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							- syntax = "proto3";
 
- import "MsgStruct.proto";
 
- import "MsgEnum.proto";
 
- package com.fort23.protocol.protobuf;
 
- message CombatData
 
- {
 
-   repeated HeroData myHero = 1;
 
-   repeated HeroData enemyHero = 2;
 
- }
 
- message HeroData
 
- {
 
-   int64 heroGuid = 1;
 
-   int64 HP = 2;
 
-   int64 Defense = 3;
 
-   int64 Attack = 4;
 
-   //转码后
 
-   int64 AttackSpeed = 5;
 
-   int64 SkillChargeSpeed = 6;
 
-   int32 Awaken = 7;
 
-   int64 Power = 8;
 
-   int64 WeaponDps = 9;
 
-   int64 ShieldValue = 10;
 
-   int64 HeroDps = 11;
 
-   int64 Crit = 13;
 
-   int64 CritDamage = 14;
 
-   int32 HeroLevel = 24;
 
-   int64 HitOdds = 26;
 
-   int32 MaxSpaceEnergy = 27;
 
-   sint32 ID = 30;
 
-   // 评分
 
-   int32 score = 31;
 
-   int64 FallResistance = 32;
 
-   int64 DebuffDodge = 33;
 
-   int64 SmallSkillsSpeed = 34;
 
-   int64 DebuffHitOdds = 35;
 
-   int64 addCure = 36;
 
-   int64 Proficient = 37;
 
-   int64 MaxHarm = 38;
 
- }
 
- /* 英雄信息 */
 
- message CombatHero
 
- {
 
-   // 英雄ID
 
-   int32 id = 1;
 
-   // 英雄等级
 
-   int32 level = 2;
 
-   // 觉醒等级
 
-   int32 awakenLevel = 4;
 
-   // 英雄随身装备
 
-   repeated Equipment equipment = 5;
 
-   // 英雄装备武器
 
-   Weapon equipWeapon = 7;
 
-   // 英雄装备遗物列表
 
-   repeated Relic equipRelics = 14;
 
-   // 已装备秘石
 
-   Gem equipGem = 17;
 
-   // 英雄血量百分百
 
-   int32 hpPercent = 18;
 
-   // 技能能量百分比 默认是0
 
-   int32 skillEnergy = 19;
 
- }
 
- //模拟战斗game服请求验证服的信息
 
- message SimulationCombat
 
- {
 
-   CombatType combatType = 1;
 
-   repeated CombatHero myHero = 2;
 
-   int32 combatSeed = 3;
 
-   int32 levelBattleId = 4;
 
-   //  SimulationLevelBattle levelBattle = 4;
 
-   SimulationTestCombat SimulationTestCombat = 5;
 
-   SimulationFightTogether SimulationFightTogether = 6;
 
-   //随机数
 
-   //  int32 randomValue = 7;
 
-   //左边的英雄 这个准备不用了
 
-   repeated VerifyHero leftHero = 8;
 
-   //右边的英雄 这个准备不用了
 
-   repeated VerifyHero rightHero = 9;
 
-   //Buff列表
 
-   repeated StageBuff buffs = 10;
 
-   //队伍神器ID
 
-   int32 goldenRelicId = 11;
 
-   //客户端的战斗信息
 
-   CombatResult clientCombatResult = 12;
 
-   //左边英雄输入
 
-   repeated CombatInputCode leftInput=13;
 
-   //右边英雄输入(目前没有,看后面有PVP没)
 
-   repeated CombatInputCode rightInput=14;
 
-   // 副本ID
 
-   int32 challengeId = 15;
 
-   // 是否委托战斗
 
-   bool isAutoFight = 16;
 
-   // 图鉴信息
 
-   repeated Medal medals = 17;
 
-   // 怪物词缀(RogueLike战斗)
 
-   repeated MonsterGroup monsterGroups = 18;
 
-   // 节点序号(RogueLike战斗)
 
-   int32 nodeOrder = 19;
 
-   // Rogue配置ID(RogueLike战斗)
 
-   int32 rogueConfigId = 20;
 
-   // 冒险机关ID
 
-   int32 stageTrapId = 21;
 
-   // 冒险机关节点ID
 
-   int32 stageTrapNodeId = 22;
 
-   // 玩家飞艇等级
 
-   int32 playerLevel = 23;
 
-   //玩家ID
 
-   int64 playerId=24;
 
- }
 
- //模拟站到返回给game服的信息
 
- message SimulationCombatResponse
 
- {
 
-   CombatType combatType = 1;
 
-   SimulationFightTogetherResponse SimulationFightTogetherResponse = 2;
 
