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- using Unity.Collections;
- using Unity.Burst;
- using Unity.Mathematics;
- using Unity.Collections.LowLevel.Unsafe;
- namespace LitMotion
- {
- internal static partial class FixedStringHelper
- {
- [BurstCompile]
- public static int GetUtf8CharCount(ref FixedString32Bytes runes)
- {
- int length = 0;
- var enumerator = runes.GetEnumerator();
- while (enumerator.MoveNext()) length++;
- return length;
- }
- static Unicode.Rune GetRuneOf(ref FixedString32Bytes text, int charIndex)
- {
- int index = 0;
- var enumerator = text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- if (index == charIndex) return enumerator.Current;
- index++;
- }
- return Unicode.BadRune;
- }
- [BurstCompile]
- public static void Interpolate(ref FixedString32Bytes start, ref FixedString32Bytes end, float t, ScrambleMode scrambleMode, bool richTextEnabled, ref Random randomState, ref FixedString64Bytes customScrambleChars, out FixedString32Bytes result)
- {
- if (richTextEnabled)
- {
- RichTextParser.GetSymbols(ref start, Allocator.Temp, out var startTextSymbols, out var startTextUtf8Length);
- RichTextParser.GetSymbols(ref end, Allocator.Temp, out var endTextSymbols, out var endTextUtf8Length);
- FillRichText(ref startTextSymbols, ref endTextSymbols, startTextUtf8Length, endTextUtf8Length, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- startTextSymbols.Dispose();
- endTextSymbols.Dispose();
- }
- else
- {
- FillText(ref start, ref end, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- }
- }
- unsafe static void FillText(
- ref FixedString32Bytes start,
- ref FixedString32Bytes end,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString32Bytes result)
- {
- var startTextUtf8Length = GetUtf8CharCount(ref start);
- var endTextUtf8Length = GetUtf8CharCount(ref end);
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var enumeratorStart = start.GetEnumerator();
- var enumeratorEnd = end.GetEnumerator();
- result = new();
-
- for (int i = 0; i < length; i++)
- {
- var startMoveNext = enumeratorStart.MoveNext();
- var endMoveNext = enumeratorEnd.MoveNext();
- if (i < currentTextLength)
- {
- if (endMoveNext)
- {
- result.Append(enumeratorEnd.Current);
- }
- }
- else
- {
- if (startMoveNext)
- {
- result.Append(enumeratorStart.Current);
- }
- }
- }
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - currentTextLength);
- }
- unsafe static void FillRichText(
- ref UnsafeList<RichTextSymbol32Bytes> startSymbols,
- ref UnsafeList<RichTextSymbol32Bytes> endSymbols,
- int startTextUtf8Length,
- int endTextUtf8Length,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString32Bytes result)
- {
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var slicedText1 = SliceSymbols(ref endSymbols, 0, currentTextLength, out var length1);
- var slicedText2 = SliceSymbols(ref startSymbols, currentTextLength + 1, length - 1, out var length2);
- result = new FixedString32Bytes();
- result.Append(slicedText1);
- result.Append(slicedText2);
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - (length1 + length2));
- }
- unsafe static void FillScrambleChars(
- ref FixedString32Bytes target,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- int count)
- {
- if (scrambleMode == ScrambleMode.None) return;
- if (randomState.state == 0) randomState.InitState();
- if (scrambleMode == ScrambleMode.Custom)
- {
- var customScrambleCharsUtf8Length = GetUtf8CharCount(ref customScrambleChars);
- for (int i = 0; i < count; i++)
- {
- target.Append(GetRuneOf(ref customScrambleChars, randomState.NextInt(0, customScrambleCharsUtf8Length)));
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- target.Append(GetScrambleChar(scrambleMode, ref randomState));
- }
- }
- }
- unsafe static FixedString32Bytes SliceSymbols(ref UnsafeList<RichTextSymbol32Bytes> symbols, int from, int to, out int resultRichTextLength)
