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- using System.Collections.Generic;
- using System.Linq;
- using Core.Language;
- using Excel2Json;
- using Fort23.UTool;
- using GameLogic.Hero;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "GongFaUpgradePanel")]
- public partial class GongFaUpgradePanel : UIPanel
- {
- private SkillInfo _skillInfo;
-
- List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>(); });
- }
- public async void CustomInit(SkillInfo skillInfo)
- {
- _skillInfo = skillInfo;
- SkillConfig skillConfig = _skillInfo.skillConfig;
- Icon_GongFaIcon.icon_name = skillConfig.icon;
- Text_Level1.text = skillConfig.level.ToString();
- Text_Level.text = skillConfig.level.ToString();
- Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
- Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name);
- switch (skillConfig.attribute)
- {
- case 1:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
- Text_Attribute.text = "金";
- break;
- case 2:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
- Text_Attribute.text = "木";
- break;
- case 4:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
- Text_Attribute.text = "水";
- break;
- case 8:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
- Text_Attribute.text = "火";
- break;
- case 16:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
- Text_Attribute.text = "土";
- break;
- }
- List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
- List<SkillConfig> configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
-
- for (var i = 0; i < configs.Count; i++)
- {
- SkillInfo skillInfo1 = new SkillInfo(configs[i].ID, _skillInfo.SkillPowerupConfig.ID);
- GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
- gongFaUpgradeInfoWidget.CustomInit(_skillInfo,skillInfo1);
- _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
- }
-
- }
- public async static void Open(SkillInfo skillInfo)
- {
- GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
- gongFaUpgradePanel.CustomInit(skillInfo);
- }
- public override void Close()
- {
- foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
- {
- UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
- }
- _gongFaUpgradeInfoWidgets.Clear();
-
- base.Close();
- }
- }
- }
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