| 12345678910111213141516171819202122232425262728293031323334 | using UnityEngine;using UnityEngine.UI;namespace UnityUIPlayables{    public class TextFontSizeMixer    {        private int _blendedValue;        private float _totalWeight;        public void SetupFrame()        {            _blendedValue = 0;            _totalWeight = 0.0f;        }        public void Blend(int startValue, int endValue, float inputWeight, float progress)        {            _blendedValue += (int) (Mathf.Lerp(startValue, endValue, progress) * inputWeight);            _totalWeight += inputWeight;        }        public void ApplyFrame(Text binding)        {            if (_totalWeight == 0)            {                return;            }            _blendedValue += (int) (binding.fontSize * (1f - _totalWeight));            binding.fontSize = _blendedValue;        }    }}
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