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							- using System;
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- namespace HybridCLR.Editor.Installer
 
- {
 
-     public static class BashUtil
 
-     {
 
-         public static int RunCommand(string workingDir, string program, string[] args, bool log = true)
 
-         {
 
-             using (Process p = new Process())
 
-             {
 
-                 p.StartInfo.WorkingDirectory = workingDir;
 
-                 p.StartInfo.FileName = program;
 
-                 p.StartInfo.UseShellExecute = false;
 
-                 p.StartInfo.CreateNoWindow = true;
 
-                 string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
 
-                 p.StartInfo.Arguments = argsStr;
 
-                 if (log)
 
-                 {
 
-                     UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
 
-                 }
 
-                 p.Start();
 
-                 p.WaitForExit();
 
-                 return p.ExitCode;
 
-             }
 
-         }
 
-         public static (int ExitCode, string StdOut, string StdErr) RunCommand2(string workingDir, string program, string[] args, bool log = true)
 
-         {
 
-             using (Process p = new Process())
 
-             {
 
-                 p.StartInfo.WorkingDirectory = workingDir;
 
-                 p.StartInfo.FileName = program;
 
-                 p.StartInfo.UseShellExecute = false;
 
-                 p.StartInfo.CreateNoWindow = true;
 
-                 p.StartInfo.RedirectStandardOutput = true;
 
-                 p.StartInfo.RedirectStandardError = true;
 
-                 string argsStr = string.Join(" ", args);
 
-                 p.StartInfo.Arguments = argsStr;
 
-                 if (log)
 
-                 {
 
-                     UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
 
-                 }
 
-                 p.Start();
 
-                 p.WaitForExit();
 
-                 string stdOut = p.StandardOutput.ReadToEnd();
 
-                 string stdErr = p.StandardError.ReadToEnd();
 
-                 return (p.ExitCode, stdOut, stdErr);
 
-             }
 
-         }
 
-         public static void RemoveDir(string dir, bool log = false)
 
-         {
 
-             if (log)
 
-             {
 
-                 UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
 
-             }
 
-             int maxTryCount = 5;
 
-             for (int i = 0; i < maxTryCount; ++i)
 
-             {
 
-                 try
 
-                 {
 
-                     if (!Directory.Exists(dir))
 
-                     {
 
-                         return;
 
-                     }
 
-                     foreach (var file in Directory.GetFiles(dir))
 
-                     {
 
-                         File.SetAttributes(file, FileAttributes.Normal);
 
-                         File.Delete(file);
 
-                     }
 
-                     foreach (var subDir in Directory.GetDirectories(dir))
 
-                     {
 
-                         RemoveDir(subDir);
 
-                     }
 
-                     Directory.Delete(dir, true);
 
-                     break;
 
-                 }
 
-                 catch (Exception e)
 
-                 {
 
-                     UnityEngine.Debug.LogError($"[BashUtil] RemoveDir:{dir} with exception:{e}. try count:{i}");
 
-                     Thread.Sleep(100);
 
-                 }
 
-             }
 
-         }
 
-         public static void RecreateDir(string dir)
 
-         {
 
-             if(Directory.Exists(dir))
 
-             {
 
-                 RemoveDir(dir, true);
 
-             }
 
-             Directory.CreateDirectory(dir);
 
-         }
 
-         public static void CopyDir(string src, string dst, bool log = false)
 
-         {
 
-             if (log)
 
-             {
 
-                 UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
 
-             }
 
-             if (Directory.Exists(dst))
 
-             {
 
-                 RemoveDir(dst);
 
-             }
 
-             else
 
-             {
 
-                 string parentDir = Path.GetDirectoryName(Path.GetFullPath(dst));
 
-                 Directory.CreateDirectory(parentDir);
 
-             }
 
-             UnityEditor.FileUtil.CopyFileOrDirectory(src, dst);
 
-         }
 
-     }
 
- }
 
 
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