HeroBreakthroughPanel.cs 31 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  58. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  59. {
  60. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  61. {
  62. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  63. return;
  64. }
  65. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  66. {
  67. bool isHave = false;
  68. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  69. {
  70. if (breakthroughItemWidgets[i1].itemInfo != null &&
  71. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  72. breakthroughItemWidgets[i1].itemInfo.itemID)
  73. {
  74. isHave = true;
  75. }
  76. }
  77. if (!isHave)
  78. {
  79. ItemConfig itemConfig =
  80. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  81. .DujieMustItemIDs[i]);
  82. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  83. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  84. return;
  85. }
  86. }
  87. //先验证必须道具够不够 够了成功后扣除
  88. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  89. {
  90. if (!PlayerManager.Instance.BagController.IsEnough(
  91. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  92. 1))
  93. {
  94. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  95. return;
  96. }
  97. }
  98. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs.Length; i++)
  99. {
  100. PlayerManager.Instance.BagController.DeductItem(
  101. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  102. }
  103. HeroInformationPanel heroInformationPanel =
  104. UIManager.Instance.GetComponent<HeroInformationPanel>();
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. type1 = 4;
  122. }
  123. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  124. await UpHero(type1);
  125. }
  126. //失败
  127. else
  128. {
  129. RemoveHeroItem(list[1]);
  130. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  131. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  132. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  133. await heroBreakthroughFailPanel.UIClosed();
  134. }
  135. heroInformationPanel.RecoverDujie();
  136. UIManager.Instance.HideUIUIPanel(this);
  137. }
  138. else
  139. {
  140. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  141. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  142. {
  143. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  144. {
  145. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  146. return;
  147. }
  148. GObjectPoolInterface.SetActive(false);
  149. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  150. backgroundPanel.GObjectPoolInterface.SetActive(false);
  151. HeroInformationPanel heroInformationPanel =
  152. UIManager.Instance.GetComponent<HeroInformationPanel>();
  153. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  154. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  155. await heroInformationPanel.Dujie(ramdomValue);
  156. //渡劫失败
  157. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  158. {
  159. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  160. RemoveHeroItem(100);
  161. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  162. await HeroBreakthroughFailPanel.OpenPanel(3, 100);
  163. await heroBreakthroughFailPanel.UIClosed();
  164. }
  165. else
  166. {
  167. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  168. await UpHero(3);
  169. }
  170. heroInformationPanel.RecoverDujie();
  171. UIManager.Instance.HideUIUIPanel(this);
  172. }
  173. }
  174. });
  175. Btn_StartCombat.onClick.AddListener(() =>
  176. {
  177. if (type == 2)
  178. return;
  179. if (PlayerManager.Instance.myHero.heroData.isCombat)
  180. return;
  181. // UIManager.Instance.HindCurrAllShowPanel();
  182. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  183. delegate(bool isWin)
  184. {
  185. LogTool.Log("战斗完成" + isWin);
  186. if (isWin)
  187. {
  188. PlayerManager.Instance.myHero.heroData.isCombat = true;
  189. AccountFileInfo.Instance.SavePlayerData();
  190. Btn_StartCombat.gameObject.SetActive(false);
  191. CombatTrue.gameObject.SetActive(true);
  192. Text_Combat.text = "已破除";
  193. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  194. // UIManager.Instance.ShowLastHindAllShowPanel();
  195. }
  196. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  197. });
  198. });
  199. }
  200. private void RemoveHeroItem(int failBl)
  201. {
  202. //扣除失败后的经验
  203. float failbl = failBl == 0
  204. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  205. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  206. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  207. float allexp = HeroHerlp.GetHeroExp();
  208. PlayerManager.Instance.myHero.heroData.exp += allexp;
  209. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  210. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  211. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  212. AccountFileInfo.Instance.SavePlayerData();
  213. }
  214. private async CTask UpHero(int type)
  215. {
  216. List<HeroAttributeData> heroAttributData = null;
  217. //小突破
  218. if (type == 1)
  219. {
  220. heroAttributData =
  221. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  222. PlayerManager.Instance.myHero.Upgrade();
  223. }
  224. //大突破
  225. else if (type == 2)
  226. {
  227. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  228. PlayerManager.Instance.myHero.Upgrade();
  229. }
  230. //渡劫
  231. else if (type == 3)
  232. {
  233. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  234. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  235. PlayerManager.Instance.myHero.Upgrade();
  236. }
  237. //圆满
  238. else if (type == 4)
  239. {
  240. }
  241. if (type != 4)
  242. {
  243. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  244. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  245. await heroBreakthroughSuccessPanel.UIClosed();
  246. }
  247. else
  248. {
  249. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  250. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  251. await herYuanManSuccessPanel.UIClosed();
  252. }
  253. }
  254. public async CTask CustomInit()
  255. {
  256. type = 1;