-   CombatResult combatResult = 3;
 
- }
 
- // 战斗结果信息
 
- message CombatResult {
 
-   // 我方的战斗结果英雄数据,需要传到服务器做校验
 
-   repeated HeroData myHeroData = 3;
 
-   // 敌方的战斗英雄数据,需要传到服务器做校验
 
-   repeated HeroData enemyHeroData = 4;
 
-   // 战斗是否胜利
 
-   bool isWin = 9;
 
-   // 通关时间
 
-   int32 time = 11;
 
-   //开始游戏时的数据
 
-   repeated HeroData myStartGameHeroData = 12;
 
-   // 开始游戏时的数据
 
-   repeated HeroData enemyStartGameHeroData = 13;
 
- }
 
- //共斗返回给game服务器的信息
 
- message SimulationFightTogetherResponse
 
- {
 
-   repeated FightTogetherPlayerInfo FightTogetherPlayerInfo = 1;
 
-   int32 levelBattleId = 2;
 
-   repeated FightTogetherInfo FightTogetherInfo = 3;
 
-   int32 combatSeed = 4;
 
- }
 
- message FightTogetherInfo
 
- {
 
-   int64 playerId = 1;
 
-   int32 port = 3;
 
-   string ip = 4;
 
-   uint32 conv = 5;
 
- }
 
- message SimulationFightTogether
 
- {
 
-   repeated FightTogetherPlayerInfo FightTogetherPlayerInfo = 1;
 
-   int32 levelBattleId = 2;
 
-   int32 roomId = 3;
 
-   // 战斗结束通知url
 
-   string notifyUrl = 4;
 
- }
 
- message SimulationLevelBattle
 
- {
 
-   int32 levelBattleId = 1;
 
- }
 
- message SimulationTestCombatHeroInfo
 
- {
 
-   CombatHero combatHero = 1;
 
-   //额外信息 combatHero+=heroData;
 
-   HeroData heroData = 2;
 
-   //英雄GUID
 
-   int32 guid = 3;
 
- }
 
- //模拟测试战斗
 
- message SimulationTestCombat
 
- {
 
-   repeated SimulationTestCombatHeroInfo myHero = 1;
 
-   repeated SimulationTestCombatHeroInfo enemyHero = 2;
 
- }
 
- enum InputCode
 
- {
 
-   Null = 0;
 
-   //使用技能
 
-   UseSkill = 1;
 
-   //堆叠
 
-   ToStack = 2;
 
-   //使用神器
 
-   UseArtifact = 3;
 
- }
 
- //战斗输入命令
 
- message CombatInputCode
 
- {
 
-   int32 heroguid = 1;
 
-   int32 heroid = 2;
 
-   InputCode inputCode = 3;
 
-   bool ToStackForIsUp = 4;
 
-   //游戏帧
 
-   int32 gameFrame = 5;
 
-   //编号
 
-   int64 serialNumber = 6;
 
- }
 
- message HeroUseSkill
 
- {
 
-   int32 skillID = 1;
 
- }
 
- message CombatSynchronizeRequest
 
- {
 
-   CombatSynchronizeType CombatSynchronizeType = 1;
 
-   FightTogetherCombatPrepareFinish FightTogetherCombatPrepareFinish = 2;
 
-   repeated CombatInputCode combatInputCode = 3;
 
-   //测试模拟的出战英雄
 
-   SimulationFightTogether TestSimulationFightTogether = 6;
 
-   //测试用的战斗开始标记
 
-   TestStartCombatSynchronize TestStartCombatSynchronize = 7;
 
- }
 
- message CombatSynchronizeResponse
 
- {
 
-   CombatSynchronizeType CombatSynchronizeType = 1;
 
-   CombatSynchronizeData CombatSynchronizeData = 4;
 
-   FightTogetherCombatPrepareStart FightTogetherCombatPrepareStart = 5;
 
- }
 
- message TestStartCombatSynchronize
 
- {
 
- }
 
- message CombatSynchronizeResponsePack
 
- {
 
-   repeated CombatSynchronizeResponse allCombatSynchronizeResponse = 1;
 
-   int64 time = 6;
 
- }
 
- message FightTogetherCombatPrepareFinish
 
- {
 
-   ///编号
 
-   int64 serialNumber = 2;
 
-   //玩家id
 
-   int32 playerId = 3;
 
- }
 
- message FightTogetherPlayerInfo
 
- {
 
-   repeated SimulationTestCombatHeroInfo myHero = 1;
 
-   ///编号
 
-   int64 serialNumber = 2;
 
-   //玩家id
 
-   int64 playerId = 3;
 