- {
- var text = new FixedString32Bytes();
- RichTextSymbol32Bytes* symbolsPtr = symbols.Ptr;
- var offset = 0;
- var tagIndent = 0;
- resultRichTextLength = 0;
- for (int i = 0; i < symbols.Length; i++)
- {
- RichTextSymbol32Bytes* symbol = symbolsPtr + i;
- switch (symbol->Type)
- {
- case RichTextSymbolType.Text:
- var enumerator = symbol->Text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- var current = enumerator.Current;
- if (from <= offset && offset < to)
- {
- text.Append(current);
- resultRichTextLength++;
- }
- offset++;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- }
- break;
- case RichTextSymbolType.TagStart:
- text.Append(symbol->Text);
- tagIndent++;
- break;
- case RichTextSymbolType.TagEnd:
- text.Append(symbol->Text);
- tagIndent--;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- break;
- }
- }
- LOOP_END:
- return text;
- }
- [BurstCompile]
- public static int GetUtf8CharCount(ref FixedString64Bytes runes)
- {
- int length = 0;
- var enumerator = runes.GetEnumerator();
- while (enumerator.MoveNext()) length++;
- return length;
- }
- static Unicode.Rune GetRuneOf(ref FixedString64Bytes text, int charIndex)
- {
- int index = 0;
- var enumerator = text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- if (index == charIndex) return enumerator.Current;
- index++;
- }
- return Unicode.BadRune;
- }
- [BurstCompile]
- public static void Interpolate(ref FixedString64Bytes start, ref FixedString64Bytes end, float t, ScrambleMode scrambleMode, bool richTextEnabled, ref Random randomState, ref FixedString64Bytes customScrambleChars, out FixedString64Bytes result)
- {
- if (richTextEnabled)
- {
- RichTextParser.GetSymbols(ref start, Allocator.Temp, out var startTextSymbols, out var startTextUtf8Length);
- RichTextParser.GetSymbols(ref end, Allocator.Temp, out var endTextSymbols, out var endTextUtf8Length);
- FillRichText(ref startTextSymbols, ref endTextSymbols, startTextUtf8Length, endTextUtf8Length, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- startTextSymbols.Dispose();
- endTextSymbols.Dispose();
- }
- else
- {
- FillText(ref start, ref end, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- }
- }
- unsafe static void FillText(
- ref FixedString64Bytes start,
- ref FixedString64Bytes end,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString64Bytes result)
- {
- var startTextUtf8Length = GetUtf8CharCount(ref start);
- var endTextUtf8Length = GetUtf8CharCount(ref end);
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var enumeratorStart = start.GetEnumerator();
- var enumeratorEnd = end.GetEnumerator();
- result = new();
-
- for (int i = 0; i < length; i++)
- {
- var startMoveNext = enumeratorStart.MoveNext();
- var endMoveNext = enumeratorEnd.MoveNext();
- if (i < currentTextLength)
- {
- if (endMoveNext)
- {
- result.Append(enumeratorEnd.Current);
- }
- }
- else
- {
- if (startMoveNext)
- {
- result.Append(enumeratorStart.Current);
- }
- }
- }
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - currentTextLength);
- }
- unsafe static void FillRichText(
- ref UnsafeList<RichTextSymbol64Bytes> startSymbols,
- ref UnsafeList<RichTextSymbol64Bytes> endSymbols,
- int startTextUtf8Length,
- int endTextUtf8Length,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString64Bytes result)
- {
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var slicedText1 = SliceSymbols(ref endSymbols, 0, currentTextLength, out var length1);
- var slicedText2 = SliceSymbols(ref startSymbols, currentTextLength + 1, length - 1, out var length2);
- result = new FixedString64Bytes();
- result.Append(slicedText1);
- result.Append(slicedText2);
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - (length1 + length2));
- }
- unsafe static void FillScrambleChars(
- ref FixedString64Bytes target,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- int count)
