CombatPanel.cs 6.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.Skill;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "CombatPanel")]
  13. public partial class CombatPanel : UIPanel
  14. {
  15. private ZhuanPanPanel zhuanPanLogic;
  16. public static void OpenCombatPanel(CTaskAwaitBuffer cTaskAwaitBuffer)
  17. {
  18. cTaskAwaitBuffer.AddTask(UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle));
  19. }
  20. protected override async CTask ProOpen()
  21. {
  22. zhuanPanLogic =
  23. await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
  24. zhuanPanLogic.ShowPanel();
  25. }
  26. private void Init()
  27. {
  28. }
  29. protected override void AddEvent()
  30. {
  31. CombatEventManager.Instance.AddEventListener(CombatEventType.AddRandomEvent, AddRandomEventEventData);
  32. CombatEventManager.Instance.AddEventListener(CombatEventType.GameStart, GameStart);
  33. CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  34. AddMagicWeaponHeroEntity);
  35. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  36. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  37. CameraSelect.value = 0.7f;
  38. }
  39. private async void AddUseGongFa(IEventData ieveData)
  40. {
  41. AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
  42. SkillBasic skillBasic = eventData.SkillBasic;
  43. if (skillBasic.CombatHeroEntity.IsEnemy)
  44. {
  45. return;
  46. }
  47. UseQuqueSkill useQuqueSkill =
  48. await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
  49. UseQuqueSkillRoot, isInstance: true);
  50. useQuqueSkill.ShowWidget(skillBasic);
  51. useQuqueSkill.transform.SetAsLastSibling();
  52. }
  53. private async void AddMagicWeaponHeroEntity(IEventData ieveData)
  54. {
  55. AddMagicWeaponHeroEntityEventData eventData = ieveData as AddMagicWeaponHeroEntityEventData;
  56. MagicWeaponWidget shengShiEventWidget =
  57. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  58. MagicWeapon,
  59. isInstance: true);
  60. shengShiEventWidget.InitWidget(eventData.CombatMagicWeaponEntity);
  61. // shengShiEventWidget.InitShengShiEventWidget(configId);
  62. }
  63. private async void AddRandomEventEventData(IEventData ieveData)
  64. {
  65. AddRandomEventEventData eventData = ieveData as AddRandomEventEventData;
  66. int configId = eventData.randomEventID;
  67. ShengShiEventWidget shengShiEventWidget =
  68. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  69. DynamicEvent,
  70. isInstance: true);
  71. shengShiEventWidget.InitShengShiEventWidget(configId);
  72. }
  73. private async void GameStart(IEventData ieveData)
  74. {
  75. HeroHpWidget heroHpWidget =
  76. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
  77. heroHpWidget.size = 250;
  78. heroHpWidget.shieldSize = 100;
  79. heroHpWidget.isFollowTarget = false;
  80. heroHpWidget.Init(CombatController.currActiveCombat.CombatHeroController.playerHeroEntity);
  81. CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
  82. for (int i = 0; i < allEnemy.Length; i++)
  83. {
  84. CombatHeroEntity enemy = allEnemy[i];
  85. BossHpWidget bossHpWidget =
  86. await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
  87. isInstance: true);
  88. bossHpWidget.ShowWidget(enemy);
  89. }
  90. }
  91. protected override void DelEvent()
  92. {
  93. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddRandomEvent, AddRandomEventEventData);
  94. CombatEventManager.Instance.RemoveEventListener(CombatEventType.GameStart, GameStart);
  95. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  96. AddMagicWeaponHeroEntity);
  97. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  98. }
  99. public override void AddButtonEvent()
  100. {
  101. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  102. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  103. AutoUse.onValueChanged.AddListener((x) =>
  104. {
  105. CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl.isAutoUse =
  106. x;
  107. });
  108. }
  109. private async void Bnt_shengShi_onClick()
  110. {
  111. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  112. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  113. .CombatHeroController.playerHeroEntity.GameObject.transform);
  114. List<EventConfig> eventConfigs = EventSystemManager.Instance.UseDivinesense(1);
  115. if (eventConfigs == null || eventConfigs.Count == 0)
  116. return;
  117. for (var i = 0; i < eventConfigs.Count; i++)
  118. {
  119. ShengShiEventWidget shengShiEventWidget =
  120. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  121. DynamicEvent,
  122. isInstance: true);
  123. shengShiEventWidget.InitShengShiEventWidget(eventConfigs[i].ID);
  124. }
  125. //
  126. // CombatController.currActiveCombat.RandomEventController.StartRandomEvent(CombatController.currActiveCombat
  127. // .CombatHeroController.playerHeroEntity.GameObject.transform);
  128. }
  129. private void CameraSelect_onValueChanged(float value)
  130. {
  131. if (CombatController.currActiveCombat == null ||
  132. CombatController.currActiveCombat.CombatCameraControllder == null)
  133. {
  134. return;
  135. }
  136. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  137. }
  138. public void Update()
  139. {
  140. }
  141. }
  142. }