MainPanel.cs 7.8 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  21. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  22. }
  23. private void RemoveEvent(IEventData e)
  24. {
  25. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  26. CreatShengShiEvent();
  27. ChagneShenshiBtnActive();
  28. }
  29. private void CompleteEvent(IEventData e)
  30. {
  31. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void DivineSensePointChange(IEventData e)
  37. {
  38. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  39. }
  40. private void ChagneShenshiBtnActive()
  41. {
  42. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  43. }
  44. protected override void DelEvent()
  45. {
  46. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  47. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  48. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  53. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  54. Btn_Event.onClick.AddListener(() =>
  55. {
  56. EventSystemManager.Instance.isOpenUi = true;
  57. DivineSenceEventPreviewPanel.OpenPanel();
  58. });
  59. Btn_HeroInfomation.onClick.AddListener(async () =>
  60. {
  61. EventSystemManager.Instance.isOpenUi = true;
  62. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  63. await heroInformationPanel.UIClosed();
  64. EventSystemManager.Instance.isOpenUi = false;
  65. });
  66. }
  67. public override CTask<bool> AsyncInit(object[] uiData)
  68. {
  69. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  70. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  71. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  72. ChagneShenshiBtnActive();
  73. CreatShengShiEvent();
  74. return base.AsyncInit(uiData);
  75. }
  76. public async override CTask Show()
  77. {
  78. await base.Show();
  79. SkillSelectPanel.OpenSkillSelectPanel();
  80. CameraSelect.value = 0.2f;
  81. }
  82. private void CameraSelect_onValueChanged(float value)
  83. {
  84. if (CombatController.currActiveCombat == null ||
  85. CombatController.currActiveCombat.CombatCameraControllder == null)
  86. {
  87. return;
  88. }
  89. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  90. }
  91. private async void Bnt_shengShi_onClick()
  92. {
  93. // EventSystemManager.Instance.DetectRandomEvents();
  94. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  95. {
  96. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  97. return;
  98. }
  99. if (EventSystemManager.Instance.isTriggerEvent)
  100. return;
  101. EventSystemManager.Instance.isTriggerEvent = true;
  102. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  103. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  104. .CombatHeroController.playerHeroEntity.GameObject.transform);
  105. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  106. await TimerComponent.Instance.WaitAsync(800);
  107. if (eventLists == null || eventLists.Count == 0)
  108. {
  109. EventSystemManager.Instance.isTriggerEvent = false;
  110. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  111. return;
  112. }
  113. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  114. reeultEventLists = eventLists.Where((el) =>
  115. {
  116. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  117. return eventConfig.EventType == 2;
  118. }).ToList();
  119. int count = eventLists.Count;
  120. if (reeultEventLists != null && reeultEventLists.Count > 0)
  121. {
  122. foreach (var reeultEventList in reeultEventLists)
  123. {
  124. EventSystemManager.Instance.CompleteEvent(reeultEventList,true);
  125. eventLists.Remove(reeultEventList);
  126. }
  127. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists,count);
  128. await divineSenceEventResultPanel.UIClosed();
  129. }
  130. EventSystemManager.Instance.isTriggerEvent = false;
  131. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  132. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  133. AccountFileInfo.Instance.SavePlayerData();
  134. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  135. ChagneShenshiBtnActive();
  136. CreatShengShiEvent();
  137. }
  138. public async void CreatShengShiEvent()
  139. {
  140. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  141. int count = AccountFileInfo.Instance.playerData.eventList.Count >=1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  142. for (var i = 0; i < count; i++)
  143. {
  144. ShengShiEventWidget shengShiEventWidget =
  145. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null,DynamicEvent);
  146. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  147. }
  148. }
  149. [CustomMethod(CustomMethodType.Update)]
  150. public void Update()
  151. {
  152. if (Input.GetKeyDown(KeyCode.Y))
  153. {
  154. EventSystemManager.Instance.DetectRandomEvents();
  155. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  156. // {
  157. // LogTool.Log("战斗完成"+isWin);
  158. // });
  159. }
  160. }
  161. public async static CTask OpenPanel()
  162. {
  163. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  164. }
  165. }
  166. }