- {
- if (scrambleMode == ScrambleMode.None) return;
- if (randomState.state == 0) randomState.InitState();
- if (scrambleMode == ScrambleMode.Custom)
- {
- var customScrambleCharsUtf8Length = GetUtf8CharCount(ref customScrambleChars);
- for (int i = 0; i < count; i++)
- {
- target.Append(GetRuneOf(ref customScrambleChars, randomState.NextInt(0, customScrambleCharsUtf8Length)));
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- target.Append(GetScrambleChar(scrambleMode, ref randomState));
- }
- }
- }
- unsafe static FixedString64Bytes SliceSymbols(ref UnsafeList<RichTextSymbol64Bytes> symbols, int from, int to, out int resultRichTextLength)
- {
- var text = new FixedString64Bytes();
- RichTextSymbol64Bytes* symbolsPtr = symbols.Ptr;
- var offset = 0;
- var tagIndent = 0;
- resultRichTextLength = 0;
- for (int i = 0; i < symbols.Length; i++)
- {
- RichTextSymbol64Bytes* symbol = symbolsPtr + i;
- switch (symbol->Type)
- {
- case RichTextSymbolType.Text:
- var enumerator = symbol->Text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- var current = enumerator.Current;
- if (from <= offset && offset < to)
- {
- text.Append(current);
- resultRichTextLength++;
- }
- offset++;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- }
- break;
- case RichTextSymbolType.TagStart:
- text.Append(symbol->Text);
- tagIndent++;
- break;
- case RichTextSymbolType.TagEnd:
- text.Append(symbol->Text);
- tagIndent--;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- break;
- }
- }
- LOOP_END:
- return text;
- }
- [BurstCompile]
- public static int GetUtf8CharCount(ref FixedString128Bytes runes)
- {
- int length = 0;
- var enumerator = runes.GetEnumerator();
- while (enumerator.MoveNext()) length++;
- return length;
- }
- static Unicode.Rune GetRuneOf(ref FixedString128Bytes text, int charIndex)
- {
- int index = 0;
- var enumerator = text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- if (index == charIndex) return enumerator.Current;
- index++;
- }
- return Unicode.BadRune;
- }
- [BurstCompile]
- public static void Interpolate(ref FixedString128Bytes start, ref FixedString128Bytes end, float t, ScrambleMode scrambleMode, bool richTextEnabled, ref Random randomState, ref FixedString64Bytes customScrambleChars, out FixedString128Bytes result)
- {
- if (richTextEnabled)
- {
- RichTextParser.GetSymbols(ref start, Allocator.Temp, out var startTextSymbols, out var startTextUtf8Length);
- RichTextParser.GetSymbols(ref end, Allocator.Temp, out var endTextSymbols, out var endTextUtf8Length);
- FillRichText(ref startTextSymbols, ref endTextSymbols, startTextUtf8Length, endTextUtf8Length, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- startTextSymbols.Dispose();
- endTextSymbols.Dispose();
- }
- else
- {
- FillText(ref start, ref end, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- }
- }
- unsafe static void FillText(
- ref FixedString128Bytes start,
- ref FixedString128Bytes end,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString128Bytes result)
- {
- var startTextUtf8Length = GetUtf8CharCount(ref start);
- var endTextUtf8Length = GetUtf8CharCount(ref end);
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var enumeratorStart = start.GetEnumerator();
- var enumeratorEnd = end.GetEnumerator();
- result = new();
-
- for (int i = 0; i < length; i++)
- {
- var startMoveNext = enumeratorStart.MoveNext();
- var endMoveNext = enumeratorEnd.MoveNext();
- if (i < currentTextLength)
- {
- if (endMoveNext)
- {
- result.Append(enumeratorEnd.Current);
- }
- }
- else
- {
- if (startMoveNext)
- {
- result.Append(enumeratorStart.Current);
- }
- }
- }
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - currentTextLength);
- }
- unsafe static void FillRichText(
- ref UnsafeList<RichTextSymbol128Bytes> startSymbols,
- ref UnsafeList<RichTextSymbol128Bytes> endSymbols,
