DaoYouInfoPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "DaoYouInfoPanel")]
  13. public partial class DaoYouInfoPanel : UIPanel
  14. {
  15. private AccountFileInfo.DaoYouData daoYouData;
  16. private DaoyouModelConfig _daoyouModelConfig;
  17. List<WidgetItem> widgetItems = new List<WidgetItem>();
  18. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  19. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  20. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  21. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  22. private TimerEntity _timerEntity = null;
  23. private DaoyouGiftConfig[] daoyouGiftConfigs;
  24. private void Init()
  25. {
  26. IsShowAppBar = true;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. }
  32. protected override void DelEvent()
  33. {
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  38. Btn_Facorability.onClick.AddListener(() =>
  39. {
  40. Info.SetActive(false);
  41. Facorability.SetActive(true);
  42. });
  43. Btn_InfoMation.onClick.AddListener(() =>
  44. {
  45. Info.SetActive(true);
  46. Facorability.SetActive(false);
  47. });
  48. Btn_SendGift.onClick.AddListener(async () =>
  49. {
  50. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  51. {
  52. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  53. return;
  54. }
  55. AppBarPanel.ClosePanel();
  56. await UpdateGiveGiftRoot();
  57. GiveGite.gameObject.SetActive(true);
  58. });
  59. Btn_Love.onClick.AddListener(() =>
  60. {
  61. ClosePoolGive();
  62. saiXuanType = 2;
  63. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  64. CreatItem(showItems);
  65. });
  66. Btn_Tongyong.onClick.AddListener(() =>
  67. {
  68. ClosePoolGive();
  69. saiXuanType = 1;
  70. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  71. CreatItem(showItems);
  72. });
  73. Btn_Eveent.onClick.AddListener(() =>
  74. {
  75. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  76. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  77. && EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.EventCompleteforQuest)
  78. && !EventSystemManager.Instance.IsEventCompleted(_daoyouModelConfig.QuestID))
  79. {
  80. AccountFileInfo.EventList eventList =
  81. EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  82. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  83. AccountFileInfo.Instance.SavePlayerData();
  84. EventSystemManager.Instance.TriggerEvent(eventList);
  85. Btn_Eveent.gameObject.SetActive(false);
  86. }
  87. });
  88. Btn_Back.onClick.AddListener(() =>
  89. {
  90. ClosePoolGive();
  91. GiveGite.gameObject.SetActive(false);
  92. AppBarPanel.OpenPanel(this);
  93. });
  94. Btn_Add.onClick.AddListener(Add);
  95. Btn_Reduce.onClick.AddListener(Reduce);
  96. Btn_Max.onClick.AddListener(() =>
  97. {
  98. if (widgetItem1 == null)
  99. return;
  100. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  101. });
  102. Slider_Give.onValueChanged.AddListener((i) =>
  103. {
  104. count = (int)i;
  105. UpdateGiveItemCount();
  106. });
  107. Btn_Give.onClick.AddListener(() =>
  108. {
  109. if (widgetItem1 == null)
  110. {
  111. return;
  112. }
  113. //加好感
  114. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  117. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  118. if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) &&
  119. !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
  120. {
  121. daoYouData.loveIds.Add(daoyouGiftConfig.ItemID);
  122. }
  123. //加经验
  124. for (int i = 0; i < count; i++)
  125. {
  126. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  127. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  128. }
  129. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  130. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  131. {
  132. if (daoYouData.exp >= configs[i].exp)
  133. {
  134. daoYouData.exp -= configs[i].exp;
  135. daoYouData.favorabilityLv++;
  136. }
  137. }
  138. AudioManager.Instance.PlayAudio("ui_shiyonghuode");
  139. AccountFileInfo.Instance.SavePlayerData();
  140. }
  141. //加心情
  142. else
  143. {
  144. if (daoYouData.emotionValue >= 100)
  145. {
  146. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  147. return;
  148. }
  149. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  150. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  151. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  152. if (emotionId > 3)
  153. emotionId = 3;
  154. daoYouData.emotion = emotionId;
  155. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  156. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  157. AccountFileInfo.Instance.SavePlayerData();
  158. }
  159. UpdateUI();
  160. UpdateGiveGiftRoot();
  161. });
  162. }
  163. public async override CTask<bool> AsyncInit(object[] uiData)
  164. {
  165. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  166. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  167. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  168. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  169. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  170. ShowMessage();
