- using UnityEngine;
- [System.Serializable]
- public class TimeLineCollisionTriggerAsset : CustomizePlayableAsset
- {
-
- [SerializeField] [Header("区域对象")]
- public ExposedReference<GameObject> GameObject;
- [Header("GUID")] public string guid;
-
- [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;
-
- }
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