SkillSelectPanel.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Fort23.Core;
  5. using GameLogic.Combat;
  6. using GameLogic.Combat.CombatTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "SkillSelectPanel")]
  12. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  13. {
  14. private bool _isSelectSkill;
  15. private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  16. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  17. private SkillInfo selectSkillConfig;
  18. private bool isAlter;
  19. private int type1 = 0;
  20. private int type2 = 0;
  21. /// <summary>
  22. /// 1.执行升级逻辑 2.执行更换逻辑
  23. /// </summary>
  24. private int infoType = 1;
  25. public static async CTask OpenSkillSelectPanel()
  26. {
  27. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  28. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  29. }
  30. private void Init()
  31. {
  32. }
  33. protected override void AddEvent()
  34. {
  35. }
  36. protected override void DelEvent()
  37. {
  38. }
  39. public override void AddButtonEvent()
  40. {
  41. Btn_Setting.onClick.AddListener(() =>
  42. {
  43. GongFaSettingRoot.SetActive(true);
  44. infoType = 2;
  45. });
  46. Btn_Jin.onClick.AddListener(() =>
  47. {
  48. if (type2 == 1)
  49. {
  50. type2 = 0;
  51. }
  52. else
  53. {
  54. type2 = 1;
  55. }
  56. Sort(type1, type2);
  57. });
  58. Btn_Mu.onClick.AddListener(() =>
  59. {
  60. if (type2 == 2)
  61. {
  62. type2 = 0;
  63. }
  64. else
  65. {
  66. type2 = 2;
  67. }
  68. Sort(type1, type2);
  69. });
  70. Btn_Shui.onClick.AddListener(() =>
  71. {
  72. if (type2 == 4)
  73. {
  74. type2 = 0;
  75. }
  76. else
  77. {
  78. type2 = 4;
  79. }
  80. Sort(type1, type2);
  81. });
  82. Btn_Huo.onClick.AddListener(() =>
  83. {
  84. if (type2 == 8)
  85. {
  86. type2 = 0;
  87. }
  88. else
  89. {
  90. type2 = 8;
  91. }
  92. Sort(type1, type2);
  93. });
  94. Btn_Tu.onClick.AddListener(() =>
  95. {
  96. if (type2 == 16)
  97. {
  98. type2 = 0;
  99. }
  100. else
  101. {
  102. type2 = 16;
  103. }
  104. Sort(type1, type2);
  105. });
  106. Btn_All.onClick.AddListener(() =>
  107. {
  108. type1 = 0;
  109. Sort(type1, type2);
  110. });
  111. Btn_ZhuDong.onClick.AddListener(() =>
  112. {
  113. type1 = 1;
  114. Sort(type1, type2);
  115. });
  116. Btn_FuZu.onClick.AddListener(() =>
  117. {
  118. type1 = 2;
  119. Sort(type1, type2);
  120. });
  121. Btn_BeiDong.onClick.AddListener(() =>
  122. {
  123. type1 = 5;
  124. Sort(type1, type2);
  125. });
  126. guanbi.onClick.AddListener(() =>
  127. {
  128. if (infoType == 2)
  129. {
  130. GongFaSettingRoot.SetActive(false);
  131. infoType = 1;
  132. CloseSelect();
  133. }
  134. else
  135. {
  136. UIManager.Instance.HideUIUIPanel(this);
  137. }
  138. });
  139. Btn_RemoveGongFa.onClick.AddListener(() =>
  140. {
  141. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  142. dianjiSkillKongWidget.Cleared();
  143. UpdateSkillWidget();
  144. CloseSelect();
  145. });
  146. }
  147. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  148. private void Sort(int type1, int type2)
  149. {
  150. //先排序类型在排属性
  151. if (type1 == 0)
  152. {
  153. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  154. }
  155. else if (type1 == 1)
  156. {
  157. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  158. }
  159. else if (type1 == 2)
  160. {
  161. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  162. }
  163. else if (type1 == 5)
  164. {
  165. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  166. }
  167. if (type2 == 0)
  168. {
  169. }
  170. else if (type2 == 1)
  171. {
  172. }
  173. else if (type2 == 2)
  174. {
  175. }
  176. else if (type2 == 4)
  177. {
  178. }
  179. else if (type2 == 8)
  180. {
  181. }
  182. else if (type2 == 16)
  183. {
  184. }
  185. //0代表全部
  186. if (type1 == 0)
  187. {
  188. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  189. }
  190. else
  191. {
  192. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
  193. }
  194. if (type2 == 0)
  195. {
  196. }
  197. else
  198. {
  199. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  200. }
  201. Content.Init(this, showSkillInfo.Count);
  202. }
  203. public override async CTask Open()
  204. {
  205. await base.Open();
  206. Sort(type1, type2);
  207. for (int i = 0; i < 5; i++)
  208. {
  209. double hd = i * 72 * Math.PI / 180f;
  210. double a = Math.Cos(hd);
  211. double b = -Math.Sin(hd);
  212. double c = Math.Sin(hd);
  213. double d = a;
  214. double x = a * 0 + b * 172;
  215. double y = c * 0 + d * 172;
  216. int index = i;
  217. WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot, poolName: "132");
  218. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  219. widget.ShowWidget(index);
  220. _wuXingGongFaWidgets.Add(widget);
  221. }
  222. for (int i = 0; i < 10; i++)
  223. {
  224. int index = i;
  225. double hd = (-36 * i) * Math.PI / 180f;
  226. double a = Math.Cos(hd);
  227. double b = -Math.Sin(hd);
  228. double c = Math.Sin(hd);
  229. double d = a;
  230. double x = a * 0 + b * 275;
  231. double y = c * 0 + d * 275;
  232. Vector2 pos = new Vector2((float)x, (float)y);
  233. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  234. kongdongs.gameObject,
  235. null, SkillKongWeiRoot,
  236. isInstance: true);
  237. skillKongWidget.InitWidget(index, this);
