConfig.json")]
  8. public partial class GroupConfigHolder : ConfigHolder<GroupConfig> {
  9. }
  10. [Serializable]
  11. public struct GroupConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///组ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///具体怪物等级 -1代表跟随玩家等级 -1后面可填动态修正等级
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int[] GroupMonsterLevel;
  26. #else
  27. public int[] GroupMonsterLevel{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///每组具体怪
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int[] GroupMonster;
  34. #else
  35. public int[] GroupMonster{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///每个怪的比例强度 一个都不填就是默认强度
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int[] hpQiangDu;
  42. #else
  43. public int[] hpQiangDu{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///攻击强度
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int[] attQiangDu;
  50. #else
  51. public int[] attQiangDu{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///对拼强度
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int[] duipingQiangDu;
  58. #else
  59. public int[] duipingQiangDu{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///等级额外添加值
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] levelAdd;
  66. #else
  67. public int[] levelAdd{ set; get; }
  68. #endif
  69. }
  70. }
  71. // End of Auto Generated Code