- int startTextUtf8Length,
- int endTextUtf8Length,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString128Bytes result)
- {
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var slicedText1 = SliceSymbols(ref endSymbols, 0, currentTextLength, out var length1);
- var slicedText2 = SliceSymbols(ref startSymbols, currentTextLength + 1, length - 1, out var length2);
- result = new FixedString128Bytes();
- result.Append(slicedText1);
- result.Append(slicedText2);
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - (length1 + length2));
- }
- unsafe static void FillScrambleChars(
- ref FixedString128Bytes target,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- int count)
- {
- if (scrambleMode == ScrambleMode.None) return;
- if (randomState.state == 0) randomState.InitState();
- if (scrambleMode == ScrambleMode.Custom)
- {
- var customScrambleCharsUtf8Length = GetUtf8CharCount(ref customScrambleChars);
- for (int i = 0; i < count; i++)
- {
- target.Append(GetRuneOf(ref customScrambleChars, randomState.NextInt(0, customScrambleCharsUtf8Length)));
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- target.Append(GetScrambleChar(scrambleMode, ref randomState));
- }
- }
- }
- unsafe static FixedString128Bytes SliceSymbols(ref UnsafeList<RichTextSymbol128Bytes> symbols, int from, int to, out int resultRichTextLength)
- {
- var text = new FixedString128Bytes();
- RichTextSymbol128Bytes* symbolsPtr = symbols.Ptr;
- var offset = 0;
- var tagIndent = 0;
- resultRichTextLength = 0;
- for (int i = 0; i < symbols.Length; i++)
- {
- RichTextSymbol128Bytes* symbol = symbolsPtr + i;
- switch (symbol->Type)
- {
- case RichTextSymbolType.Text:
- var enumerator = symbol->Text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- var current = enumerator.Current;
- if (from <= offset && offset < to)
- {
- text.Append(current);
- resultRichTextLength++;
- }
- offset++;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- }
- break;
- case RichTextSymbolType.TagStart:
- text.Append(symbol->Text);
- tagIndent++;
- break;
- case RichTextSymbolType.TagEnd:
- text.Append(symbol->Text);
- tagIndent--;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- break;
- }
- }
- LOOP_END:
- return text;
- }
- [BurstCompile]
- public static int GetUtf8CharCount(ref FixedString512Bytes runes)
- {
- int length = 0;
- var enumerator = runes.GetEnumerator();
- while (enumerator.MoveNext()) length++;
- return length;
- }
- static Unicode.Rune GetRuneOf(ref FixedString512Bytes text, int charIndex)
- {
- int index = 0;
- var enumerator = text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- if (index == charIndex) return enumerator.Current;
- index++;
- }
- return Unicode.BadRune;
- }
- [BurstCompile]
- public static void Interpolate(ref FixedString512Bytes start, ref FixedString512Bytes end, float t, ScrambleMode scrambleMode, bool richTextEnabled, ref Random randomState, ref FixedString64Bytes customScrambleChars, out FixedString512Bytes result)
- {
- if (richTextEnabled)
- {
- RichTextParser.GetSymbols(ref start, Allocator.Temp, out var startTextSymbols, out var startTextUtf8Length);
- RichTextParser.GetSymbols(ref end, Allocator.Temp, out var endTextSymbols, out var endTextUtf8Length);
- FillRichText(ref startTextSymbols, ref endTextSymbols, startTextUtf8Length, endTextUtf8Length, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- startTextSymbols.Dispose();
- endTextSymbols.Dispose();
- }
- else
- {
- FillText(ref start, ref end, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- }
- }
- unsafe static void FillText(
- ref FixedString512Bytes start,
- ref FixedString512Bytes end,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString512Bytes result)
- {
- var startTextUtf8Length = GetUtf8CharCount(ref start);
- var endTextUtf8Length = GetUtf8CharCount(ref end);
