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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Skill;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "UseQuqueSkill")]
- public partial class UseQuqueSkill : UIComponent
- {
- private SkillBasic skillBasic;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
- }
- public override void DelEvent()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
- }
- public override void AddButtonEvent()
- {
- }
- private void UseSkillFinish(IEventData ieveDtat)
- {
- UseSkillFinishEventData useSkillFinishEventData = ieveDtat as UseSkillFinishEventData;
- if (useSkillFinishEventData.SkillBasic == skillBasic)
- {
- UIManager.Instance.DormancyGComponent(this);
- }
- }
- public override void DormancyObj()
- {
- base.DormancyObj();
- skillBasic = null;
- }
- public void ShowWidget(SkillBasic skillBasic)
- {
- this.skillBasic = skillBasic;
- }
- }
- }
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