HeroBreakthroughPanel.cs 26 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  58. {
  59. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  60. return;
  61. }
  62. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  63. {
  64. bool isHave = false;
  65. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  66. {
  67. if (breakthroughItemWidgets[i1].itemInfo != null &&
  68. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  69. breakthroughItemWidgets[i1].itemInfo.itemID)
  70. {
  71. isHave = true;
  72. }
  73. }
  74. if (!isHave)
  75. {
  76. ItemConfig itemConfig =
  77. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  78. .DujieMustItemIDs[i]);
  79. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  80. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  81. return;
  82. }
  83. }
  84. //扣除道具
  85. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  86. {
  87. if (breakthroughItemWidget.itemInfo != null)
  88. {
  89. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  90. {
  91. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  92. return;
  93. }
  94. }
  95. }
  96. HeroInformationPanel heroInformationPanel =
  97. UIManager.Instance.GetComponent<HeroInformationPanel>();
  98. var list = GetBl();
  99. int ramdomValue = Random.Range(1, 101);
  100. int type1 = 2;
  101. //突破成功
  102. if (ramdomValue < list[0])
  103. {
  104. GObjectPoolInterface.SetActive(false);
  105. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  106. backgroundPanel.GObjectPoolInterface.SetActive(false);
  107. await heroInformationPanel.Dujie();
  108. bool isTuPoSuccess = true;
  109. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  110. {
  111. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  112. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  113. {
  114. type1 = 3;
  115. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  116. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  117. //渡劫失败
  118. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  119. {
  120. isTuPoSuccess = false;
  121. RemoveHeroItem(list[1]);
  122. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  123. await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  124. await heroBreakthroughFailPanel.UIClosed();
  125. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  126. // await tipMessage.UIClosed();
  127. }
  128. }
  129. }
  130. if (isTuPoSuccess)
  131. {
  132. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  133. await UpHero(type1);
  134. }
  135. }
  136. //失败
  137. else
  138. {
  139. RemoveHeroItem(list[1]);
  140. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  141. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  142. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  143. await heroBreakthroughFailPanel.UIClosed();
  144. }
  145. UIManager.Instance.HideUIUIPanel(this);
  146. });
  147. Btn_StartCombat.onClick.AddListener(() =>
  148. {
  149. if (type == 2)
  150. return;
  151. if (PlayerManager.Instance.myHero.heroData.isCombat)
  152. return;
  153. // UIManager.Instance.HindCurrAllShowPanel();
  154. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  155. delegate(bool isWin)
  156. {
  157. LogTool.Log("战斗完成" + isWin);
  158. if (isWin)
  159. {
  160. PlayerManager.Instance.myHero.heroData.isCombat = true;
  161. AccountFileInfo.Instance.SavePlayerData();
  162. Btn_StartCombat.gameObject.SetActive(false);
  163. CombatTrue.gameObject.SetActive(true);
  164. Text_Combat.text = "已破除";
  165. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  166. // UIManager.Instance.ShowLastHindAllShowPanel();
  167. }
  168. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  169. });
  170. });
  171. }
  172. private void RemoveHeroItem(int failBl)
  173. {
  174. //扣除失败后的经验
  175. float failbl = failBl == 0
  176. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  177. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  178. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  179. float allexp = HeroHerlp.GetHeroExp();
  180. PlayerManager.Instance.myHero.heroData.exp += allexp;
  181. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  182. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  183. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  184. AccountFileInfo.Instance.SavePlayerData();
  185. }
  186. private async CTask UpHero(int type)
  187. {
  188. List<HeroAttributeData> heroAttributData = null;
  189. //小突破
  190. if (type == 1)
  191. {
  192. heroAttributData =
  193. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  194. }
  195. //大突破
  196. else if (type == 2)
  197. {
  198. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  199. }
  200. //渡劫
  201. else if (type == 3)
  202. {
  203. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  204. }
  205. PlayerManager.Instance.myHero.Upgrade();
  206. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  207. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  208. await heroBreakthroughSuccessPanel.UIClosed();
  209. }
  210. public async CTask CustomInit()
  211. {
  212. type = 1;