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var enumeratorStart = start.GetEnumerator();
- var enumeratorEnd = end.GetEnumerator();
- result = new();
-
- for (int i = 0; i < length; i++)
- {
- var startMoveNext = enumeratorStart.MoveNext();
- var endMoveNext = enumeratorEnd.MoveNext();
- if (i < currentTextLength)
- {
- if (endMoveNext)
- {
- result.Append(enumeratorEnd.Current);
- }
- }
- else
- {
- if (startMoveNext)
- {
- result.Append(enumeratorStart.Current);
- }
- }
- }
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - currentTextLength);
- }
- unsafe static void FillRichText(
- ref UnsafeList<RichTextSymbol512Bytes> startSymbols,
- ref UnsafeList<RichTextSymbol512Bytes> endSymbols,
- int startTextUtf8Length,
- int endTextUtf8Length,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString512Bytes result)
- {
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var slicedText1 = SliceSymbols(ref endSymbols, 0, currentTextLength, out var length1);
- var slicedText2 = SliceSymbols(ref startSymbols, currentTextLength + 1, length - 1, out var length2);
- result = new FixedString512Bytes();
- result.Append(slicedText1);
- result.Append(slicedText2);
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - (length1 + length2));
- }
- unsafe static void FillScrambleChars(
- ref FixedString512Bytes target,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- int count)
- {
- if (scrambleMode == ScrambleMode.None) return;
- if (randomState.state == 0) randomState.InitState();
- if (scrambleMode == ScrambleMode.Custom)
- {
- var customScrambleCharsUtf8Length = GetUtf8CharCount(ref customScrambleChars);
- for (int i = 0; i < count; i++)
- {
- target.Append(GetRuneOf(ref customScrambleChars, randomState.NextInt(0, customScrambleCharsUtf8Length)));
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- target.Append(GetScrambleChar(scrambleMode, ref randomState));
- }
- }
- }
- unsafe static FixedString512Bytes SliceSymbols(ref UnsafeList<RichTextSymbol512Bytes> symbols, int from, int to, out int resultRichTextLength)
- {
- var text = new FixedString512Bytes();
- RichTextSymbol512Bytes* symbolsPtr = symbols.Ptr;
- var offset = 0;
- var tagIndent = 0;
- resultRichTextLength = 0;
- for (int i = 0; i < symbols.Length; i++)
- {
- RichTextSymbol512Bytes* symbol = symbolsPtr + i;
- switch (symbol->Type)
- {
- case RichTextSymbolType.Text:
- var enumerator = symbol->Text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- var current = enumerator.Current;
- if (from <= offset && offset < to)
- {
- text.Append(current);
- resultRichTextLength++;
- }
- offset++;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- }
- break;
- case RichTextSymbolType.TagStart:
- text.Append(symbol->Text);
- tagIndent++;
- break;
- case RichTextSymbolType.TagEnd:
- text.Append(symbol->Text);
- tagIndent--;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- break;
- }
- }
- LOOP_END:
- return text;
- }
- [BurstCompile]
- public static int GetUtf8CharCount(ref FixedString4096Bytes runes)
- {
- int length = 0;
- var enumerator = runes.GetEnumerator();
- while (enumerator.MoveNext()) length++;
- return length;
- }
- static Unicode.Rune GetRuneOf(ref FixedString4096Bytes text, int charIndex)
- {
- int index = 0;
- var enumerator = text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- if (index == charIndex) return enumerator.Current;
- index++;
- }
- return Unicode.BadRune;
- }
- [BurstCompile]
- public static void Interpolate(ref FixedString4096Bytes start, ref FixedString4096Bytes end, float t, ScrambleMode scrambleMode, bool richTextEnabled, ref Random randomState, ref FixedString64Bytes customScrambleChars, out FixedString4096Bytes result)
- {
- if (richTextEnabled)
- {
- RichTextParser.GetSymbols(ref start, Allocator.Temp, out var startTextSymbols, out var startTextUtf8Length);
- RichTextParser.GetSymbols(ref end, Allocator.Temp, out var endTextSymbols, out var endTextUtf8Length);
- FillRichText(ref startTextSymbols, ref endTextSymbols, startTextUtf8Length, endTextUtf8Length, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- startTextSymbols.Dispose();
- endTextSymbols.Dispose();
- }
- else
- {
- FillText(ref start, ref end, t, scrambleMode, ref randomState, ref customScrambleChars, out result);
- }
- }
- unsafe static void FillText(
- ref FixedString4096Bytes start,
- ref FixedString4096Bytes end,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString4096Bytes result)
- {
- var startTextUtf8Length = GetUtf8CharCount(ref start);
- var endTextUtf8Length = GetUtf8CharCount(ref end);
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var enumeratorStart = start.GetEnumerator();
- var enumeratorEnd = end.GetEnumerator();
- result = new();
-
- for (int i = 0; i < length; i++)
- {
- var startMoveNext = enumeratorStart.MoveNext();
- var endMoveNext = enumeratorEnd.MoveNext();
- if (i < currentTextLength)
- {
- if (endMoveNext)
- {
- result.Append(enumeratorEnd.Current);
- }
- }
- else
- {
- if (startMoveNext)
- {
- result.Append(enumeratorStart.Current);
- }
- }
- }
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - currentTextLength);
- }
- unsafe static void FillRichText(
- ref UnsafeList<RichTextSymbol4096Bytes> startSymbols,
- ref UnsafeList<RichTextSymbol4096Bytes> endSymbols,
- int startTextUtf8Length,
- int endTextUtf8Length,
- float t,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- out FixedString4096Bytes result)
- {
- var length = math.max(startTextUtf8Length, endTextUtf8Length);
- var currentTextLength = (int)math.round(length * t);
- var slicedText1 = SliceSymbols(ref endSymbols, 0, currentTextLength, out var length1);
- var slicedText2 = SliceSymbols(ref startSymbols, currentTextLength + 1, length - 1, out var length2);
- result = new FixedString4096Bytes();
- result.Append(slicedText1);
- result.Append(slicedText2);
- FillScrambleChars(ref result, scrambleMode, ref randomState, ref customScrambleChars, length - (length1 + length2));
- }
- unsafe static void FillScrambleChars(
- ref FixedString4096Bytes target,
- ScrambleMode scrambleMode,
- ref Random randomState,
- ref FixedString64Bytes customScrambleChars,
- int count)
- {
- if (scrambleMode == ScrambleMode.None) return;
- if (randomState.state == 0) randomState.InitState();
- if (scrambleMode == ScrambleMode.Custom)
- {
- var customScrambleCharsUtf8Length = GetUtf8CharCount(ref customScrambleChars);
- for (int i = 0; i < count; i++)
- {
- target.Append(GetRuneOf(ref customScrambleChars, randomState.NextInt(0, customScrambleCharsUtf8Length)));
- }
- }
- else
- {
- for (int i = 0; i < count; i++)
- {
- target.Append(GetScrambleChar(scrambleMode, ref randomState));
- }
- }
- }
- unsafe static FixedString4096Bytes SliceSymbols(ref UnsafeList<RichTextSymbol4096Bytes> symbols, int from, int to, out int resultRichTextLength)
- {
- var text = new FixedString4096Bytes();
- RichTextSymbol4096Bytes* symbolsPtr = symbols.Ptr;
- var offset = 0;
- var tagIndent = 0;
- resultRichTextLength = 0;
- for (int i = 0; i < symbols.Length; i++)
- {
- RichTextSymbol4096Bytes* symbol = symbolsPtr + i;
- switch (symbol->Type)
- {
- case RichTextSymbolType.Text:
- var enumerator = symbol->Text.GetEnumerator();
- while (enumerator.MoveNext())
- {
- var current = enumerator.Current;
- if (from <= offset && offset < to)
- {
- text.Append(current);
- resultRichTextLength++;
- }
- offset++;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- }
- break;
- case RichTextSymbolType.TagStart:
- text.Append(symbol->Text);
- tagIndent++;
- break;
- case RichTextSymbolType.TagEnd:
- text.Append(symbol->Text);
- tagIndent--;
- if (offset >= to && tagIndent == 0) goto LOOP_END;
- break;
- }
- }
- LOOP_END:
- return text;
- }
- }
- }
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