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- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace UnityUIPlayables
- {
- internal interface IAttributePropertyDrawer
- {
- #if UNITY_EDITOR
- void OnGUI(Rect position, SerializedProperty property, GUIContent label);
- float GetPropertyHeight(SerializedProperty property, GUIContent label);
- #endif
- }
- }
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