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- #if LITMOTION_SUPPORT_TMP
- using System.Buffers;
- using UnityEngine;
- using Unity.Collections;
- using TMPro;
- #if LITMOTION_SUPPORT_ZSTRING
- using Cysharp.Text;
- #endif
- namespace LitMotion.Extensions
- {
- /// <summary>
- /// Provides binding extension methods for TMP_Text
- /// </summary>
- public static class LitMotionTextMeshProExtensions
- {
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.fontSize
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToFontSize<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.fontSize = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.maxVisibleCharacters
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaxVisibleCharacters<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.maxVisibleCharacters = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.maxVisibleLines
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaxVisibleLines<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.maxVisibleLines = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.maxVisibleWords
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToMaxVisibleWords<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.maxVisibleWords = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.color
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- target.color = x;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.color.r
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var c = target.color;
- c.r = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.color.g
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var c = target.color;
- c.g = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.color.b
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var c = target.color;
- c.b = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.color.a
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var c = target.color;
- c.a = x;
- target.color = c;
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString32Bytes, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString32Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var enumerator = x.GetEnumerator();
- var length = 0;
- var buffer = ArrayPool<char>.Shared.Rent(64);
- fixed (char* c = buffer)
- {
- Unicode.Utf8ToUtf16(x.GetUnsafePtr(), x.Length, c, out length, x.Length * 2);
- }
- target.SetText(buffer, 0, length);
- ArrayPool<char>.Shared.Return(buffer);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString64Bytes, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString64Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var enumerator = x.GetEnumerator();
- var length = 0;
- var buffer = ArrayPool<char>.Shared.Rent(128);
- fixed (char* c = buffer)
- {
- Unicode.Utf8ToUtf16(x.GetUnsafePtr(), x.Length, c, out length, x.Length * 2);
- }
- target.SetText(buffer, 0, length);
- ArrayPool<char>.Shared.Return(buffer);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString128Bytes, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString128Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var enumerator = x.GetEnumerator();
- var length = 0;
- var buffer = ArrayPool<char>.Shared.Rent(256);
- fixed (char* c = buffer)
- {
- Unicode.Utf8ToUtf16(x.GetUnsafePtr(), x.Length, c, out length, x.Length * 2);
- }
- target.SetText(buffer, 0, length);
- ArrayPool<char>.Shared.Return(buffer);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString512Bytes, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString512Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var enumerator = x.GetEnumerator();
- var length = 0;
- var buffer = ArrayPool<char>.Shared.Rent(1024);
- fixed (char* c = buffer)
- {
- Unicode.Utf8ToUtf16(x.GetUnsafePtr(), x.Length, c, out length, x.Length * 2);
- }
- target.SetText(buffer, 0, length);
- ArrayPool<char>.Shared.Return(buffer);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<FixedString4096Bytes, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<FixedString4096Bytes, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var enumerator = x.GetEnumerator();
- var length = 0;
- var buffer = ArrayPool<char>.Shared.Rent(8192);
- fixed (char* c = buffer)
- {
- Unicode.Utf8ToUtf16(x.GetUnsafePtr(), x.Length, c, out length, x.Length * 2);
- }
- target.SetText(buffer, 0, length);
- ArrayPool<char>.Shared.Return(buffer);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var buffer = ArrayPool<char>.Shared.Rent(128);
- var bufferOffset = 0;
- Utf16StringHelper.WriteInt32(ref buffer, ref bufferOffset, x);
- target.SetText(buffer, 0, bufferOffset);
- ArrayPool<char>.Shared.Return(buffer);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="format">Format string</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<int, TOptions, TAdapter> builder, TMP_Text text, string format)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<int, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, format, static (x, target, format) =>
- {
- #if LITMOTION_SUPPORT_ZSTRING
- target.SetTextFormat(format, x);
- #else
- target.text = string.Format(format, x);
- #endif
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- var buffer = ArrayPool<char>.Shared.Rent(128);
- var bufferOffset = 0;
- Utf16StringHelper.WriteInt64(ref buffer, ref bufferOffset, x);
- target.SetText(buffer, 0, bufferOffset);
- ArrayPool<char>.Shared.Return(buffer);
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="format">Format string</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<long, TOptions, TAdapter> builder, TMP_Text text, string format)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<long, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, format, static (x, target, format) =>
- {
- #if LITMOTION_SUPPORT_ZSTRING
- target.SetTextFormat(format, x);
- #else
- target.text = string.Format(format, x);
- #endif
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <remarks>
- /// Note: This extension method uses TMP_Text.SetText() to achieve zero allocation, so it is recommended to use this method when binding to text.