  213. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  214. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  215. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  216. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  217. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  218. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  219. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  220. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  221. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  222. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  223. LevelbattleConfig levelbattleConfig =
  224. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  225. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  226. HeroModelConfig heroModelConfig =
  227. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  228. MonsterPowerUpConfig monsterPowerUpConfig =
  229. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  230. Text_CombatTitle.text =
  231. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  232. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  233. {
  234. Text_TitleName.text = "渡<size=94>劫</size>";
  235. Text_Affirm.text = "逆天而行";
  236. Text_AffirmTips.text = "是否确认渡劫";
  237. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  238. {
  239. LeiJieRooot.gameObject.SetActive(true);
  240. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  241. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  242. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  243. {
  244. Text_HeroHp.color = Color.red;
  245. }
  246. else
  247. {
  248. Text_HeroHp.color = Color.black;
  249. }
  250. }
  251. else
  252. {
  253. LeiJieRooot.gameObject.SetActive(false);
  254. }
  255. }
  256. else
  257. {
  258. Text_AffirmTips.text = "是否确认突破";
  259. Text_Affirm.text = "突破";
  260. Text_TitleName.text = "突<size=94>破</size>";
  261. LeiJieRooot.gameObject.SetActive(false);
  262. }
  263. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  264. {
  265. CombatRoot.gameObject.SetActive(true);
  266. if (PlayerManager.Instance.myHero.heroData.isCombat)
  267. {
  268. Btn_StartCombat.gameObject.SetActive(false);
  269. CombatTrue.gameObject.SetActive(true);
  270. Text_Combat.text = "已破除";
  271. }
  272. else
  273. {
  274. Btn_StartCombat.gameObject.SetActive(true);
  275. CombatTrue.gameObject.SetActive(false);
  276. Text_Combat.text = "破除";
  277. }
  278. }
  279. else
  280. {
  281. CombatRoot.gameObject.SetActive(false);
  282. }
  283. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  284. Btn_Affirm.transform.RecoverColor();
  285. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  286. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  287. {
  288. for (int i = 0;
  289. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  290. i++)
  291. {
  292. cTaskAwaitBuffer.AddTask(
  293. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  294. }
  295. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  296. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  297. //必选道具
  298. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  299. {
  300. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  301. }
  302. //可选道具
  303. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  304. {
  305. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  306. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  307. }
  308. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  309. {
  310. breakthroughItemWidgets[i].transform.anchoredPosition =
  311. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  312. }
  313. Content.sizeDelta =
  314. new Vector2(
  315. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  316. 200);
  317. }
  318. }
  319. private void RefenceSuccessProbability(HeroInfo hero)
  320. {
  321. bool isCan = true;
  322. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  323. {
  324. isCan = false;
  325. }
  326. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  327. {
  328. bool isHave = false;
  329. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  330. {
  331. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  332. breakthroughItemWidgets[i1].itemInfo.itemID)
  333. {
  334. isHave = true;
  335. }
  336. }
  337. if (!isHave)
  338. {
  339. isCan = false;
  340. break;
  341. }
  342. }
  343. int failXw = 0;
  344. float failbl = 0;
  345. int successBl = 0;
  346. var list = GetBl();
  347. failbl = list[1] == 0
  348. ? hero.powerUpConfig.FailureExpReduce
  349. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  350. successBl = list[0];
  351. if (isCan)
  352. {
  353. // var list = GetBl();
  354. //
  355. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  356. // successBl = list[0];
  357. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  358. {
  359. Text_AffirmTips.text = "是否确认渡劫";
  360. }
  361. else
  362. {
  363. Text_AffirmTips.text = "是否确认突破";
  364. }
  365. }
  366. else
  367. {
  368. //提示需要什么道具
  369. string tips = "需要 破除心魔 ";
  370. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  371. {
  372. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  373. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  374. }
  375. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  376. {
  377. Text_AffirmTips.text = tips;
  378. }
  379. else
  380. {
  381. Text_AffirmTips.text = tips;
  382. }
  383. //
  384. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  385. // successBl = 0;
  386. }
  387. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  388. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  389. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  390. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  391. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  392. }
