ItemDetailsPanel.cs 3.9 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using Utility;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "ItemDetailsPanel")]
  11. public partial class ItemDetailsPanel : UIPanel
  12. {
  13. ItemInfo itemInfo;
  14. List<ItemDetailsWidget> itemDetailsWidgets = new List<ItemDetailsWidget>();
  15. private void Init()
  16. {
  17. }
  18. protected override void AddEvent()
  19. {
  20. }
  21. protected override void DelEvent()
  22. {
  23. }
  24. public override void AddButtonEvent()
  25. {
  26. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  27. }
  28. public async override CTask<bool> AsyncInit(object[] uiData)
  29. {
  30. foreach (var itemDetailsWidget in itemDetailsWidgets)
  31. {
  32. UIManager.Instance.DormancyGComponent(itemDetailsWidget);
  33. }
  34. itemDetailsWidgets.Clear();
  35. itemInfo = uiData[0] as ItemInfo;
  36. Text_Name.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
  37. if (itemInfo.config.itemDesc2 == 0)
  38. {
  39. Text_Desc.text = "";
  40. }
  41. else
  42. {
  43. Text_Desc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc2);
  44. }
  45. WidgetItem widgetItem =
  46. await UIManager.Instance.CreateGComponentForObject<WidgetItem>(WidgetItemGame, null);
  47. widgetItem.InitWidget(itemInfo, false);
  48. ItemDetailsWidget itemDetailsWidget1 =
  49. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  50. itemDetailsWidget1.CustomInit("用途", LanguageManager.Instance.Text(itemInfo.config.itemDesc));
  51. itemDetailsWidgets.Add(itemDetailsWidget1);
  52. //突破丹
  53. if (itemInfo.config.associateID == 1)
  54. {
  55. ItemDetailsWidget itemDetailsWidge2 =
  56. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  57. itemDetailsWidge2.CustomInit("服用效果",
  58. $"增加成功概率{itemInfo.config.associateVlaue[2]},突破失败降低修为损耗{itemInfo.config.associateVlaue[3]}%");
  59. itemDetailsWidgets.Add(itemDetailsWidge2);
  60. }
  61. //修为丹
  62. else if (itemInfo.config.associateID == 2)
  63. {
  64. ItemDetailsWidget itemDetailsWidge2 =
  65. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  66. itemDetailsWidge2.CustomInit("服用效果", $"增加修为值{itemInfo.config.associateVlaue[0]}");
  67. itemDetailsWidgets.Add(itemDetailsWidge2);
  68. }
  69. if (PlayerManager.Instance.BagController.GetItemCount(itemInfo.itemID) > 0)
  70. {
  71. ItemDetailsWidget itemDetailsWidget =
  72. await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
  73. itemDetailsWidget.CustomInit("道具数量",
  74. "道具数量:" + PlayerManager.Instance.BagController.GetItemCount(itemInfo.itemID).ToStringEx());
  75. itemDetailsWidgets.Add(itemDetailsWidget);
  76. }
  77. return await base.AsyncInit(uiData);
  78. }
  79. public static async CTask OpenPanel(ItemInfo itemInfo)
  80. {
  81. await UIManager.Instance.LoadAndOpenPanel<ItemDetailsPanel>(null, UILayer.Top,
  82. uiData: new object[] { itemInfo }, isShowBG: true);
  83. }
  84. public async override CTask Close()
  85. {
  86. foreach (var itemDetailsWidget in itemDetailsWidgets)
  87. {
  88. UIManager.Instance.DormancyGComponent(itemDetailsWidget);
  89. }
  90. itemDetailsWidgets.Clear();
  91. await base.Close();
  92. }
  93. }
  94. }