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							- using System;
 
- using System.Collections;
 
- using UnityEngine;
 
- using UnityEngine.Assertions;
 
- using UnityEngine.TestTools;
 
- namespace LitMotion.Tests.Runtime
 
- {
 
-     public class BindTest
 
-     {
 
-         [UnityTest]
 
-         public IEnumerator Test_Bind_LocalVariable()
 
-         {
 
-             var value = 0f;
 
-             var endValue = 10f;
 
-             LMotion.Create(0f, endValue, 1f).Bind(x => value = x);
 
-             yield return new WaitForSeconds(1.1f);
 
-             Assert.AreApproximatelyEqual(value, endValue);
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_BindWithState()
 
-         {
 
-             var target = new TestClass();
 
-             var endValue = 10f;
 
-             LMotion.Create(0f, endValue, 0.5f).BindWithState(target, (x, target) => 
 
-             {
 
-                 target.Value = x;
 
-             });
 
-             yield return new WaitForSeconds(0.6f);
 
-             Assert.AreApproximatelyEqual(target.Value, endValue);
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_BindWithState_2()
 
-         {
 
-             var target1 = new TestClass();
 
-             var target2 = new TestClass();
 
-             var endValue = 10f;
 
-             LMotion.Create(0f, endValue, 0.5f).BindWithState(target1, target2, (x, target1, target2) =>
 
-             {
 
-                 target1.Value = x;
 
-                 target2.Value = x;
 
-             });
 
-             yield return new WaitForSeconds(0.6f);
 
-             Assert.AreApproximatelyEqual(target1.Value, endValue);
 
-             Assert.AreApproximatelyEqual(target2.Value, endValue);
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_BindWithState_3()
 
-         {
 
-             var target1 = new TestClass();
 
-             var target2 = new TestClass();
 
-             var target3 = new TestClass();
 
-             var endValue = 10f;
 
-             LMotion.Create(0f, endValue, 0.5f).BindWithState(target1, target2, target3, (x, target1, target2, target3) =>
 
-             {
 
-                 target1.Value = x;
 
-                 target2.Value = x;
 
-                 target3.Value = x;
 
-             });
 
-             yield return new WaitForSeconds(0.6f);
 
-             Assert.AreApproximatelyEqual(target1.Value, endValue);
 
-             Assert.AreApproximatelyEqual(target2.Value, endValue);
 
-             Assert.AreApproximatelyEqual(target3.Value, endValue);
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_BindToProgress()
 
-         {
 
-             var value = 0f;
 
-             var progress = new Progress<float>(x => value = x);
 
-             var endValue = 10f;
 
-             LMotion.Create(0f, endValue, 1f).BindToProgress(progress);
 
-             yield return new WaitForSeconds(1.1f);
 
-             Assert.AreApproximatelyEqual(value, endValue);
 
-         }
 
-         class TestClass
 
-         {
 
-             public float Value { get; set; }
 
-         }
 
-     }
 
- }
 
 
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