  393. private List<int> GetBl()
  394. {
  395. int succesAllBl = 0;
  396. int failAllBl = 0;
  397. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  398. {
  399. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  400. }
  401. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  402. {
  403. if (breakthroughItemWidget.itemInfo != null)
  404. {
  405. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  406. {
  407. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  408. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  409. }
  410. else
  411. {
  412. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  413. }
  414. }
  415. }
  416. return new List<int> { succesAllBl, failAllBl };
  417. }
  418. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  419. {
  420. HeroBreakthroughPanel heroBreakthroughPanel =
  421. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  422. heroBreakthroughPanel.CustomInit();
  423. return heroBreakthroughPanel;
  424. }
  425. //渡劫预览
  426. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  427. {
  428. HeroBreakthroughPanel heroBreakthroughPanel =
  429. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  430. heroBreakthroughPanel.CustomInit(heroInfo1);
  431. return heroBreakthroughPanel;
  432. }
  433. public async CTask CustomInit(HeroInfo heroInfo1)
  434. {
  435. type = 2;
  436. heroPowerUpConfig = heroInfo1.powerUpConfig;
  437. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  438. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  439. heroInfo1.heroData.heroPowerId + 1);
  440. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  441. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  442. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  443. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  444. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  445. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  446. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  447. {
  448. Text_TitleName.text = "渡劫预览";
  449. Text_Affirm.text = "逆天而行";
  450. Text_AffirmTips.text = "是否确认渡劫";
  451. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  452. {
  453. LeiJieRooot.gameObject.SetActive(true);
  454. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  455. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  456. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  457. {
  458. Text_HeroHp.color = Color.red;
  459. }
  460. else
  461. {
  462. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  463. }
  464. }
  465. else
  466. {
  467. LeiJieRooot.gameObject.SetActive(false);
  468. }
  469. }
  470. else
  471. {
  472. Text_AffirmTips.text = "是否确认突破";
  473. Text_Affirm.text = "突破";
  474. Text_TitleName.text = "突破";
  475. LeiJieRooot.gameObject.SetActive(false);
  476. }
  477. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  478. {
  479. CombatRoot.gameObject.SetActive(true);
  480. if (heroInfo1.heroData.isCombat)
  481. {
  482. Btn_StartCombat.gameObject.SetActive(false);
  483. CombatTrue.gameObject.SetActive(true);
  484. Text_Combat.text = "已破除";
  485. }
  486. else
  487. {
  488. Btn_StartCombat.gameObject.SetActive(true);
  489. CombatTrue.gameObject.SetActive(false);
  490. Text_Combat.text = "破除";
  491. }
  492. }
  493. else
  494. {
  495. CombatRoot.gameObject.SetActive(false);
  496. }
  497. RefenceSuccessProbability(heroInfo1);
  498. Btn_Affirm.transform.Gray(false);
  499. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  500. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  501. {
  502. for (int i = 0;
  503. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  504. i++)
  505. {
  506. cTaskAwaitBuffer.AddTask(
  507. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  508. }
  509. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  510. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  511. //必选道具
  512. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  513. {
  514. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  515. }
  516. //可选道具
  517. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  518. {
  519. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  520. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  521. }
  522. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  523. {
  524. breakthroughItemWidgets[i].transform.anchoredPosition =
  525. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  526. }
  527. Content.sizeDelta =
  528. new Vector2(
  529. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  530. 200);
  531. }
  532. }
  533. // [CustomMethod(CustomMethodType.Update)]
  534. // public async void Update()
  535. // {
  536. // if (Input.GetKeyDown(KeyCode.Y))
  537. // {
  538. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  539. // await heroBreakthroughFailPanel.UIClosed();
  540. //
  541. //
  542. // // UIManager.Instance.HideUIUIPanel(this);
  543. // }
  544. // }
  545. public async override CTask Close()
  546. {
  547. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  548. {
  549. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  550. }
  551. breakthroughItemWidgets.Clear();
  552. heroPowerUpConfig = default;
  553. type = 0;
  554. await base.Close();
  555. }
  556. }
  557. }