TimeLineCollisionTriggerAsset.cs 352 B

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  1. using UnityEngine;
  2. [System.Serializable]
  3. public class TimeLineCollisionTriggerAsset : CustomizePlayableAsset
  4. {
  5. [SerializeField] [Header("区域对象")]
  6. public ExposedReference<GameObject> GameObject;
  7. [Header("GUID")] public string guid;
  8. [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;
  9. }