- using Core.Utility.Event;
 
- using GameLogic.Combat.Hero;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class AddMagicWeaponHeroEntityEventData: EventDataBasic<AddMagicWeaponHeroEntityEventData>
 
-     {
 
-         public CombatMagicWeaponEntity CombatMagicWeaponEntity;
 
-         protected override void ProDispose()
 
-         {
 
-             CombatMagicWeaponEntity = null;
 
-         }
 
-         
 
-     }
 
- }
 
 
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