| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 | using UnityEngine;using LitMotion.Adapters;namespace LitMotion{    public static partial class LMotion    {        /// <summary>        /// API for creating Punch motions.        /// </summary>        public static class Punch        {            /// <summary>            /// Create a builder for building Punch motion.            /// </summary>            /// <param name="startValue">Start value</param>            /// <param name="strength">Vibration strength</param>            /// <param name="duration">Duration</param>            /// <returns>Created motion builder</returns>            public static MotionBuilder<float, PunchOptions, FloatPunchMotionAdapter> Create(float startValue, float strength, float duration)            {                return Create<float, PunchOptions, FloatPunchMotionAdapter>(startValue, strength, duration)                    .WithOptions(PunchOptions.Default);            }            /// <summary>            /// Create a builder for building Punch motion.            /// </summary>            /// <param name="startValue">Start value</param>            /// <param name="strength">Vibration strength</param>            /// <param name="duration">Duration</param>            /// <returns>Created motion builder</returns>            public static MotionBuilder<Vector2, PunchOptions, Vector2PunchMotionAdapter> Create(Vector2 startValue, Vector2 strength, float duration)            {                return Create<Vector2, PunchOptions, Vector2PunchMotionAdapter>(startValue, strength, duration)                    .WithOptions(PunchOptions.Default);            }            /// <summary>            /// Create a builder for building Punch motion.            /// </summary>            /// <param name="startValue">Start value</param>            /// <param name="strength">Vibration strength</param>            /// <param name="duration">Duration</param>            /// <returns>Created motion builder</returns>            public static MotionBuilder<Vector3, PunchOptions, Vector3PunchMotionAdapter> Create(Vector3 startValue, Vector3 strength, float duration)            {                return Create<Vector3, PunchOptions, Vector3PunchMotionAdapter>(startValue, strength, duration)                    .WithOptions(PunchOptions.Default);            }        }    }}
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