  257. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  258. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  259. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  260. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  261. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  262. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  263. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  264. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  265. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  266. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  267. LevelbattleConfig levelbattleConfig =
  268. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  269. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  270. HeroModelConfig heroModelConfig =
  271. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  272. MonsterPowerUpConfig monsterPowerUpConfig =
  273. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  274. Text_CombatTitle.text =
  275. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  276. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  277. {
  278. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  279. {
  280. Text_TitleName.text = "渡<size=94>劫</size>";
  281. Text_Affirm.text = "逆天而行";
  282. Text_AffirmTips.text = "是否确认渡劫";
  283. Text_SucceedDesc.gameObject.SetActive(false);
  284. }
  285. else
  286. {
  287. Text_TitleName.text = "圆<size=94>满</size>";
  288. Text_Affirm.text = "逆天而行";
  289. Text_AffirmTips.text = "是否确认圆满";
  290. Text_SucceedDesc.gameObject.SetActive(true);
  291. }
  292. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  293. {
  294. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  295. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  296. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  297. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  298. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  299. {
  300. Text_HeroHp.color = Color.red;
  301. }
  302. else
  303. {
  304. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  305. }
  306. }
  307. else
  308. {
  309. LeiJieRooot.gameObject.SetActive(false);
  310. }
  311. }
  312. else
  313. {
  314. Text_AffirmTips.text = "是否确认突破";
  315. Text_Affirm.text = "突破";
  316. Text_TitleName.text = "突<size=94>破</size>";
  317. LeiJieRooot.gameObject.SetActive(false);
  318. Text_SucceedDesc.gameObject.SetActive(true);
  319. }
  320. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  321. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  322. {
  323. }
  324. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  325. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  326. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  327. {
  328. CombatRoot.gameObject.SetActive(true);
  329. if (PlayerManager.Instance.myHero.heroData.isCombat)
  330. {
  331. Btn_StartCombat.gameObject.SetActive(false);
  332. CombatTrue.gameObject.SetActive(true);
  333. Text_Combat.text = "已破除";
  334. }
  335. else
  336. {
  337. Btn_StartCombat.gameObject.SetActive(true);
  338. CombatTrue.gameObject.SetActive(false);
  339. Text_Combat.text = "破除";
  340. }
  341. }
  342. else
  343. {
  344. CombatRoot.gameObject.SetActive(false);
  345. }
  346. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  347. Btn_Affirm.transform.RecoverColor();
  348. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  349. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  350. {
  351. ItemRooot.SetActive(true);
  352. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  353. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  354. {
  355. for (int i = 0;
  356. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  357. i++)
  358. {
  359. cTaskAwaitBuffer.AddTask(
  360. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  361. }
  362. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  363. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  364. //必选道具
  365. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  366. {
  367. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  368. }
  369. //可选道具
  370. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  371. {
  372. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  373. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  374. }
  375. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  376. {
  377. breakthroughItemWidgets[i].transform.anchoredPosition =
  378. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  379. }
  380. Content.sizeDelta =
  381. new Vector2(
  382. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  383. 200);
  384. }
  385. }
  386. else
  387. {
  388. ItemRooot.SetActive(false);
  389. }
  390. }
  391. private void RefenceSuccessProbability(HeroInfo hero)
  392. {
  393. bool isCan = true;
  394. int failXw = 0;
  395. float failbl = 0;
  396. int successBl = 0;
  397. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  398. {
  399. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  400. {
  401. isCan = false;
  402. }
  403. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  404. {
  405. bool isHave = false;
  406. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  407. {
  408. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  409. breakthroughItemWidgets[i1].itemInfo.itemID)
  410. {
  411. isHave = true;
  412. }
  413. }
  414. if (!isHave)
  415. {
  416. isCan = false;
  417. break;
  418. }
  419. }
  420. var list = GetBl();
  421. failbl = list[1] == 0
  422. ? hero.powerUpConfig.FailureExpReduce
  423. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  424. successBl = list[0];
  425. }
  426. // else
  427. // {
  428. // isCan
  429. // }
  430. if (isCan)
  431. {
  432. // var list = GetBl();
  433. //
  434. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  435. // successBl = list[0];
  436. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  437. {
  438. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  439. {
  440. Text_AffirmTips.text = "是否确认渡劫";
  441. }
  442. else
  443. {
  444. Text_AffirmTips.text = "是否确认圆满";
  445. }
  446. }
  447. else
  448. {
  449. Text_AffirmTips.text = "是否确认突破";
