BossInfoPanel.cs 13 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "BossInfoPanel")]
  14. public partial class BossInfoPanel : UIPanel
  15. {
  16. private bool isOk;
  17. private LevelbattleConfig levelbattleConfig;
  18. private GroupConfig groupConfig;
  19. List<BossInfoHeadWidget> BossInfoHeadWidgets = new List<BossInfoHeadWidget>();
  20. // private HeroModelConfig heroModelConfig;
  21. // private MonsterPowerUpConfig heroPowerUpConfig;
  22. // private CombatHeroInfo combatHeroInfo;
  23. private void Init()
  24. {
  25. isAddStack = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  36. Btn_Ok.onClick.AddListener(() =>
  37. {
  38. isOk = true;
  39. UIManager.Instance.HideUIUIPanel(this);
  40. });
  41. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  42. Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
  43. }
  44. List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
  45. public async override CTask<bool> AsyncInit(object[] uiData)
  46. {
  47. await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList);
  48. return await base.AsyncInit(uiData);
  49. }
  50. public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList)
  51. {
  52. levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
  53. groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  54. for (var i = 0; i < groupConfig.GroupMonster.Length; i++)
  55. {
  56. HeroModelConfig heroModelConfig =
  57. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[i]);
  58. CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  59. //玩家等级
  60. if (groupConfig.GroupMonsterLevel == null || groupConfig.GroupMonsterLevel[i] == -1)
  61. {
  62. MonsterPowerUpConfig heroPowerUpConfig =
  63. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);
  64. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  65. }
  66. else
  67. {
  68. MonsterPowerUpConfig heroPowerUpConfig =
  69. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);
  70. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  71. }
  72. BossInfoHeadWidget bossInfoHeadWidget =
  73. await UIManager.Instance.CreateGComponent<BossInfoHeadWidget>(null, BossInfoHeadRoot);
  74. bossInfoHeadWidget.CustomInit(combatHeroInfo);
  75. bossInfoHeadWidget.OnClick = OnClick;
  76. BossInfoHeadWidgets.Add(bossInfoHeadWidget);
  77. }
  78. // foreach (var i in groupConfig.GroupMonster)
  79. // {
  80. //
  81. //
  82. // }
  83. // heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  84. // heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  85. //
  86. // CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  87. // combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  88. BossInfoHeadWidgets[0].OnPointerClick();
  89. // UpdateInfo(2,BossInfoHeadWidgets[0]);
  90. }
  91. private void OnClick(ItemWidgetBasic obj)
  92. {
  93. BossInfoHeadWidget bossInfoHeadWidget = obj as BossInfoHeadWidget;
  94. UpdateInfo(2, bossInfoHeadWidget._combatHero);
  95. Icon_Select.transform.SetParent(bossInfoHeadWidget.transform);
  96. Icon_Select.transform.SetAsFirstSibling();
  97. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  98. }
  99. public async void UpdateInfo(int type, CombatHeroInfo combatHeroInfo = null)
  100. {
  101. foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
  102. {
  103. UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
  104. }
  105. gongFaWidgetType2s.Clear();
  106. if (type == 1)
  107. {
  108. Icon_Select.transform.SetParent(Btn_Player.transform);
  109. Icon_Select.transform.SetAsFirstSibling();
  110. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  111. Text_Name.text = "名称:" + PlayerManager.Instance.PlayerName;
  112. Text_Jingjie.text =
  113. "境界:" +
  114. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  115. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  116. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  117. Text_Linggen.text =
  118. $"金:{PlayerManager.Instance.myHero.Metal} 木:{PlayerManager.Instance.myHero.Wood} 水:{PlayerManager.Instance.myHero.Water} 火:{PlayerManager.Instance.myHero.Fire} 土:{PlayerManager.Instance.myHero.Earth}";
  119. Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  120. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  121. {
  122. foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
