DialogueManager.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using Random = UnityEngine.Random;
  17. public class DialogueManager : Singleton<DialogueManager>
  18. {
  19. private int currentDialogueID;
  20. private Action onDialogueComplete;
  21. private Action onCancel;
  22. private EventConfig eventConfig;
  23. private AccountFileInfo.EventList CurrentEventList;
  24. /// <summary>
  25. /// 开始对话
  26. /// </summary>
  27. public void StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  28. {
  29. this.onCancel = onCancel;
  30. this.CurrentEventList = CurrentEventList;
  31. currentDialogueID = dialogueID;
  32. onDialogueComplete = onComplete;
  33. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  34. if (eventConfig.EventType == 2)
  35. {
  36. EndDialogue1();
  37. }
  38. else
  39. {
  40. PlayDialogue(dialogueID);
  41. }
  42. // EndDialogue1();
  43. }
  44. private void PlayDialogue(int dialogueID)
  45. {
  46. currentDialogueID = dialogueID;
  47. // 找到当前对话组
  48. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  49. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  50. // CeekEventGroupComplete.
  51. if (!EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
  52. {
  53. onCancel?.Invoke();
  54. return;
  55. }
  56. // foreach (var eventConditionData in eventLinkDatas.eventConditions)
  57. // {
  58. // if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  59. // {
  60. // TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(eventConditionData));
  61. //
  62. // }
  63. // }
  64. //神识探索的事件记录步骤
  65. if (EventSystemManager.Instance.CurrentEventList != null)
  66. {
  67. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  68. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  69. {
  70. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  71. }
  72. }
  73. if (dialogueConfig.ID == 0)
  74. {
  75. EndDialogue();
  76. return;
  77. }
  78. if (dialogueConfig.NPCID != 0)
  79. {
  80. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  81. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  82. {
  83. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) == null)
  84. {
  85. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  86. daoYouData.id = eventNpc.DaoyouID;
  87. daoYouData.favorabilityLv = 1;
  88. daoYouData.emotion = Random.Range(1, 4);
  89. daoYouData.emotionTime = TimeHelper.ClientNow();
  90. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  91. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  92. AccountFileInfo.Instance.SavePlayerData();
  93. }
  94. }
  95. }
  96. AccountFileInfo.Instance.SavePlayerData();
  97. //挂机事件 弹出简单气泡对话
  98. if (eventConfig.EventTriggerType != 2)
  99. {
  100. if (dialogueConfig.LanID != null)
  101. {
  102. DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  103. FishDialogue);
  104. }
  105. else
  106. {
  107. FishDialogue(null);
  108. }
  109. }
  110. else
  111. {
  112. DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  113. }
  114. }
  115. public void FishDialogue(int? selectedOptionID)
  116. {
  117. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  118. {
  119. // 玩家选择了选项,处理结果
  120. SelectOption(selectedOptionID.Value);
  121. }
  122. //取消事件
  123. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  124. {
  125. onCancel?.Invoke();
  126. }
  127. else
  128. {
  129. // 无选
  130. EndDialogue1();
  131. }
  132. }
  133. /// <summary>
  134. /// 处理选项选择
  135. /// </summary>
  136. public void SelectOption(int optionID)
  137. {
  138. PlayDialogue(optionID);
  139. }
  140. /// <summary>
  141. /// 结束对话
  142. /// </summary>
  143. private async void EndDialogue1()
  144. {
  145. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  146. bool isCombatWin = false;
  147. switch (dialogueConfig.optionType)
  148. {
  149. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  150. case 1:
  151. EndDialogue();
  152. return;
  153. //进入战斗
  154. case 2:
  155. LogTool.Log("对话结束,进入战斗");
  156. //不是一次性事件弹出boss界面
  157. if (eventConfig.EventTriggerType != 2)
  158. {
  159. bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0]);
  160. if (relust)
  161. {
  162. CTask cTask = CTask.Create();
  163. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
  164. delegate(bool isWin)
  165. {
  166. LogTool.Log("战斗完成" + isWin);
  167. isCombatWin = isWin;
  168. cTask.SetResult();
  169. });
  170. await cTask;
  171. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  172. }
  173. else
  174. {
  175. onCancel?.Invoke();
  176. return;
  177. }
  178. }
  179. else
  180. {
  181. CTask cTask = CTask.Create();
  182. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
  183. delegate(bool isWin)
  184. {
  185. LogTool.Log("战斗完成" + isWin);
  186. isCombatWin = isWin;
  187. cTask.SetResult();
  188. });
  189. await cTask;
  190. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  191. }
  192. break;
  193. //获得奖励
  194. case 3:
  195. List<ItemInfo> itemInfos = new List<ItemInfo>();
  196. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  197. {
  198. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  199. if (dropConfig.dropType == 3)
  200. {
  201. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  202. itemInfos.Add(itemInfo);
  203. }
  204. else
  205. {
  206. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  207. itemInfos.AddRange(items);
  208. }
  209. }
  210. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  211. LogTool.Log("对话结束,获得奖励");
  212. break;
  213. // //扣除道具
  214. // case 4:
  215. // PlayerManager.Instance.BagController.DeductItem(dialogueConfig.ConditionPara[0], dialogueConfig.finishCount);
  216. // break;
  217. }
  218. AccountFileInfo.EventLinkData eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  219. foreach (var eventConditionData in eventLinkData.eventConditions)
  220. {
  221. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  222. {
  223. onCancel?.Invoke();
  224. return;
  225. }
  226. }
  227. switch (dialogueConfig.ResultType)
  228. {
  229. //直接走下一个id
  230. case 1:
  231. PlayDialogue(dialogueConfig.ResultOptions[0]);
  232. break;
  233. //根据战斗结果判断走哪一个事件id
  234. case 2:
  235. if (isCombatWin)
  236. {
  237. PlayDialogue(dialogueConfig.ResultOptions[0]);
  238. }
  239. else
  240. {
  241. PlayDialogue(dialogueConfig.ResultOptions[1]);
  242. }
  243. break;
  244. //触发新的事件 eventConfigId
  245. case 3:
  246. // if ()
  247. // {
  248. //
  249. // }
  250. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  251. if (eventList != null)
  252. {
  253. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  254. AccountFileInfo.Instance.SavePlayerData();
  255. }
  256. EndDialogue();
  257. break;
  258. //结束事件
  259. default:
  260. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  261. {
  262. EndDialogue();
  263. }
  264. break;
  265. }
  266. }
  267. /// <summary>
  268. /// 结束对话
  269. /// </summary>
  270. private void EndDialogue()
  271. {
  272. onDialogueComplete?.Invoke();
  273. }
  274. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  275. {
  276. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  277. if (eventConfig.EventTriggerType == 2)
  278. {
  279. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
  280. worldPos.y += 0.5f;
  281. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  282. await TimerComponent.Instance.WaitAsync(100);
  283. }
  284. else
  285. {
  286. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  287. await rewardsPanel.UIClosed();
  288. }
  289. }
  290. }