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- <#@ template language="C#" #>
- <#@ assembly name="System.Core" #>
- <#@ import namespace="System.Linq" #>
- <#@ import namespace="System.Text" #>
- <#@ import namespace="System.Collections.Generic" #>
- <#@ output extension=".cs" #>
- <#
- var sizes = new int[]
- {
- 32, 64, 128, 512, 4096
- };
- #>
- using Unity.Collections;
- using Unity.Burst;
- using Unity.Mathematics;
- using Unity.Collections.LowLevel.Unsafe;
- namespace LitMotion
- {
- internal static partial class FixedStringHelper
- {
- <# foreach(var size in sizes) { #>
- [BurstCompile]
- public static int GetUtf8CharCount(ref FixedString<#=size#>Bytes runes)
- {
- int length = 0;
- var enumerator = runes.GetEnumerator();
- while (enumerator.MoveNext()) length++;
- return length;
- }
- static Unicode.Rune GetRuneOf(ref FixedString<#=size#>Bytes text, int charIndex)
- {
- int index = 0;
- var enumerator = text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- if (index == charIndex) return enumerator.Current;
- index++;
- }
- return Unicode.BadRune;
- }
- [BurstCompile]
- public static void Interpolate(ref FixedString<#=size#>Bytes start, ref FixedString<#=size#>Bytes end, float t, ScrambleMode scrambleMode, bool richTextEnabled, ref Random randomState, ref FixedString64Bytes customScrambleChars, out FixedString<#=size#>Bytes result)
- {
- if (richTextEnabled)
- {
- RichTextParser.GetSymbols(ref start, Allocator.Temp, out var startTextSymbols, out var startTextUtf8Length);
- RichTextParser.GetSymbols(ref end, Allocator.Temp, out var endTextSymbols, out var endTextUtf8Length);
- FillRichText(ref startTextSymbols, ref endTextSymbols, startTextUtf8Length, endTextUtf8Length, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- startTextSymbols.Dispose();
- endTextSymbols.Dispose();
- }
- else
- {
- FillText(ref start, ref end, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- }
- }
- unsafe static void FillText(
- ref FixedString<#=size#>Bytes start,
- ref FixedString<#=size#>Bytes end,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString<#=size#>Bytes result)
- {
- var startTextUtf8Length = GetUtf8CharCount(ref start);
- var endTextUtf8Length = GetUtf8CharCount(ref end);
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var enumeratorStart = start.GetEnumerator();
- var enumeratorEnd = end.GetEnumerator();
- result = new();
-
- for (int i = 0; i < length; i++)
- {
- var startMoveNext = enumeratorStart.MoveNext();
- var endMoveNext = enumeratorEnd.MoveNext();
- if (i < currentTextLength)
- {
- if (endMoveNext)
- {
- result.Append(enumeratorEnd.Current);
- }
- }
- else
- {
- if (startMoveNext)
- {
- result.Append(enumeratorStart.Current);
- }
- }
- }
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - currentTextLength);
- }
- unsafe static void FillRichText(
- ref UnsafeList<RichTextSymbol<#=size#>Bytes> startSymbols,
- ref UnsafeList<RichTextSymbol<#=size#>Bytes> endSymbols,
- int startTextUtf8Length,
- int endTextUtf8Length,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString<#=size#>Bytes result)
- {
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var slicedText1 = SliceSymbols(ref endSymbols, 0, currentTextLength, out var length1);
- var slicedText2 = SliceSymbols(ref startSymbols, currentTextLength + 1, length - 1, out var length2);
- result = new FixedString<#=size#>Bytes();
- result.Append(slicedText1);
- result.Append(slicedText2);
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - (length1 + length2));
- }
- unsafe static void FillScrambleChars(
- ref FixedString<#=size#>Bytes target,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- int count)
- {
- if (scrambleMode == ScrambleMode.None) return;
- if (randomState.state == 0) randomState.InitState();
- if (scrambleMode == ScrambleMode.Custom)
- {
- var customScrambleCharsUtf8Length = GetUtf8CharCount(ref customScrambleChars);
- for (int i = 0; i < count; i++)
- {
- target.Append(GetRuneOf(ref customScrambleChars, randomState.NextInt(0, customScrambleCharsUtf8Length)));
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- target.Append(GetScrambleChar(scrambleMode, ref randomState));
- }
- }
- }
- unsafe static FixedString<#=size#>Bytes SliceSymbols(ref UnsafeList<RichTextSymbol<#=size#>Bytes> symbols, int from, int to, out int resultRichTextLength)
- {
- var text = new FixedString<#=size#>Bytes();
- RichTextSymbol<#=size#>Bytes* symbolsPtr = symbols.Ptr;
- var offset = 0;
- var tagIndent = 0;
- resultRichTextLength = 0;
- for (int i = 0; i < symbols.Length; i++)
- {
- RichTextSymbol<#=size#>Bytes* symbol = symbolsPtr + i;
- switch (symbol->Type)
- {
- case RichTextSymbolType.Text:
- var enumerator = symbol->Text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- var current = enumerator.Current;
- if (from <= offset && offset < to)
- {
- text.Append(current);
- resultRichTextLength++;
- }
- offset++;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- }
- break;
- case RichTextSymbolType.TagStart:
- text.Append(symbol->Text);
- tagIndent++;
- break;
- case RichTextSymbolType.TagEnd:
- text.Append(symbol->Text);
- tagIndent--;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- break;
- }
- }
- LOOP_END:
- return text;
- }
- <# } #>
- }
- }
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