- /// </remarks>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- const string format = "{0}";
- Error.IsNull(text);
- return builder.BindWithState(text, static (x, target) =>
- {
- #if LITMOTION_SUPPORT_ZSTRING
- target.SetTextFormat(format, x);
- #else
- target.SetText(format, x);
- #endif
- });
- }
- /// <summary>
- /// Create a motion data and bind it to TMP_Text.text.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="format">Format string</param>
- /// <returns>Handle of the created motion data.</returns>
- public unsafe static MotionHandle BindToText<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, string format)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- return builder.BindWithState(text, format, static (x, target, format) =>
- {
- #if LITMOTION_SUPPORT_ZSTRING
- target.SetTextFormat(format, x);
- #else
- target.text = string.Format(format, x);
- #endif
- });
- }
- /// <summary>
- /// Create motion data and bind it to the character color.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharColor<TOptions, TAdapter>(this MotionBuilder<Color, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Color, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].color = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character color.r.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharColorR<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].color.r = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character color.g.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharColorG<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].color.g = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character color.b.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharColorB<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].color.b = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character color.a.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharColorA<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].color.a = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character position.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharPosition<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].position = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character position.x.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharPositionX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].position.x = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character position.y.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharPositionY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].position.y = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character position.z.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharPositionZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].position.z = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character rotation.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharRotation<TOptions, TAdapter>(this MotionBuilder<Quaternion, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Quaternion, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].rotation = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character rotation (using euler angles).
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharEulerAngles<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].rotation = Quaternion.Euler(x);
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character rotation (using euler angles).
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharEulerAnglesX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- var eulerAngles = animator.charInfoArray[charIndex].rotation.eulerAngles;
- eulerAngles.x = x;
- animator.charInfoArray[charIndex].rotation = Quaternion.Euler(eulerAngles);
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character rotation (using euler angles).
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharEulerAnglesY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- var eulerAngles = animator.charInfoArray[charIndex].rotation.eulerAngles;
- eulerAngles.y = x;
- animator.charInfoArray[charIndex].rotation = Quaternion.Euler(eulerAngles);
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character rotation (using euler angles).
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharEulerAnglesZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- var eulerAngles = animator.charInfoArray[charIndex].rotation.eulerAngles;
- eulerAngles.z = x;
- animator.charInfoArray[charIndex].rotation = Quaternion.Euler(eulerAngles);
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character scale.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharScale<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].scale = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character scale.x.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharScaleX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].scale.x = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character scale.y.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharScaleY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].scale.y = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- /// <summary>
- /// Create motion data and bind it to the character scale.z.
- /// </summary>
- /// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
- /// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
- /// <param name="builder">This builder</param>
- /// <param name="text">Target TMP_Text</param>
- /// <param name="charIndex">Target character index</param>
- /// <returns>Handle of the created motion data.</returns>
- public static MotionHandle BindToTMPCharScaleZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, TMP_Text text, int charIndex)
- where TOptions : unmanaged, IMotionOptions
- where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
- {
- Error.IsNull(text);
- var animator = TextMeshProMotionAnimator.Get(text);
- animator.EnsureCapacity(charIndex + 1);
- var handle = builder.BindWithState(animator, (x, target) =>
- {
- animator.charInfoArray[charIndex].scale.z = x;
- });
- animator.motionHandleList.Add(handle);
- return handle;
- }
- }
- }
- #endif
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