SelectFaBaoPanel.cs 25 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SelectFaBaoPanel")]
  15. public partial class SelectFaBaoPanel : UIPanel
  16. {
  17. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  18. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  19. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  20. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  21. FaBaoWidget currentFaBaoWidget = null;
  22. FaBaoInfo currentFaBaoInfo;
  23. FaBaoInfo selectedFaBaoInfo;
  24. int selectIndex;
  25. private bool isUpGrade = false;
  26. private List<FaBaoInfo> shownFaBaoInfos;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. TitlePanel.ClosePanel();
  35. // await AppBarPanel.OpenPanel(this);
  36. base.GetFocus();
  37. }
  38. protected override void AddEvent()
  39. {
  40. }
  41. protected override void DelEvent()
  42. {
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() =>
  47. {
  48. UIManager.Instance.HideUIUIPanel(this);
  49. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  50. });
  51. Btn_Change.onClick.AddListener(() =>
  52. {
  53. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  54. {
  55. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  56. return;
  57. }
  58. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  59. currentFaBaoInfo = selectedFaBaoInfo;
  60. selectedFaBaoInfo = null;
  61. CustomInit(selectIndex);
  62. UpdateBjUI(false);
  63. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  64. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  65. });
  66. Btn_UpGrade.onClick.AddListener(() =>
  67. {
  68. if (selectedFaBaoInfo != null)
  69. {
  70. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  71. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  72. {
  73. TipMessagePanel.OpenTipMessagePanel(10338);
  74. return;
  75. }
  76. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  77. {
  78. string jingjie =
  79. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  80. .jingjieLanIDs[0]) +
  81. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  82. .jingjieLanIDs[1]) +
  83. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  84. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  85. return;
  86. }
  87. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  88. {
  89. if (!PlayerManager.Instance.BagController.IsEnough(
  90. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  91. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  92. {
  93. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  94. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  95. return;
  96. }
  97. }
  98. ItemConfig itemConfig =
  99. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  100. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  101. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  102. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  103. {
  104. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  105. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  106. {
  107. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  108. TipMessagePanel.OpenTipMessagePanel("道具不足");
  109. return;
  110. }
  111. }
  112. selectedFaBaoInfo.UpGrade();
  113. PlayerManager.Instance.myHero.ComputeHeroInfo();
  114. fx_ui_fabao_shengji.gameObject.SetActive(true);
  115. fx_ui_fabao_shengji.Play();
  116. UpdateCurrentFaBaoWidget();
  117. UpadaFabaoBag();
  118. UpdateUI(selectedFaBaoInfo);
  119. UpdataGradeUI(true);
  120. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  121. {
  122. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  123. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  124. {
  125. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  126. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  127. }
  128. }
  129. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  130. }
  131. });
  132. Btn_PeiYang.onClick.AddListener(() =>
  133. {
  134. isUpGrade = true;
  135. BtnUpGradeRoot.SetActive(true);
  136. BtnChangeRoot.SetActive(false);
  137. UpdataGradeUI(true);
  138. UpdateBjUI(false);
  139. });
  140. Btn_Cancel.onClick.AddListener(() =>
  141. {
  142. isUpGrade = false;
  143. BtnUpGradeRoot.SetActive(false);
  144. BtnChangeRoot.SetActive(true);
  145. UpdataGradeUI(false);
  146. UpdateBjUI(true);
  147. });
  148. }
  149. public async override CTask<bool> AsyncInit(object[] uiData)
  150. {
  151. // await UpadaFabaoBag();
  152. return await base.AsyncInit(uiData);
  153. }
  154. private void UpdataGradeUI(bool isStartUpGrade)
  155. {
  156. if (isStartUpGrade)
  157. {
  158. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  159. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  160. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  161. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  162. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  163. {
  164. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  165. }
  166. Text_NextLv.text = "+1";
  167. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  168. Text_NextLv.color = new Color32(15, 241, 150, 255);
  169. Text_NextPower.color = new Color32(15, 241, 150, 255);
  170. Text_NextLv.gameObject.SetActive(true);
  171. Text_NextPower.gameObject.SetActive(true);
  172. }
  173. else
  174. {
  175. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  176. {
  177. faBaoAttributeWidget.EndUpGrade();
  178. }
  179. Text_NextLv.gameObject.SetActive(false);
  180. Text_NextPower.gameObject.SetActive(false);
  181. }
  182. }
  183. private void UpdateBjUI(bool isBj)
  184. {
  185. if (isBj)
  186. {
  187. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  188. {
  189. if (currentFaBaoInfo == null ||
  190. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  191. {
  192. Text_NextLv.gameObject.SetActive(true);
  193. Text_NextLv.text =
  194. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  195. Text_NextLv.color = new Color32(15, 241, 150, 255);