  171. Icon_bodyIcon.icon_name = _daoyouModelConfig.bodyIcon;
  172. await UpdateUI();
  173. return await base.AsyncInit(uiData);
  174. }
  175. private void ShowMessage()
  176. {
  177. dotPoint.SetActive(true);
  178. _timerEntity?.Dispose();
  179. _timerEntity = null;
  180. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  181. {
  182. dotPoint.SetActive(false);
  183. _timerEntity?.Dispose();
  184. _timerEntity = null;
  185. });
  186. }
  187. public async CTask UpdateUI()
  188. {
  189. foreach (var widgetItem in widgetItems)
  190. {
  191. UIManager.Instance.DormancyGComponent(widgetItem);
  192. }
  193. widgetItems.Clear();
  194. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  195. {
  196. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  197. }
  198. _daoYouLevelWidgets.Clear();
  199. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  200. {
  201. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  202. }
  203. _daoYouIdleEarningsWidgets.Clear();
  204. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  205. {
  206. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  207. }
  208. daoYouaaFfixWidgets.Clear();
  209. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  210. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  211. && !EventSystemManager.Instance.IsEventCompleted(_daoyouModelConfig.QuestID))
  212. {
  213. Btn_Eveent.gameObject.SetActive(true);
  214. }
  215. else
  216. {
  217. Btn_Eveent.gameObject.SetActive(false);
  218. }
  219. Slider_Emotion.fillAmount = daoYouData.emotionValue / 100;
  220. HeroPowerUpConfig heroPowerUpConfig =
  221. ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  222. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  223. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  224. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  225. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  226. int index = 0;
  227. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  228. {
  229. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  230. {
  231. index = i;
  232. }
  233. }
  234. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  235. // guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(_daoyouModelConfig.guajiBuffID[0]);
  236. // DaoyouLevelupConfig daoyouLevelupConfig1 = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  237. Text_GiftGailv.text = LanguageManager.Instance.Text(10278,
  238. PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]));
  239. // "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
  240. for (var i = 1; i < _daoyouModelConfig.guajiBuffID.Length; i++)
  241. {
  242. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget =
  243. await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  244. daoYouIdleEarningsWidget.CustomInit(daoYouData, _daoyouModelConfig.guajiBuffID[i]);
  245. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  246. }
  247. DaoyouLevelupConfig currentDaoyouLevelupConfig =
  248. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  249. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  250. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  251. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  252. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  253. Slider_LeveUp.value = daoYouData.exp;
  254. if (_daoyouModelConfig.PreferGiftID != null)
  255. {
  256. foreach (var i in _daoyouModelConfig.PreferGiftID)
  257. {
  258. WidgetItem widgetItem =
  259. await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  260. widgetItems.Add(widgetItem);
  261. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) ||
  262. (daoYouData != null && daoYouData.loveIds.Contains(i)))
  263. {
  264. widgetItem.InitWidget(new ItemInfo(i, 0));
  265. }
  266. else
  267. {
  268. widgetItem.ShowWenhao();
  269. }
  270. }
  271. }
  272. if (_daoyouModelConfig.daolvSkillID != null)
  273. {
  274. foreach (var i in _daoyouModelConfig.daolvSkillID)
  275. {
  276. DaoYouaaFfixWidget daoYouaaFfixWidge =
  277. await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  278. daoYouaaFfixWidge.CustomInit(i);
  279. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  280. }
  281. }
  282. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  283. foreach (var daoyouLevelupConfig in configs)
  284. {
  285. DaoYouLevelWidget daoYouLevelWidget =
  286. await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  287. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  288. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  289. }
  290. }
  291. List<ItemInfo> allItems = new List<ItemInfo>();
  292. private int saiXuanType = 1;
  293. public async CTask UpdateGiveGiftRoot()
  294. {
  295. ClosePoolGive();
  296. allItems.Clear();
  297. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  298. {
