123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Skill;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "UseQuqueSkill")]
- public partial class UseQuqueSkill : UIComponent
- {
- private SkillBasic skillBasic;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
- CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
- StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
- }
- public override void DelEvent()
- {
- StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
- }
- public override void AddButtonEvent()
- {
- }
- private void UseSkill(IEventData ieveDtat)
- {
- CombatUseSkillEventData eventData = ieveDtat as CombatUseSkillEventData;
- if (eventData.useSkill==skillBasic)
- {
- UIManager.Instance.DormancyGComponent(this);
- return;
- }
- }
- private void UseSkillFinish(IEventData ieveDtat)
- {
- UseSkillFinishEventData useSkillFinishEventData = ieveDtat as UseSkillFinishEventData;
- if (useSkillFinishEventData.SkillBasic == skillBasic)
- {
- UIManager.Instance.DormancyGComponent(this);
- }
- }
- private void Update()
- {
- if (!transform.gameObject.activeSelf)
- {
- if (skillBasic.DelayUseSkillCd < 0)
- {
- transform.gameObject.SetActive(true);
- }
- }
- }
- public override void DormancyObj()
- {
- base.DormancyObj();
- skillBasic = null;
- }
- public void ShowWidget(SkillBasic skillBasic)
- {
- if (skillBasic.DelayUseSkillCd > 0)
- {
- transform.gameObject.SetActive(false);
- }
- useSkillIcon.icon_name=skillBasic.SelfSkillConfig.icon;
- this.skillBasic = skillBasic;
- }
- }
- }
|