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							- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- using UnityEngine.Playables;
 
- using UnityEngine.Timeline;
 
- #endif
 
- using CombatCore.SerializationTimeLine;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- [System.Serializable]
 
- public class TimeLineTriggerSerialization : TimeLineAssetSerialization
 
- {
 
-  
 
-     public TimeLineTriggerType tineLineTrigerType;
 
-     [Header("触发额外数据")] public string tineLineTrigerData;
 
-     public TimeLineTriggerSerialization()
 
-     {
 
-         
 
-     }
 
- #if !COMBAT_SERVER
 
-     public TimeLineTriggerSerialization(PlayableDirector playableDirector, GroupTrack groupTrack,
 
-         TimelineClip timelineClip) : base(groupTrack, timelineClip)
 
-     {
 
-         TimeLineTriggerAsset timeLineTriggerAsset = timelineClip.asset as TimeLineTriggerAsset;
 
-         targetEntityType = timeLineTriggerAsset.targetEntityType;
 
-         tineLineTrigerType = timeLineTriggerAsset.tineLineTrigerType;
 
-         tineLineTrigerData = timeLineTriggerAsset.tineLineTrigerData;
 
-     }
 
- #endif
 
-     public override TimeLineEventLogicBasic CreateLogic()
 
-     {
 
-         // return new TimeLineTimeTriggerEventLogicBasic();
 
-         return CObjectPool.Instance.Fetch<TimeLineTimeTriggerEventLogicBasic>();
 
-     }
 
- }
 
 
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