-   //神器ID
 
-   int32 relicId = 4;
 
-   //玩家端口
 
-   int32 serverPort = 5;
 
-   //玩家状态 0=空闲 1=准备 2=离开
 
-   int32 playerSate = 6;
 
-   //玩家名字
 
-   string playerName = 7;
 
-   //玩家等级
 
-   int32 level = 8;
 
-   // 选择的Buff
 
-   int32 buffId = 9;
 
-   // 玩家头像
 
-   int32 playerIcon = 10;
 
-   // 玩家称呼
 
-   int32 selectTitle = 11;
 
-   // 客户端端口
 
-   int32 clientPort = 12;
 
-   // 是否是机器人
 
-   bool isRobot = 13;
 
-   // 战斗力
 
-   int64 battlePower = 14;
 
- }
 
- message FightTogetherCombatPrepareStart
 
- {
 
-   repeated FightTogetherPlayerInfo myHero = 1;
 
-   int32 levelBattleId = 2;
 
- }
 
- message CreateHeroInfo
 
- {
 
-   repeated FightTogetherPlayerInfo myHero = 1;
 
- }
 
- //验证时的英雄数据
 
- message VerifyHero
 
- {
 
-   int32 heroGuid = 1;
 
-   int32 heroId = 2;
 
-   int64 maxHarm = 3;
 
-   //每一帧的数据
 
-   repeated VerifyHeroInfoForFrame verifyHeroInfo = 100;
 
- }
 
- message VerifyHeroInfoForFrame
 
- {
 
-   int32   frame = 1;
 
-   int32  hashCode = 2;
 
-   SynchronizeHeroInfoList SynchronizeHeroInfoKeyList = 101;
 
- }
 
- message CombatAddBuff
 
- {
 
-   int32 buffId = 1;
 
-   int64 targetSerialNumber = 2;
 
-   int32 targetHeroId = 3;
 
-   int64 sourceSerialNumber = 4;
 
-   int32 sourceHeroId = 5;
 
-   int64 buffTime = 6;
 
- }
 
- message CombatSynchronizeData
 
- {
 
-   CampInfo myCampInfo = 1;
 
-   CampInfo enemyCampInfo = 2;
 
-   //游戏帧
 
-   int32 gameFrame = 6;
 
-   int32 seedInext = 7;
 
-   int32 inextp = 8;
 
-   int32 randCount = 9;
 
-   int32 randCount2 = 10;
 
-   //游戏结束
 
-   bool isGameOver = 11;
 
-   bool isWin = 12;
 
- }
 
- message CampInfo
 
- {
 
-   repeated SynchronizeHeroInfo SynchronizeMyHeroInfo = 1;
 
-   repeated CombatInputCode SynchronizeMyCombatInputCode = 4;
 
-   repeated SynchronizeHarmInfo SynchronizeMyHarmInfo = 7;
 
-   repeated CombatAddBuff SynchronizeAddBuff = 14;
 
- }
 
- message SynchronizeHeroInfo
 
- {
 
-   int32 sourceHeroGuid = 1;
 
-   //英雄状态
 
-   int32 heroState = 4;
 
-   int64 serialNumber = 5;
 
-   int64 attHarm = 20;
 
-   int64 bearHarm = 21;
 
-   int64 recover = 22;
 
-   SynchronizeLocationInfo SynchronizeLocationInfo = 100;
 
-   SynchronizeHeroInfoList SynchronizeHeroInfoKeyList = 101;
 
- }
 
- message SynchronizeHeroInfoKeyValue
 
- {
 
-   string  key = 1;
 
-   int64 value = 2;
 
- }
 
- message SynchronizeHeroInfoByteKeyValue
 
- {
 
-   string  key = 1;
 
-   bytes value = 2;
 
- }
 
- //同步伤害
 
- message SynchronizeHarmInfo
 
- {
 
-   int64 value = 1;
 
-   int64 serialNumber = 2;
 
-   int64 targetSerialNumber = 3;
 
-   int32 targetHeroId = 4;
 
-   int64 sourceSerialNumber = 5;
 
-   int32 sourceHeroId = 6;
 
-   //1=伤害 2=恢复
 
-   int32 harmType = 7;
 
-   int32 attTypeValue = 8;
 
-   int32 harmTypeValue = 9;
 
- }
 
- message SynchronizeLocationInfo
 
- {
 
-   int64 x = 5;
 
-   int64 y = 6;
 
-   int64 rx = 7;
 
-   int64 rz = 8;
 
- }
 
- message SynchronizeHeroInfoList
 
- {
 
-   int64 hp = 1;
 
- }
 
 
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