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- #if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
- using UnityEngine;
- namespace SingularityGroup.HotReload {
- static class UnityHelper {
- static string m_DataPath;
- public static string DataPath { get { Init(); return m_DataPath; } }
-
- static string m_PersistentDataPath;
- public static string PersistentDataPath { get { Init(); return m_PersistentDataPath; } }
-
- static string m_TemporaryCachePath;
- public static string TemporaryCachePath { get { Init(); return m_TemporaryCachePath; } }
-
- static string m_StreamingAssetsPath;
- public static string StreamingAssetsPath { get { Init(); return m_StreamingAssetsPath; } }
-
- static string m_OperatingSystem;
- public static string OperatingSystem { get { Init(); return m_OperatingSystem; } }
-
- static RuntimePlatform m_Platform;
- public static RuntimePlatform Platform { get { Init(); return m_Platform; } }
-
- static bool m_IsEditor;
- public static bool IsEditor { get { Init(); return m_IsEditor; } }
-
- static bool initialized;
- public static void Init() {
- if(initialized) return;
- m_DataPath = Application.dataPath;
- m_PersistentDataPath = Application.persistentDataPath;
- m_StreamingAssetsPath = Application.streamingAssetsPath;
- m_TemporaryCachePath = Application.temporaryCachePath;
- m_OperatingSystem = SystemInfo.operatingSystem;
- m_Platform = Application.platform;
- m_IsEditor = Application.isEditor;
-
- initialized = true;
- }
- }
- }
- #endif
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