  196. // Icon_LvBj.icon_name = "dec_fbjia";
  197. }
  198. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  199. {
  200. Text_NextLv.text =
  201. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  202. Text_NextLv.color = new Color32(235, 110, 109, 255);
  203. Text_NextLv.gameObject.SetActive(true);
  204. // Icon_LvBj.icon_name = "dec_fbjian";
  205. }
  206. else
  207. {
  208. Text_NextLv.gameObject.SetActive(false);
  209. }
  210. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  211. {
  212. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  213. Text_NextPower.color = new Color32(15, 241, 150, 255);
  214. Text_NextPower.gameObject.SetActive(true);
  215. // Icon_PowrBj.icon_name = "dec_bjia";
  216. }
  217. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  218. {
  219. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  220. Text_NextPower.color = new Color32(235, 110, 109, 255);
  221. Text_NextPower.gameObject.SetActive(true);
  222. // Icon_PowrBj.icon_name = "dec_fbjian";
  223. }
  224. else
  225. {
  226. Text_NextPower.gameObject.SetActive(false);
  227. }
  228. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  229. {
  230. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  231. }
  232. }
  233. else
  234. {
  235. Text_NextPower.gameObject.SetActive(false);
  236. Text_NextLv.gameObject.SetActive(false);
  237. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  238. {
  239. faBaoAttributeWidget.EndBj();
  240. }
  241. }
  242. }
  243. else
  244. {
  245. Icon_LvBj.gameObject.SetActive(false);
  246. Icon_PowrBj.gameObject.SetActive(false);
  247. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  248. {
  249. faBaoAttributeWidget.EndBj();
  250. }
  251. }
  252. }
  253. private async CTask UpadaFabaoBag()
  254. {
  255. foreach (var faBaoAttributeWidget in faBaoWidgets)
  256. {
  257. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  258. }
  259. faBaoWidgets.Clear();
  260. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  261. shownFaBaoInfos.Sort((l, r) =>
  262. {
  263. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  264. {
  265. return -1;
  266. }
  267. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  268. {
  269. return 1;
  270. }
  271. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  272. });
  273. if (shownFaBaoInfos.Count > 0)
  274. {
  275. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  276. {
  277. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  278. {
  279. continue;
  280. }
  281. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  282. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  283. faBaoWidget.OnClick = OnClick;
  284. faBaoWidgets.Add(faBaoWidget);
  285. }
  286. NoFaBagRoot.gameObject.SetActive(false);
  287. }
  288. else
  289. {
  290. NoFaBagRoot.gameObject.SetActive(true);
  291. }
  292. }
  293. private async void OnClick(ItemWidgetBasic obj)
  294. {
  295. FaBaoWidget faBao = obj as FaBaoWidget;
  296. selectedFaBaoInfo = faBao.faoInfo;
  297. Btn_Change.gameObject.SetActive(true);
  298. Btn_PeiYang.gameObject.SetActive(true);
  299. await UpdateUI(selectedFaBaoInfo);
  300. FaBaoInfoRoot.SetActive(true);
  301. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  302. if (!isUpGrade)
  303. {
  304. UpdateBjUI(true);
  305. }
  306. SetSelectIcon(faBao.SelectRoot);
  307. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  308. }
  309. private void SetSelectIcon(Transform root)
  310. {
  311. if (root != null)
  312. {
  313. Icon_Select.transform.SetParent(root.transform, false);
  314. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  315. Icon_Select.gameObject.SetActive(true);
  316. }
  317. else
  318. {
  319. Icon_Select.transform.SetParent(transform, false);
  320. Icon_Select.gameObject.SetActive(false);
  321. }
  322. }
  323. public async void CustomInit(int selectIndex)
  324. {
  325. this.selectIndex = selectIndex;
  326. BtnUpGradeRoot.SetActive(false);
  327. BtnChangeRoot.SetActive(true);
  328. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  329. selectedFaBaoInfo = currentFaBaoInfo;
  330. UpdateUI(selectedFaBaoInfo);
  331. UpadaFabaoBag();
  332. await UpdateCurrentFaBaoWidget();
  333. if (currentFaBaoWidget != null)
  334. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  335. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  336. }
  337. private async CTask UpdateCurrentFaBaoWidget()
  338. {
  339. if (currentFaBaoInfo != null)
  340. {
  341. if (currentFaBaoWidget == null)
  342. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  343. currentFaBaoWidget.OnClick = OnClick;
  344. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  345. equipTipsRoot.gameObject.SetActive(true);
  346. }
  347. else
  348. {
  349. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  350. equipTipsRoot.gameObject.SetActive(false);
  351. }
  352. }
  353. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  354. {
  355. if (faBaoInfo != null)
  356. {
  357. FaBaoInfoRoot.SetActive(true);
  358. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  359. if (faBaoInfo.FaBaoData.useIndex != -1)
  360. {
  361. Btn_Change.gameObject.SetActive(false);
  362. // Btn_Change.transform.Gray(true);
  363. }
  364. else
  365. {
  366. Btn_Change.gameObject.SetActive(true);
  367. // Btn_Change.transform.RecoverColor();
  368. }
  369. Btn_PeiYang.gameObject.SetActive(true);
  370. //Btn_Change.gameObject.SetActive(true);
  371. await UpdateFaBaoUI(faBaoInfo);
  372. }
  373. else
  374. {
  375. FaBaoInfoRoot.SetActive(false);
  376. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  377. Btn_Change.gameObject.SetActive(false);
  378. Btn_PeiYang.gameObject.SetActive(false);
  379. }
  380. }
  381. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  382. {
  383. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  384. {
