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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using UnityEngine;
 
- namespace HybridCLR.Editor.Meta
 
- {
 
-     public class PathAssemblyResolver : AssemblyResolverBase
 
-     {
 
-         private readonly string[] _searchPaths;
 
-         public PathAssemblyResolver(params string[] searchPaths)
 
-         {
 
-             _searchPaths = searchPaths;
 
-         }
 
-         protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
 
-         {
 
-             foreach(var path in _searchPaths)
 
-             {
 
-                 assemblyPath = Path.Combine(path, $"{assemblyName}.dll");
 
-                 if (File.Exists(assemblyPath))
 
-                 {
 
-                     Debug.Log($"resolve {assemblyName} at {assemblyPath}");
 
-                     return true;
 
-                 }
 
-                 assemblyPath = Path.Combine(path, $"{assemblyName}.dll.bytes");
 
-                 if (File.Exists(assemblyPath))
 
-                 {
 
-                     Debug.Log($"resolve {assemblyName} at {assemblyPath}");
 
-                     return true;
 
-                 }
 
-             }
 
-             assemblyPath = null;
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |