FixedStringHelper.Interpolate.tt 7.5 KB

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  1. <#@ template language="C#" #>
  2. <#@ assembly name="System.Core" #>
  3. <#@ import namespace="System.Linq" #>
  4. <#@ import namespace="System.Text" #>
  5. <#@ import namespace="System.Collections.Generic" #>
  6. <#@ output extension=".cs" #>
  7. <#
  8. var sizes = new int[]
  9. {
  10. 32, 64, 128, 512, 4096
  11. };
  12. #>
  13. using Unity.Collections;
  14. using Unity.Burst;
  15. using Unity.Mathematics;
  16. using Unity.Collections.LowLevel.Unsafe;
  17. namespace LitMotion
  18. {
  19. internal static partial class FixedStringHelper
  20. {
  21. <# foreach(var size in sizes) { #>
  22. [BurstCompile]
  23. public static int GetUtf8CharCount(ref FixedString<#=size#>Bytes runes)
  24. {
  25. int length = 0;
  26. var enumerator = runes.GetEnumerator();
  27. while (enumerator.MoveNext()) length++;
  28. return length;
  29. }
  30. static Unicode.Rune GetRuneOf(ref FixedString<#=size#>Bytes text, int charIndex)
  31. {
  32. int index = 0;
  33. var enumerator = text.GetEnumerator();
  34. while (enumerator.MoveNext())
  35. {
  36. if (index == charIndex) return enumerator.Current;
  37. index++;
  38. }
  39. return Unicode.BadRune;
  40. }
  41. [BurstCompile]
  42. public static void Interpolate(ref FixedString<#=size#>Bytes start, ref FixedString<#=size#>Bytes end, float t, ScrambleMode scrambleMode, bool richTextEnabled, ref Random randomState, ref FixedString64Bytes customScrambleChars, out FixedString<#=size#>Bytes result)
  43. {
  44. if (richTextEnabled)
  45. {
  46. RichTextParser.GetSymbols(ref start, Allocator.Temp, out var startTextSymbols, out var startTextUtf8Length);
  47. RichTextParser.GetSymbols(ref end, Allocator.Temp, out var endTextSymbols, out var endTextUtf8Length);
  48. FillRichText(ref startTextSymbols, ref endTextSymbols, startTextUtf8Length, endTextUtf8Length, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
  49. startTextSymbols.Dispose();
  50. endTextSymbols.Dispose();
  51. }
  52. else
  53. {
  54. FillText(ref start, ref end, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
  55. }
  56. }
  57. unsafe static void FillText(
  58. ref FixedString<#=size#>Bytes start,
  59. ref FixedString<#=size#>Bytes end,
  60. float t,
  61. ScrambleMode scrambleMode,
  62. ref Random randomState,
  63. ref FixedString64Bytes customScrambleChars,
  64. out FixedString<#=size#>Bytes result)
  65. {
  66. var startTextUtf8Length = GetUtf8CharCount(ref start);
  67. var endTextUtf8Length = GetUtf8CharCount(ref end);
  68. var length = math.max(startTextUtf8Length, endTextUtf8Length);
  69. var currentTextLength = (int)math.round(length * t);
  70. var enumeratorStart = start.GetEnumerator();
  71. var enumeratorEnd = end.GetEnumerator();
  72. result = new();
  73. for (int i = 0; i < length; i++)
  74. {
  75. var startMoveNext = enumeratorStart.MoveNext();
  76. var endMoveNext = enumeratorEnd.MoveNext();
  77. if (i < currentTextLength)
  78. {
  79. if (endMoveNext)
  80. {
  81. result.Append(enumeratorEnd.Current);
  82. }
  83. }
  84. else
  85. {
  86. if (startMoveNext)
  87. {
  88. result.Append(enumeratorStart.Current);
  89. }
  90. }
  91. }
  92. FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - currentTextLength);
  93. }
  94. unsafe static void FillRichText(
  95. ref UnsafeList<RichTextSymbol<#=size#>Bytes> startSymbols,
  96. ref UnsafeList<RichTextSymbol<#=size#>Bytes> endSymbols,
  97. int startTextUtf8Length,
  98. int endTextUtf8Length,
  99. float t,
  100. ScrambleMode scrambleMode,
  101. ref Random randomState,
  102. ref FixedString64Bytes customScrambleChars,
  103. out FixedString<#=size#>Bytes result)
  104. {
  105. var length = math.max(startTextUtf8Length, endTextUtf8Length);
  106. var currentTextLength = (int)math.round(length * t);
  107. var slicedText1 = SliceSymbols(ref endSymbols, 0, currentTextLength, out var length1);
  108. var slicedText2 = SliceSymbols(ref startSymbols, currentTextLength + 1, length - 1, out var length2);
  109. result = new FixedString<#=size#>Bytes();
  110. result.Append(slicedText1);
  111. result.Append(slicedText2);
  112. FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - (length1 + length2));
  113. }
  114. unsafe static void FillScrambleChars(
  115. ref FixedString<#=size#>Bytes target,
  116. ScrambleMode scrambleMode,
  117. ref Random randomState,
  118. ref FixedString64Bytes customScrambleChars,
  119. int count)
  120. {
  121. if (scrambleMode == ScrambleMode.None) return;
  122. if (randomState.state == 0) randomState.InitState();
  123. if (scrambleMode == ScrambleMode.Custom)
  124. {
  125. var customScrambleCharsUtf8Length = GetUtf8CharCount(ref customScrambleChars);
  126. for (int i = 0; i < count; i++)
  127. {
  128. target.Append(GetRuneOf(ref customScrambleChars, randomState.NextInt(0, customScrambleCharsUtf8Length)));
  129. }
  130. }
  131. else
  132. {
  133. for (int i = 0; i < count; i++)
  134. {
  135. target.Append(GetScrambleChar(scrambleMode, ref randomState));
  136. }
  137. }
  138. }
  139. unsafe static FixedString<#=size#>Bytes SliceSymbols(ref UnsafeList<RichTextSymbol<#=size#>Bytes> symbols, int from, int to, out int resultRichTextLength)
  140. {
  141. var text = new FixedString<#=size#>Bytes();
  142. RichTextSymbol<#=size#>Bytes* symbolsPtr = symbols.Ptr;
  143. var offset = 0;
  144. var tagIndent = 0;
  145. resultRichTextLength = 0;
  146. for (int i = 0; i < symbols.Length; i++)
  147. {
  148. RichTextSymbol<#=size#>Bytes* symbol = symbolsPtr + i;
  149. switch (symbol->Type)
  150. {
  151. case RichTextSymbolType.Text:
  152. var enumerator = symbol->Text.GetEnumerator();
  153. while (enumerator.MoveNext())
  154. {
  155. var current = enumerator.Current;
  156. if (from <= offset && offset < to)
  157. {
  158. text.Append(current);
  159. resultRichTextLength++;
  160. }
  161. offset++;
  162. if (offset >= to && tagIndent == 0) goto LOOP_END;
  163. }
  164. break;
  165. case RichTextSymbolType.TagStart:
  166. text.Append(symbol->Text);
  167. tagIndent++;
  168. break;
  169. case RichTextSymbolType.TagEnd:
  170. text.Append(symbol->Text);
  171. tagIndent--;
  172. if (offset >= to && tagIndent == 0) goto LOOP_END;
  173. break;
  174. }
  175. }
  176. LOOP_END:
  177. return text;
  178. }
  179. <# } #>
  180. }
  181. }