S1505.cs 3.0 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. using UnityEngine;
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  6. namespace GameLogic.Combat.Skill
  7. {
  8. public class S1505: SkillBasic
  9. {
  10. private int currCount;
  11. private Vector3 startPos;
  12. private Vector3 fangXiang;
  13. protected override void ProUseSkill()
  14. {
  15. currCount = 0;
  16. ActivationTimeLineData("1505");
  17. ballisticsCount = (int)effectValue[0];
  18. for (int i = 0; i < effectValue[0]; i++)
  19. {
  20. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  21. .GetThis<CombatHeroEntity>()
  22. .GetMainHotPoin<CombatHeroHitPoint>();
  23. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  24. currTarget.Add(combatHeroHitPoint);
  25. // Vector3 p = CombatHeroEntity.GameObject.transform.TransformPoint(new Vector3(Random.Range(-0.5f, 0.5f),
  26. // Random.Range(0.5f, 1f), Random.Range(0f, 0.3f)));
  27. ActivationTimeLineData("1505_fashe", currTarget: currTarget, indexCount: i,startTime:i*-0.05f);
  28. }
  29. }
  30. // private void Launch()
  31. // {
  32. // CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  33. // .GetThis<CombatHeroEntity>()
  34. // .GetMainHotPoin<CombatHeroHitPoint>();
  35. // BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  36. // currTarget.Add(combatHeroHitPoint);
  37. // // SpecialDotInfo specialDotInfo= CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
  38. // ActivationTimeLineData("duzhen_fashe", currTarget: currTarget,
  39. // customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
  40. // }
  41. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
  42. TriggerData triggerData)
  43. {
  44. }
  45. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  46. ITimelineFxLogic timelineFxLogic,
  47. TriggerData triggerData, ISkillFeatures skillFeatures)
  48. {
  49. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  50. effectValue[1]);
  51. CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,
  52. wuXingType, skillFeatures,
  53. HarmType.Default);
  54. // int odds = Random.Range(0, 100);
  55. // if (odds < effectValue[2])
  56. // {
  57. // BuffInfo buffInfo = BuffInfo.GetBuffInfo(10031, 1);
  58. // targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
  59. // }
  60. }
  61. }
  62. }