  450. }
  451. }
  452. else
  453. {
  454. //提示需要什么道具
  455. string tips = "需要 破除心魔 ";
  456. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  457. {
  458. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  459. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  460. }
  461. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  462. {
  463. Text_AffirmTips.text = tips;
  464. }
  465. else
  466. {
  467. Text_AffirmTips.text = tips;
  468. }
  469. //
  470. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  471. // successBl = 0;
  472. }
  473. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  474. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  475. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  476. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  477. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  478. }
  479. private List<int> GetBl()
  480. {
  481. int succesAllBl = 0;
  482. int failAllBl = 0;
  483. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  484. {
  485. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  486. }
  487. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  488. {
  489. if (breakthroughItemWidget.itemInfo != null)
  490. {
  491. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  492. {
  493. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  494. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  495. }
  496. else
  497. {
  498. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  499. }
  500. }
  501. }
  502. return new List<int> { succesAllBl, failAllBl };
  503. }
  504. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  505. {
  506. HeroBreakthroughPanel heroBreakthroughPanel =
  507. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  508. heroBreakthroughPanel.CustomInit();
  509. return heroBreakthroughPanel;
  510. }
  511. //渡劫预览
  512. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  513. {
  514. HeroBreakthroughPanel heroBreakthroughPanel =
  515. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  516. heroBreakthroughPanel.CustomInit(heroInfo1);
  517. return heroBreakthroughPanel;
  518. }
  519. public async CTask CustomInit(HeroInfo heroInfo1)
  520. {
  521. type = 2;
  522. heroPowerUpConfig = heroInfo1.powerUpConfig;
  523. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  524. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  525. heroInfo1.heroData.heroPowerId + 1);
  526. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  527. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  528. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  529. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  530. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  531. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  532. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  533. {
  534. Text_TitleName.text = "渡劫预览";
  535. Text_Affirm.text = "逆天而行";
  536. Text_AffirmTips.text = "是否确认渡劫";
  537. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  538. {
  539. LeiJieRooot.gameObject.SetActive(true);
  540. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  541. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  542. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  543. {
  544. Text_HeroHp.color = Color.red;
  545. }
  546. else
  547. {
  548. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  549. }
  550. }
  551. else
  552. {
  553. LeiJieRooot.gameObject.SetActive(false);
  554. }
  555. }
  556. else
  557. {
  558. Text_AffirmTips.text = "是否确认突破";
  559. Text_Affirm.text = "突破";
  560. Text_TitleName.text = "突破";
  561. LeiJieRooot.gameObject.SetActive(false);
  562. }
  563. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  564. {
  565. CombatRoot.gameObject.SetActive(true);
  566. if (heroInfo1.heroData.isCombat)
  567. {
  568. Btn_StartCombat.gameObject.SetActive(false);
  569. CombatTrue.gameObject.SetActive(true);
  570. Text_Combat.text = "已破除";
  571. }
  572. else
  573. {
  574. Btn_StartCombat.gameObject.SetActive(true);
  575. CombatTrue.gameObject.SetActive(false);
  576. Text_Combat.text = "破除";
  577. }
  578. }
  579. else
  580. {
  581. CombatRoot.gameObject.SetActive(false);
  582. }
  583. RefenceSuccessProbability(heroInfo1);
  584. Btn_Affirm.transform.Gray(false);
  585. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  586. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  587. {
  588. for (int i = 0;
  589. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  590. i++)
  591. {
  592. cTaskAwaitBuffer.AddTask(
  593. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  594. }
  595. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  596. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  597. //必选道具
  598. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  599. {
  600. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  601. }
  602. //可选道具
  603. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  604. {
  605. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  606. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  607. }
  608. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  609. {
  610. breakthroughItemWidgets[i].transform.anchoredPosition =
  611. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  612. }
  613. Content.sizeDelta =
  614. new Vector2(
  615. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  616. 200);
  617. }
  618. }
  619. // [CustomMethod(CustomMethodType.Update)]
  620. // public async void Update()
  621. // {
  622. // if (Input.GetKeyDown(KeyCode.Y))
  623. // {
  624. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  625. // await heroBreakthroughFailPanel.UIClosed();
  626. //
  627. //
  628. // // UIManager.Instance.HideUIUIPanel(this);
  629. // }
  630. // }
  631. public async override CTask Close()
  632. {
  633. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  634. {
  635. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  636. }
  637. breakthroughItemWidgets.Clear();
  638. heroPowerUpConfig = default;
  639. type = 0;
  640. await base.Close();
  641. }
  642. }
  643. }