LMotion.Create.cs 6.2 KB

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  1. using UnityEngine;
  2. using LitMotion.Adapters;
  3. namespace LitMotion
  4. {
  5. /// <summary>
  6. /// The main class of the LitMotion library that creates and configures motion.
  7. /// </summary>
  8. public static partial class LMotion
  9. {
  10. /// <summary>
  11. /// Create a builder for building motion.
  12. /// </summary>
  13. /// <param name="from">Start value</param>
  14. /// <param name="to">End value</param>
  15. /// <param name="duration">Duration</param>
  16. /// <returns>Created motion builder</returns>
  17. public static MotionBuilder<float, NoOptions, FloatMotionAdapter> Create(float from, float to, float duration) => Create<float, NoOptions, FloatMotionAdapter>(from, to, duration);
  18. /// <summary>
  19. /// Create a builder for building motion.
  20. /// </summary>
  21. /// <param name="from">Start value</param>
  22. /// <param name="to">End value</param>
  23. /// <param name="duration">Duration</param>
  24. /// <returns>Created motion builder</returns>
  25. public static MotionBuilder<double, NoOptions, DoubleMotionAdapter> Create(double from, double to, float duration) => Create<double, NoOptions, DoubleMotionAdapter>(from, to, duration);
  26. /// <summary>
  27. /// Create a builder for building motion.
  28. /// </summary>
  29. /// <param name="from">Start value</param>
  30. /// <param name="to">End value</param>
  31. /// <param name="duration">Duration</param>
  32. /// <returns>Created motion builder</returns>
  33. public static MotionBuilder<int, IntegerOptions, IntMotionAdapter> Create(int from, int to, float duration) => Create<int, IntegerOptions, IntMotionAdapter>(from, to, duration);
  34. /// <summary>
  35. /// Create a builder for building motion.
  36. /// </summary>
  37. /// <param name="from">Start value</param>
  38. /// <param name="to">End value</param>
  39. /// <param name="duration">Duration</param>
  40. /// <returns>Created motion builder</returns>
  41. public static MotionBuilder<long, IntegerOptions, LongMotionAdapter> Create(long from, long to, float duration) => Create<long, IntegerOptions, LongMotionAdapter>(from, to, duration);
  42. /// <summary>
  43. /// Create a builder for building motion.
  44. /// </summary>
  45. /// <param name="from">Start value</param>
  46. /// <param name="to">End value</param>
  47. /// <param name="duration">Duration</param>
  48. /// <returns>Created motion builder</returns>
  49. public static MotionBuilder<Vector2, NoOptions, Vector2MotionAdapter> Create(Vector2 from, Vector2 to, float duration) => Create<Vector2, NoOptions, Vector2MotionAdapter>(from, to, duration);
  50. /// <summary>
  51. /// Create a builder for building motion.
  52. /// </summary>
  53. /// <param name="from">Start value</param>
  54. /// <param name="to">End value</param>
  55. /// <param name="duration">Duration</param>
  56. /// <returns>Created motion builder</returns>
  57. public static MotionBuilder<Vector3, NoOptions, Vector3MotionAdapter> Create(Vector3 from, Vector3 to, float duration) => Create<Vector3, NoOptions, Vector3MotionAdapter>(from, to, duration);
  58. /// <summary>
  59. /// Create a builder for building motion.
  60. /// </summary>
  61. /// <param name="from">Start value</param>
  62. /// <param name="to">End value</param>
  63. /// <param name="duration">Duration</param>
  64. /// <returns>Created motion builder</returns>
  65. public static MotionBuilder<Vector4, NoOptions, Vector4MotionAdapter> Create(Vector4 from, Vector4 to, float duration) => Create<Vector4, NoOptions, Vector4MotionAdapter>(from, to, duration);
  66. /// <summary>
  67. /// Create a builder for building motion.
  68. /// </summary>
  69. /// <param name="from">Start value</param>
  70. /// <param name="to">End value</param>
  71. /// <param name="duration">Duration</param>
  72. /// <returns>Created motion builder</returns>
  73. public static MotionBuilder<Quaternion, NoOptions, QuaternionMotionAdapter> Create(Quaternion from, Quaternion to, float duration) => Create<Quaternion, NoOptions, QuaternionMotionAdapter>(from, to, duration);
  74. /// <summary>
  75. /// Create a builder for building motion.
  76. /// </summary>
  77. /// <param name="from">Start value</param>
  78. /// <param name="to">End value</param>
  79. /// <param name="duration">Duration</param>
  80. /// <returns>Created motion builder</returns>
  81. public static MotionBuilder<Color, NoOptions, ColorMotionAdapter> Create(Color from, Color to, float duration) => Create<Color, NoOptions, ColorMotionAdapter>(from, to, duration);
  82. /// <summary>
  83. /// Create a builder for building motion.
  84. /// </summary>
  85. /// <param name="from">Start value</param>
  86. /// <param name="to">End value</param>
  87. /// <param name="duration">Duration</param>
  88. /// <returns>Created motion builder</returns>
  89. public static MotionBuilder<Rect, NoOptions, RectMotionAdapter> Create(Rect from, Rect to, float duration) => Create<Rect, NoOptions, RectMotionAdapter>(from, to, duration);
  90. /// <summary>
  91. /// Create a builder for building motion.
  92. /// </summary>
  93. /// <typeparam name="TValue">The type of value to animate</typeparam>
  94. /// <typeparam name="TOptions">The type of special parameters given to the motion entity</typeparam>
  95. /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
  96. /// <param name="from">Start value</param>
  97. /// <param name="to">End value</param>
  98. /// <param name="duration">Duration</param>
  99. /// <returns>Created motion builder</returns>
  100. public static MotionBuilder<TValue, TOptions, TAdapter> Create<TValue, TOptions, TAdapter>(in TValue from, in TValue to, float duration)
  101. where TValue : unmanaged
  102. where TOptions : unmanaged, IMotionOptions
  103. where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>
  104. {
  105. var buffer = MotionBuilderBuffer<TValue, TOptions>.Rent();
  106. buffer.Data.StartValue = from;
  107. buffer.Data.EndValue = to;
  108. buffer.Data.Core.Duration = duration;
  109. return new MotionBuilder<TValue, TOptions, TAdapter>(buffer);
  110. }
  111. }
  112. }