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- using System.Collections;
- using System.Collections.Generic;
- using NUnit.Framework;
- using UnityEngine;
- namespace UnityUIPlayables.Tests
- {
- internal sealed class CurveEvaluateServiceTest
- {
- [Test]
- public void EvaluateRepeat_TimeIsZero_ReturnsZero()
- {
- var curve = Curve.CreateFromEasing(EaseType.Linear);
- var service = new CurveEvaluateService();
-
- var result = service.EvaluateRepeat(curve, 0.0f, 1.0f);
-
- Assert.That(result, Is.EqualTo(0));
- }
-
- [Test]
- public void EvaluateRepeat_TimeIsLoopDuration_ReturnsOne()
- {
- var curve = Curve.CreateFromEasing(EaseType.Linear);
- var service = new CurveEvaluateService();
-
- var result = service.EvaluateRepeat(curve, 1.0f, 1.0f);
-
- Assert.That(result, Is.EqualTo(1));
- }
-
- [Test]
- public void EvaluateRepeat_TimeIsLoopDurationPlusEpsilon_ReturnsEpsilon()
- {
- var curve = Curve.CreateFromEasing(EaseType.Linear);
- var service = new CurveEvaluateService();
-
- var result = service.EvaluateRepeat(curve, 1.0f + 0.0001f, 1.0f);
-
- Assert.That(Mathf.Abs(result - 0.0001f) < 0.0001f);
- }
-
- [Test]
- public void EvaluateRepeat_TimeIsDuration_ReturnsOne()
- {
- var curve = Curve.CreateFromEasing(EaseType.Linear);
- var service = new CurveEvaluateService();
-
- var result = service.EvaluateRepeat(curve, 3.0f, 1.0f);
-
- Assert.That(result, Is.EqualTo(1));
- }
- }
- }
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