12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- using Unity.Jobs;
- using Unity.Mathematics;
- using LitMotion;
- using LitMotion.Adapters;
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<float, NoOptions, FloatMotionAdapter>))]
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<double, NoOptions, DoubleMotionAdapter>))]
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<int, IntegerOptions, IntMotionAdapter>))]
- [assembly: RegisterGenericJobType(typeof(MotionUpdateJob<long, IntegerOptions, LongMotionAdapter>))]
- namespace LitMotion.Adapters
- {
- public readonly struct FloatMotionAdapter : IMotionAdapter<float, NoOptions>
- {
- public float Evaluate(ref float startValue, ref float endValue, ref NoOptions options, in MotionEvaluationContext context)
- {
- return math.lerp(startValue, endValue, context.Progress);
- }
- }
- public readonly struct DoubleMotionAdapter : IMotionAdapter<double, NoOptions>
- {
- public double Evaluate(ref double startValue, ref double endValue, ref NoOptions options, in MotionEvaluationContext context)
- {
- return math.lerp(startValue, endValue, context.Progress);
- }
- }
- public readonly struct IntMotionAdapter : IMotionAdapter<int, IntegerOptions>
- {
- public int Evaluate(ref int startValue, ref int endValue, ref IntegerOptions options, in MotionEvaluationContext context)
- {
- var value = math.lerp(startValue, endValue, context.Progress);
- return options.RoundingMode switch
- {
- RoundingMode.AwayFromZero => value >= 0f ? (int)math.ceil(value) : (int)math.floor(value),
- RoundingMode.ToZero => (int)math.trunc(value),
- RoundingMode.ToPositiveInfinity => (int)math.ceil(value),
- RoundingMode.ToNegativeInfinity => (int)math.floor(value),
- _ => (int)math.round(value),
- };
- }
- }
- public readonly struct LongMotionAdapter : IMotionAdapter<long, IntegerOptions>
- {
- public long Evaluate(ref long startValue, ref long endValue, ref IntegerOptions options, in MotionEvaluationContext context)
- {
- var value = math.lerp((double)startValue, endValue, context.Progress);
- return options.RoundingMode switch
- {
- RoundingMode.AwayFromZero => value >= 0f ? (long)math.ceil(value) : (long)math.floor(value),
- RoundingMode.ToZero => (long)math.trunc(value),
- RoundingMode.ToPositiveInfinity => (long)math.ceil(value),
- RoundingMode.ToNegativeInfinity => (long)math.floor(value),
- _ => (long)math.round(value),
- };
- }
- }
- }
|