  123. {
  124. if (faBaoInfo == null)
  125. continue;
  126. FaBaoInfo f = faBaoInfo;
  127. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
  128. {
  129. faBaoWidget.CustomInit(f);
  130. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  131. gongFaWidgetType2s.Add(faBaoWidget);
  132. }, FabaoRoot));
  133. }
  134. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  135. {
  136. if (skillInfo == null)
  137. continue;
  138. SkillInfo s = skillInfo;
  139. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
  140. {
  141. skillWidget.CustomInit(s);
  142. skillWidget.OnClick = FaBaoWidgetOnClick;
  143. gongFaWidgetType2s.Add(skillWidget);
  144. }, GongfaRoot));
  145. }
  146. await cTaskAwaitBuffer.WaitAll();
  147. }
  148. }
  149. else
  150. {
  151. // Icon_Select.transform.SetParent(Btn_Boss.transform);
  152. // Icon_Select.transform.SetAsFirstSibling();
  153. Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
  154. Text_Jingjie.text =
  155. "境界:" + LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
  156. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
  157. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
  158. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  159. {
  160. for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
  161. {
  162. if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
  163. {
  164. int index = i;
  165. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.fabaoActiveLv[i];
  166. if (isUlock)
  167. {
  168. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  169. (faBaoWidget) =>
  170. {
  171. faBaoWidget.CustomInit(
  172. new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index],
  173. combatHeroInfo.MonsterPowerUpConfig.FabaoLv,
  174. combatHeroInfo.MonsterPowerUpConfig.FabaoStar), isUlock);
  175. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  176. gongFaWidgetType2s.Add(faBaoWidget);
  177. }, FabaoRoot));
  178. }
  179. }
  180. }
  181. for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
  182. {
  183. if (combatHeroInfo.modelConfig.skillID[i] != -1)
  184. {
  185. int index = i;
  186. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.skillActiveLv[i];
  187. if (isUlock)
  188. {
  189. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  190. (skillWidget) =>
  191. {
  192. skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index],
  193. combatHeroInfo.MonsterPowerUpConfig.GongfaLv,
  194. combatHeroInfo.MonsterPowerUpConfig.GongfaStar));
  195. skillWidget.OnClick = FaBaoWidgetOnClick;
  196. gongFaWidgetType2s.Add(skillWidget);
  197. }, GongfaRoot));
  198. }
  199. }
  200. }
  201. await cTaskAwaitBuffer.WaitAll();
  202. }
  203. Text_Linggen.text =
  204. $"金:{combatHeroInfo.Metal} 木:{combatHeroInfo.Wood} 水:{combatHeroInfo.Water} 火:{combatHeroInfo.Fire} 土:{combatHeroInfo.Earth}";
  205. Text_Hp.text = combatHeroInfo.hp.Value.ToString();
  206. }
  207. }
  208. private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
  209. {
  210. GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
  211. if (faBaoWidget.faBaoInfo != null)
  212. {
  213. SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
  214. }
  215. else if (faBaoWidget.skillInfo != null)
  216. {
  217. SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
  218. }
  219. //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
  220. }
  221. public async override CTask Close()
  222. {
  223. foreach (var faBaoWidget in gongFaWidgetType2s)
  224. {
  225. UIManager.Instance.DormancyGComponent(faBaoWidget);
  226. }
  227. gongFaWidgetType2s.Clear();
  228. foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
  229. {
  230. UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
  231. }
  232. BossInfoHeadWidgets.Clear();
  233. Icon_Select.transform.SetParent(transform);
  234. Icon_Select.transform.SetAsFirstSibling();
  235. await base.Close();
  236. }
  237. public async static CTask OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
  238. {
  239. BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top,
  240. uiData: new object[] { levebattleId, CurrentEventList, }, isShowBG: true);
  241. // bossInfoPanel.CustomInit(levebattleId, result);
  242. // return await result;
  243. }
  244. }
  245. }