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							- #if !COMBAT_SERVER
 
- using UnityEngine.Playables;
 
- using UnityEngine.Timeline;
 
- #endif
 
- using Fort23.Core;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- /// <summary>
 
- /// 激活父物体对象
 
- /// </summary>
 
- [System.Serializable]
 
- public class TimeLineActiveGameObjectSerializtion : TimeLineAssetSerialization
 
- {
 
-     public bool isActive;
 
-     public string targetName;
 
-     public TimeLineActiveGameObjectSerializtion()
 
-     {
 
-     }
 
- #if !COMBAT_SERVER
 
-     public TimeLineActiveGameObjectSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack, TimelineClip timelineClip) : base(groupTrack, timelineClip)
 
-     {
 
-         ActiveGameObjectPlayableAsset activeGameObjectPlayableAsset = timelineClip.asset as ActiveGameObjectPlayableAsset;
 
-         if (activeGameObjectPlayableAsset.gameObject.Resolve(playableDirector.playableGraph.GetResolver()) != null)
 
-         {
 
-             targetName = activeGameObjectPlayableAsset.gameObject.Resolve(playableDirector.playableGraph.GetResolver()).name;
 
-             isActive = activeGameObjectPlayableAsset.isActive;
 
-         }
 
-     }
 
- #endif
 
-     public override TimeLineEventLogicBasic CreateLogic()
 
-     {
 
-         return CObjectPool.Instance.Fetch<TimeLineAudioEventLogic>();
 
-     }
 
- }
 
 
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