| 123456789101112131415161718192021222324252627 | using UnityEngine;using UnityEditor;namespace GraphProcessor{	[ExecuteAlways]	public class DeleteCallback : UnityEditor.AssetModificationProcessor	{		static AssetDeleteResult OnWillDeleteAsset(string path, RemoveAssetOptions options)		{			var objects = AssetDatabase.LoadAllAssetsAtPath(path);			foreach (var obj in objects)			{				if (obj is BaseGraph b)				{					foreach (var graphWindow in Resources.FindObjectsOfTypeAll< BaseGraphWindow >())						graphWindow.OnGraphDeleted();										b.OnAssetDeleted();				}			}			return AssetDeleteResult.DidNotDelete;		}	}}
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