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- using UnityEngine;
- using LitMotion.Adapters;
- namespace LitMotion
- {
- /// <summary>
- /// The main class of the LitMotion library that creates and configures motion.
- /// </summary>
- public static partial class LMotion
- {
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<float, NoOptions, FloatMotionAdapter> Create(float from, float to, float duration) => Create<float, NoOptions, FloatMotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<double, NoOptions, DoubleMotionAdapter> Create(double from, double to, float duration) => Create<double, NoOptions, DoubleMotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<int, IntegerOptions, IntMotionAdapter> Create(int from, int to, float duration) => Create<int, IntegerOptions, IntMotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<long, IntegerOptions, LongMotionAdapter> Create(long from, long to, float duration) => Create<long, IntegerOptions, LongMotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<Vector2, NoOptions, Vector2MotionAdapter> Create(Vector2 from, Vector2 to, float duration) => Create<Vector2, NoOptions, Vector2MotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<Vector3, NoOptions, Vector3MotionAdapter> Create(Vector3 from, Vector3 to, float duration) => Create<Vector3, NoOptions, Vector3MotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<Vector4, NoOptions, Vector4MotionAdapter> Create(Vector4 from, Vector4 to, float duration) => Create<Vector4, NoOptions, Vector4MotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<Quaternion, NoOptions, QuaternionMotionAdapter> Create(Quaternion from, Quaternion to, float duration) => Create<Quaternion, NoOptions, QuaternionMotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<Color, NoOptions, ColorMotionAdapter> Create(Color from, Color to, float duration) => Create<Color, NoOptions, ColorMotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<Rect, NoOptions, RectMotionAdapter> Create(Rect from, Rect to, float duration) => Create<Rect, NoOptions, RectMotionAdapter>(from, to, duration);
- /// <summary>
- /// Create a builder for building motion.
- /// </summary>
- /// <typeparam name="TValue">The type of value to animate</typeparam>
- /// <typeparam name="TOptions">The type of special parameters given to the motion entity</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="from">Start value</param>
- /// <param name="to">End value</param>
- /// <param name="duration">Duration</param>
- /// <returns>Created motion builder</returns>
- public static MotionBuilder<TValue, TOptions, TAdapter> Create<TValue, TOptions, TAdapter>(in TValue from, in TValue to, float duration)
- where TValue : unmanaged
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<TValue, TOptions>
- {
- var buffer = MotionBuilderBuffer<TValue, TOptions>.Rent();
- buffer.Data.StartValue = from;
- buffer.Data.EndValue = to;
- buffer.Data.Core.Duration = duration;
- return new MotionBuilder<TValue, TOptions, TAdapter>(buffer);
- }
- }
- }
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