  385. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  386. faBaoInfo.FabaoPowerupConfig.ID;
  387. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  388. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  389. faBaoInfo.effectValue);
  390. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  391. {
  392. Text_UpGrade.gameObject.SetActive(false);
  393. ItemRoot.gameObject.SetActive(false);
  394. Text_ManTips.gameObject.SetActive(true);
  395. }
  396. else
  397. {
  398. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  399. _faBaoData.id = faBaoInfo.FaBaoData.id;
  400. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  401. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  402. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  403. //tupo
  404. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  405. {
  406. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  407. }
  408. else
  409. {
  410. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  411. }
  412. Text_UpGrade.gameObject.SetActive(true);
  413. ItemRoot.gameObject.SetActive(true);
  414. Text_ManTips.gameObject.SetActive(false);
  415. }
  416. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  417. switch (faBaoInfo.FabaoConfig.magicAttribute)
  418. {
  419. case 1:
  420. Icon_Attribute.icon_name = "dec_jin2";
  421. break;
  422. case 2:
  423. Icon_Attribute.icon_name = "dec_mu2";
  424. break;
  425. case 4:
  426. Icon_Attribute.icon_name = "dec_shui2";
  427. break;
  428. case 8:
  429. Icon_Attribute.icon_name = "dec_huo2";
  430. break;
  431. case 16:
  432. Icon_Attribute.icon_name = "dec_tu2";
  433. break;
  434. }
  435. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  436. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  437. await cts.WaitAll();
  438. }
  439. }
  440. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  441. {
  442. foreach (var itemWidgetType1 in itemWidgetType1s)
  443. {
  444. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  445. }
  446. itemWidgetType1s.Clear();
  447. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  448. {
  449. ItemWidgetType1 itemWidgetType1 =
  450. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  451. ItemRoot);
  452. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  453. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  454. itemWidgetType1s.Add(itemWidgetType1);
  455. }
  456. ItemConfig itemConfig =
  457. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  458. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  459. //大突破需要消耗对应的法宝碎片
  460. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  461. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  462. {
  463. ItemWidgetType1 itemWidgetType1 =
  464. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  465. ItemRoot);
  466. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  467. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  468. itemWidgetType1s.Add(itemWidgetType1);
  469. }
  470. }
  471. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  472. {
  473. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  474. {
  475. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  476. }
  477. faBaoSkillWidgets.Clear();
  478. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  479. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  480. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  481. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  482. foreach (var powerupConfigse in fanappower)
  483. {
  484. if (powerupConfigse.config.ID == 1)
  485. {
  486. continue;
  487. }
  488. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  489. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  490. faBaoData.level = powerupConfigse.config.ID;
  491. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  492. FaBaoSkillWidget faBaoSkillWidget =
  493. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  494. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  495. faBaoSkillWidgets.Add(faBaoSkillWidget);
  496. }
  497. }
  498. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  499. {
  500. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  501. {
  502. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  503. }
  504. faBaoAttributeWidgets.Clear();
  505. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  506. {
  507. FaBaoAttributeWidget faBaoAttributeWidget =
  508. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  509. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  510. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  511. }
  512. }
  513. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  514. {
  515. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  516. selectFaBaoPanel.CustomInit(selectIndex);
  517. return selectFaBaoPanel;
  518. }
  519. public async override CTask Close()
  520. {
  521. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  522. {
  523. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  524. }
  525. faBaoAttributeWidgets.Clear();
  526. foreach (var faBaoAttributeWidget in faBaoWidgets)
  527. {
  528. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  529. }
  530. faBaoWidgets.Clear();
  531. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  532. {
  533. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  534. }
  535. faBaoSkillWidgets.Clear();
  536. foreach (var itemWidgetType1 in itemWidgetType1s)
  537. {
  538. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  539. }
  540. itemWidgetType1s.Clear();
  541. fx_ui_fabao_shengji.gameObject.SetActive(false);
  542. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  543. UpdataGradeUI(false);
  544. UpdateBjUI(false);
  545. currentFaBaoWidget = null;
  546. BtnUpGradeRoot.SetActive(false);
  547. BtnChangeRoot.SetActive(true);
  548. currentFaBaoInfo = null;
  549. selectedFaBaoInfo = null;
  550. SetSelectIcon(null);
  551. await base.Close();
  552. }
  553. }
  554. }