  299. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  300. {
  301. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  302. allItems.Add(itemInfo);
  303. }
  304. }
  305. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  306. {
  307. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  308. {
  309. allItems.Add(keyValuePair.Value);
  310. }
  311. }
  312. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  313. CreatItem(showItems);
  314. }
  315. private List<ItemInfo> SaiXuan(int type)
  316. {
  317. List<ItemInfo> shownItems = new List<ItemInfo>();
  318. //全部
  319. if (type == 1)
  320. {
  321. shownItems = allItems.ToList();
  322. }
  323. //喜欢
  324. else if (type == 2)
  325. {
  326. foreach (var itemInfo in allItems)
  327. {
  328. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) ||
  329. (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  330. {
  331. shownItems.Add(itemInfo);
  332. }
  333. }
  334. }
  335. return shownItems;
  336. }
  337. private async CTask CreatItem(List<ItemInfo> shownItems)
  338. {
  339. // ClosePoolGive();
  340. foreach (var itemInfo in shownItems)
  341. {
  342. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  343. widgetItem.InitWidget(itemInfo, false);
  344. widgetItem.OnClick = OnClick;
  345. giveWidgetItems.Add(widgetItem);
  346. }
  347. if (giveWidgetItems.Count > 0)
  348. {
  349. giveWidgetItems[0].OnPointerClick();
  350. }
  351. }
  352. DaoyouGiftConfig daoyouGiftConfig = default;
  353. private int count = 1;
  354. private WidgetItem widgetItem1;
  355. private async void OnClick(ItemWidgetBasic obj)
  356. {
  357. WidgetItem widgetItem = obj as WidgetItem;
  358. if (widgetItem1 == null)
  359. {
  360. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  361. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  362. }
  363. widgetItem1.InitWidget(widgetItem.itemInfo);
  364. daoyouGiftConfig = default;
  365. foreach (var giftConfig in daoyouGiftConfigs)
  366. {
  367. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  368. {
  369. daoyouGiftConfig = giftConfig;
  370. break;
  371. }
  372. }
  373. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  374. Slider_Give.minValue = 1;
  375. UpdateGiveItemCount();
  376. }
  377. private void Reduce()
  378. {
  379. if (widgetItem1 == null)
  380. return;
  381. count--;
  382. if (count < 1)
  383. {
  384. count = 1;
  385. }
  386. Slider_Give.value = count;
  387. }
  388. private void Add()
  389. {
  390. if (widgetItem1 == null)
  391. return;
  392. count++;
  393. if (count > widgetItem1.itemInfo.count.Value)
  394. {
  395. count = (int)widgetItem1.itemInfo.count.Value;
  396. }
  397. Slider_Give.value = count;
  398. }
  399. private void UpdateGiveItemCount()
  400. {
  401. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  402. Text_Count.text = $"当前选择数量{count}";
  403. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  404. {
  405. Text_GiveGiftDesc.text = LanguageManager.Instance.Text(10289, daoyouGiftConfig.emotionValue,
  406. daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001,
  407. daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001);
  408. }
  409. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  410. {
  411. Text_GiveGiftDesc.text =
  412. LanguageManager.Instance.Text(10290, widgetItem1.itemInfo.config.associateVlaue[0]);
  413. }
  414. }
  415. public override CTask GetFocus()
  416. {
  417. AppBarPanel.OpenPanel(this);
  418. return base.GetFocus();
  419. }
  420. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  421. {
  422. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  423. }
  424. private void ClosePoolGive()
  425. {
  426. count = 0;
  427. daoyouGiftConfig = default;
  428. Slider_Give.value = 0;
  429. Slider_Give.minValue = 0;
  430. Slider_Give.maxValue = 0;
  431. foreach (var giveWidgetItem in giveWidgetItems)
  432. {
  433. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  434. }
  435. giveWidgetItems.Clear();
  436. UIManager.Instance.DormancyGComponent(widgetItem1);
  437. widgetItem1 = null;
  438. }
  439. public async override CTask Close()
  440. {
  441. daoyouGiftConfigs = null;
  442. foreach (var widgetItem in widgetItems)
  443. {
  444. UIManager.Instance.DormancyGComponent(widgetItem);
  445. }
  446. widgetItems.Clear();
  447. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  448. {
  449. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  450. }
  451. _daoYouLevelWidgets.Clear();
  452. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  453. {
  454. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  455. }
  456. daoYouaaFfixWidgets.Clear();
  457. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  458. {
  459. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  460. }
  461. _daoYouIdleEarningsWidgets.Clear();
  462. allItems.Clear();
  463. saiXuanType = 1;
  464. ClosePoolGive();
  465. await base.Close();
  466. }
  467. }
  468. }