  238. skillKongWidget.SetSKill(PlayerManager.Instance.GongFaControl.GetSkillInfo(index));
  239. skillKongWidget.transform.anchoredPosition = pos;
  240. skillKongWidget.onClick = OnClickSkillKongWidget;
  241. allKongSkill.Add(skillKongWidget);
  242. }
  243. }
  244. private SkillKongWidget dianjiSkillKongWidget;
  245. private void OnClickSkillKongWidget(ItemWidgetBasic obj)
  246. {
  247. if (infoType == 1)
  248. return;
  249. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  250. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null)
  251. {
  252. skillKongWidget.SetSKill(selectSkillConfig);
  253. selectSkillConfig.index = skillKongWidget.index;
  254. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  255. CloseSelect();
  256. }
  257. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  258. {
  259. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(skillKongWidget.SkillInfo);
  260. skillKongWidget.SetSKill(selectSkillConfig);
  261. selectSkillConfig.index = skillKongWidget.index;
  262. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  263. skillKongWidget.SetSKill(selectSkillConfig);
  264. CloseSelect();
  265. }
  266. else
  267. {
  268. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  269. {
  270. CloseSelect();
  271. return;
  272. }
  273. if (dianjiSkillKongWidget == null)
  274. {
  275. dianjiSkillKongWidget = skillKongWidget;
  276. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  277. Btn_RemoveGongFa.gameObject.SetActive(true);
  278. SelectSkill(skillKongWidget.SkillInfo);
  279. }
  280. else
  281. {
  282. isAlter = true;
  283. if (skillKongWidget.SkillInfo != null)
  284. {
  285. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  286. dianjiSkillKongWidget.SkillInfo.index = dianjiSkillKongWidget.index;
  287. PlayerManager.Instance.GongFaControl.AddUseSkill(dianjiSkillKongWidget.SkillInfo);
  288. }
  289. else
  290. {
  291. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.SkillInfo);
  292. dianjiSkillKongWidget.Cleared();
  293. }
  294. skillKongWidget.SetSKill(selectSkillConfig);
  295. selectSkillConfig.index = skillKongWidget.index;
  296. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  297. CloseSelect();
  298. }
  299. }
  300. UpdateSkillWidget();
  301. }
  302. public void SelectSkill(SkillInfo skillConfig)
  303. {
  304. selectSkillConfig = skillConfig;
  305. _isSelectSkill = true;
  306. for (int i = 0; i < allKongSkill.Count; i++)
  307. {
  308. allKongSkill[i].SelectState(true);
  309. }
  310. }
  311. private void CloseSelect()
  312. {
  313. _isSelectSkill = false;
  314. selectSkillConfig = null;
  315. dianjiSkillKongWidget = null;
  316. Btn_RemoveGongFa.gameObject.SetActive(false);
  317. for (int i = 0; i < allKongSkill.Count; i++)
  318. {
  319. allKongSkill[i].SelectState(false);
  320. }
  321. }
  322. public override void Hide()
  323. {
  324. base.Hide();
  325. if (isAlter)
  326. {
  327. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  328. }
  329. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  330. isAlter = false;
  331. }
  332. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  333. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  334. {
  335. if (index < 0 || index >= showSkillInfo.Count)
  336. return null;
  337. SkillInfo skillInfo = showSkillInfo[index];
  338. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  339. skillWidget.InitSkillWidget(skillInfo, this);
  340. skillWidget.onClick = OnClick;
  341. if (PlayerManager.Instance.GongFaControl.allUseSkill.Contains(skillWidget.skillConfigId))
  342. {
  343. skillWidget.Icon_Marsk.SetActive(true);
  344. }
  345. else
  346. {
  347. skillWidget.Icon_Marsk.SetActive(false);
  348. }
  349. _skillWidgets.Add(skillWidget);
  350. return skillWidget;
  351. }
  352. private void UpdateSkillWidget()
  353. {
  354. foreach (var skillWidget in _skillWidgets)
  355. {
  356. if (PlayerManager.Instance.GongFaControl.allUseSkill.Contains(skillWidget.skillConfigId))
  357. {
  358. skillWidget.Icon_Marsk.SetActive(true);
  359. }
  360. else
  361. {
  362. skillWidget.Icon_Marsk.SetActive(false);
  363. }
  364. }
  365. }
  366. private void OnClick(ItemWidgetBasic obj)
  367. {
  368. SkillWidget skillWidget = obj as SkillWidget;
  369. if (infoType == 1)
  370. {
  371. GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  372. }
  373. else if (infoType == 2)
  374. {
  375. if (PlayerManager.Instance.GongFaControl.allUseSkill.Contains(skillWidget.skillConfigId))
  376. {
  377. return;
  378. }
  379. Btn_RemoveGongFa.gameObject.SetActive(false);
  380. SelectSkill(skillWidget.skillConfigId);
  381. }
  382. }
  383. public void HindIScorllListWidget(IScorllListWidget widget)
  384. {
  385. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  386. _skillWidgets.Remove(widget as SkillWidget);
  387. }
  388. public override void Close()
  389. {
  390. foreach (var skillWidget in _skillWidgets)
  391. {
  392. UIManager.Instance.DormancyGComponent(skillWidget);
  393. }
  394. _skillWidgets.Clear();
  395. foreach (var skillKongWidget in allKongSkill)
  396. {
  397. UIManager.Instance.DormancyGComponent(skillKongWidget);
  398. }
  399. allKongSkill.Clear();
  400. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  401. {
  402. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  403. }
  404. _wuXingGongFaWidgets.Clear();
  405. base.Close();
  406. }
  407. }
  408. }